The idea of the deck is to try to pillow fort for awhile while building card and life advantage with Zedruu's effect. Optimally politicing your way into a position where attacking you is difficult and unfavorable. You can then transition into a stacks outlet if you have to, with Grid Monitor and Aggressive Mining to fill your opponent's hands with garbage. Near the end you can pull out some of your bombs like Elesh Norn, Grand Cebonite or Consecrated Sphinx. Finally you can finish out the game with stuff like Fireball + Goldnight Castigator , Thought Lash or Illusions of Grandeur. Everything else turns on Zedruu's effect, or helps keep you alive long enough to set up the combos. Some cards, such as Nevermore, Pentad Prism, or Oblivion Ring can be used and then given to an opponent, thereby gaining you additional value. Others, such as Leyline of Singularity only care about being on the field at all, not who controls them.

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Updates Add

I added in more creatures that can act as bombs, as well as taking out some of the sillier elements of triggering Zedruu and added in more ways to get rid of artifacts and enchantments.

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Date added 7 years
Last updated 6 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

36 - 0 Rares

31 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.19
Tokens Kobolds of Kher Keep 0/1 R, Ogre 3/3 R, Soldier 1/1 W
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