OK, I suppose a primer is needed for this fun pile.

1) Most importantly, this deck was supposed to be a fun/silly landfall deck, not intended to be as stompy as it is 2) I really enjoy winning through means that aren't combat damage so given that, here we go....

I've been told that there are better commander's for this list than Nissa, Resurgent Animist, and they may be right, BUT (almost guaranteed) card draw that will get you a mana dork (30%), extra land and bigger hand Oracle of Mul Daya (7% chace), Landfall=Treasures Tireless Provisioner (7%), extra card draw every turn Nissa, Vastwood Seer   (7%), 2 big hitters Avenger of Zendikar and Mossborn Hydra (14%) or 1 of the key pieces that make this deck tick Ashaya, Soul of the Wild, Nyxbloom Ancient, Ancient Greenwarden, and Allosaurous Shepherd (30%).

Now, I know there's an instinct amongst green players to do as much ramp as quickly as possible, and I get that, I really do. BUT, theres value in holding back a little bit... We need to get 2 landfall triggers per turn to take advantage of what Nissa can do.... That said, its certainly worth the effort to have as much mana available as soon as possible, so we have 2 extra card in the deck that give the same effect(Lotus Cobra and Tireless Provisioner), and 2 cards that make those landfall triggers extra spicy (Traveling Chocobo and Ancient Greenwarden. Along with that, we've got the 3 relevant New Capena fetches Brokers Hideout, Cabaretti Courtyard, and Riveteers Overlook, as well as some classic ramp spells (Cultivate, Kodama's Reach, and Skyshroud Claim to ensure those multiple land drops. Along with these, we have several (not all) of the "you can play an extra land each turn" cards. We want to be certain that we are getting those Nissa triggers each turn.

Now that we know what Nissa is doing each turn, lets look at the real fun of this deck... Landfall. Lands give you life, mana, counters, tokens, treasures, card draw.... so lets abuse them. the best way I know how to abuse landfall, is to make more lands. What better way to make more lands, than to make all my creatures into lands? Enter Ashaya, Soul of the Wild! I will admit, things get kind of confusing when you play a Scute Swarm that enters, and triggers its own landfall making a copy of itself, or Nissa, Vastwod Seer entering, then transforming off of her own landfall, but it works. There's the obvious abuse with things like Traveling Chocobo making lands entering causing things to trigger twice, but look at The Great Henge, it says "When a nontoken creature enters, draw a card". That triggered ability is being triggered by a land entering, so trigger it twice. Eternal Witness enters and returns a card from graveyard... twice.

Then there's counters and tokens, for the sake of this primer, we'll treat them the same, since most of the things we have in this deck affect both of them equally. Doubling Season, Primal Vigor, and The Earth Crystal all take Avenger of Zendikar, Tireless Provisioner, Scute Swarm, Field of the Dead and Mossborn Hydra and make them ridiculous.

So far we've only gone over the synergies of this deck... Lets go over some of the more specific combos: 1) Eternal Witness + Temur Sabertooth for 5 mana, I can return any card from the grave to my hand, as many times as I want. Add in Ashaya and a landfall= mana effect, and this gets cheaper. if you have out all 3 landfall=mana out, and 1 doubler, you net a mana each time you do it. 2) Lotus Cobra + Nissa, Resurgent Animist + Springheart Nantuko step 1 you need a land card that is a creature (Drayd Arbor or animate a forest via a Nissa). then bestow Springheart Nantuko then play a land... viola, infinte landfall triggers (and all that comes with that) 3) Not exactly a combo, but a neat interaction that is worth mentioning... Mosswort Bridge + Traveling Chocobo (or Ancient Greenwarden... if you have Mosswort Bridge's hideaway trigger happen multiple times, exiling multiple cards, when you activate the ability to cast the card exiled, you cast ALL of the cards exiled

Now, for my favorite part... obviously there'w swinging for the win with an army of Scute Swarms or using Avenger of Zendikar + Craterhoof Behemoth , but where's the fun in that? I prefer to use something no one is expecting. After I drive my life total higher than all my opponents, I cast Ifh-Biff Efreet and sink my mana into making everyone's life total 0

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95% Casual

Competitive

Revision 9 See all

(1 month ago)

+1 Ashaya, the Awoken World token
-1 Bristly Bill, Spine Sower side
+40 Copy Clone token
+1 Food token
+10 Forest Dryad 1/1 G token
-1 Horn of Greed maybe
+3 Insect 1/1 G token
+3 Plant 0/1 G token
+1 Treasure token