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I'll be honest, when I built this deck it was because I thought that the dungeon mechanic was a silly, janky mechanic that would be fun to play but wouldn't be very strong. Well, I was wrong. This deck was a sleeper menace at the table. It's constantly resolving a million triggers every turn and it's moving creatures in and out of the graveyard like a really shady funeral home. Anyways, I'm just writing this because I didn't even bother putting a description on this deck originally because I thought it would hit the board like a wet fart. Thanks for coming to my TEDtalk.

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97% Casual

Competitive

Revision 6 See all

(5 months ago)

-1 Arcane Endeavor maybe
-1 Baleful Strix maybe
-1 Cataclysmic Gearhulk maybe
-1 Clay Golem maybe
-1 Cloudblazer maybe
-1 Component Pouch maybe
-1 Deadeye Tracker maybe
-1 Defossilize maybe
-1 Extract Brain maybe
-1 Forbidden Alchemy maybe
-1 Gloom Stalker maybe
-1 Grave Endeavor maybe
-1 Hostage Taker maybe
-1 Meteor Golem maybe
-1 Minimus Containment maybe
-1 Minn, Wily Illusionist maybe
-1 Mulldrifter maybe
-1 Murder of Crows maybe
-1 Necromantic Selection maybe
-1 Necrotic Sliver maybe
and 33 other change(s)