Combos Browse all Suggest
Tokens
- Dungeon: Tomb of Annihilation
- Dungeon: Dungeon of the Mad Mage
- Dungeon: Lost Mine of Phandelver
- Skeleton 1/1 B
- Goblin 1/1 R
- The Atropal
- Treasure
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ranger's Hawk
Creature — Bird
Flying
, , Tap another untapped creature you control: Venture into the dungeon. Activate this ability only as a sorcery. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)
Gattison on eyes2sky
2 years ago
These are the dungeon cards I need, if you can spare:
Acererak the Archlich.
Barrowin of Clan Undurr.
Eccentric Apprentice.
Keen-Eared Sentry.
Nadaar, Selfless Paladin.
Planar Ally.
Ranger's Hawk.
Veteran Dungeoneer.
Fly.