
Combos Browse all Suggest
Tokens
- The Atropal
- Dungeon: Dungeon of the Mad Mage
- Dungeon: Lost Mine of Phandelver
- Dungeon: Tomb of Annihilation
- Skeleton 1/1 B
- Goblin 1/1 R
- Treasure
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dungeon Map
Artifact
: Add .
, : Venture into the dungeon. Activate this ability only as a sorcery. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)
Quartzrockz on
Tank Wins initiative! ($80)
11 months ago
Hello dodosh! I dont get many comments and I appreciate yours.
Originally, I considered putting in Dungeon Map as it both fit the theme and mechanic of the deck, but I drew a Decanter of Endless Water from a pack pull and subbed it in instead. But Dungeon Map is very useful for Venturing, so Ive removed Ominous Parcel and to make room (trade a ramp for a mana rock)
Im actually very happy with this deck and the initiative mechanic.
tindolos on
Sefris Dunegons
1 year ago
2022 Deck Overhaul
The budget version was pretty fun and goofy to play but I started looking for more consistent ways to get through dungeons and win.
Out
- Arcane Endeavor
- Atris, Oracle of Half-Truths
- Baleful Strix
- Burnished Hart
- Cataclysmic Gearhulk
- Champion of Wits
- Clay Golem
- Cloudblazer
- Component Pouch
- Curator of Mysteries
- Dungeon Map
- Ethereal Valkyrie
- Extract Brain
- Fellwar Stone
- Grave Endeavor
- Hostage Taker
- Merfolk Looter
- Meteor Golem
- Minimus Containment
- Noxious Gearhulk
- Obsessive Stitcher
- Phantom Steed
- Phyrexian Delver
- Propaganda
- Rod of Absorption
- Sepulchral Primordial
- Solemn Simulacrum
- Soulherder
- Sunblast Angel
- Swords to Plowshares
- Wall of Omens
- Wayfarer's Bauble
- Vanish into Memory
In
- Acererak the Archlich
- Animate Dead
- Barrowin of Clan Undurr
- Blood Artist
- Bloodghast
- Carrion Feeder
- Cave of the Frost Dragon
- Command the Dreadhorde
- Consecrated Sphinx
- Counterspell
- Deadeye Navigator
- Doom Whisperer
- Dovin's Veto
- Dungeon Descent
- Ebondeath, Dracolich
- Faithful Mending
- Frantic Search
- Gray Merchant of Asphodel
- Hall of Storm Giants
- Hive of the Eye Tyrant
- Jin-Gitaxias, Core Augur
- Master of Death
- Nadaar, Selfless Paladin
- Path of Peril
- Phyrexian Reclamation
- Phyrexian Tower
- Reassembling Skeleton
- Reveillark
- Talisman of Dominance
- Talisman of Hierarchy
- Teferi, Master of Time
- Triumphant Adventurer
- Viscera Seer
carpecanum on
Split the Party in the Dungeon (5-color EDH)
1 year ago
I made a Pramikon, Sky Rampart deck this month and threw in a bunch of dungeon cards for fun. Just by using the lost mine of phandelver I get scry, a card, a chump blocker and a +1 counter or whatever. It really helps more than I thought it would.
A bunch of the cards let you enter a dungeon as an ETB. Maybe Teleportation Circle, Eldrazi Displacer and Mistmeadow Witch ? Dungeon Map counts as ramp.
EyelessStarfish on
The Hidden Ways of Budget
1 year ago
Vessiliana I prefer a high land count for my Sefris of the Hidden Ways deck, but I'm also trying to find some more budget-friendly control options. In my current paper version I've got about as many lands as this list and I find this amount great for hands with getting Sefris out on tempo. The high land count also helps with cards like Dungeon Map and Dungeon Descent while also being able to cast some cheaper cards or activate Immovable Rod .
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Want (2) | Stinkycheese29 , Amaterasu312 |