Dungeon Map

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dungeon Map


: Add .

, : Venture into the dungeon. Activate this ability only as a sorcery. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)

Quartzrockz on Tank Wins initiative! ($80)

1 year ago

Hello dodosh! I dont get many comments and I appreciate yours.

Originally, I considered putting in Dungeon Map as it both fit the theme and mechanic of the deck, but I drew a Decanter of Endless Water from a pack pull and subbed it in instead. But Dungeon Map is very useful for Venturing, so Ive removed Ominous Parcel and to make room (trade a ramp for a mana rock)

Im actually very happy with this deck and the initiative mechanic.

carpecanum on Split the Party in the Dungeon (5-color EDH)

2 years ago

I made a Pramikon, Sky Rampart deck this month and threw in a bunch of dungeon cards for fun. Just by using the lost mine of phandelver I get scry, a card, a chump blocker and a +1 counter or whatever. It really helps more than I thought it would.

A bunch of the cards let you enter a dungeon as an ETB. Maybe Teleportation Circle, Eldrazi Displacer and Mistmeadow Witch ? Dungeon Map counts as ramp.

EyelessStarfish on The Hidden Ways of Budget

2 years ago

Vessiliana I prefer a high land count for my Sefris of the Hidden Ways deck, but I'm also trying to find some more budget-friendly control options. In my current paper version I've got about as many lands as this list and I find this amount great for hands with getting Sefris out on tempo. The high land count also helps with cards like Dungeon Map and Dungeon Descent while also being able to cast some cheaper cards or activate Immovable Rod .

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