Sarevok's Tome

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sarevok's Tome

Artifact

When Sarevok's Tome enters the battlefield, you take the initiative.

: Add . If you have the initiative, add instead.

, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate this ability only if you've completed a dungeon.

Antsquisher on How have your EDH games …

7 months ago

I won my last EDH game with mono blue initiative. My commander was Imoen, Mystic Trickster with the background Dungeon Delver. One of my opponents had an Ally deck with a transformed Avatar Aang  Flip and was definitely going to win on his next turn. But then on my (probably last) end step my deck went off. I had both commanders out and had completed a dungeon earlier. Thanks to Tomb of Horrors Adventurer I had 3 copies of Panharmonicon, a Virtue of Knowledge as well as Conjurer's Closet. On end step, I blinked my Tomb of Horrors Adventurer. On ETB, I completed the Undercity (room Throne of the Dead Three), revealing a Starfield Vocalist and then an Astral Dragon (room triggered twice because of commander + background). By my math, this gave me 12 3/3 Dragon token copies. I chose to copy Sarevok's Tome for each of them. Each token took the initiative 6 times, allowing me to complete Undercity 16 more times and draining the table for a total of 160 life (room Trap!).