Cat Tribal.

First things first, there are several ways to win in this deck.

One easy way is Aetherflux Reservoir. Gain life by playing:

Suture Priest + Soul Warden + Daxos, Blessed by the Sun which gains you three life whenever a creature enters the battlefield.

To gain the most life you can use either Ajani, Caller of the Pride which will put you cat tokens with life link equal to your life total on the battlefield. So three times your life total is what you'll gain from these tokens entering.

You can also gain a lot of life by either playing Uncage the Menagerie or Genesis Wave.

There are some requirements to play these cards though which adds to the complexity.

For both you need infinite mana or at least a lot. This can be achieved by having:

Devoted Druid + Vizier of Remedies

Using this mana with Uncage the Menagerie you can put all of your creatures into your hand but this requires no max hand size or also infinite white mana which I don't have.

Using the infinite green mana you could also play Genesis Wave which puts them onto the battlefield. But you can't do too many cards or you're in threat of losing from having no cards in library. So, you can only do half your deck and be safe but risk not getting the important permanents. This also can get rid of any non-permanent spells that could be useful.

This will gain you life to win with Aetherflux Reservoir while also putting all your creatures/ most of your permanents onto the battlefield.

If Arahbo, Roar of the World is on the battlefield you can doubt several creatures' power depending on how much white mana you have.

If you get Coat of Arms with Genesis Wave then you can deal lethal damage if they have trample which is given by the commander's activated ability.

Lost Leonin can take care of one player pretty easily because of infect. Simply beef it up with Arahbo, Roar of the World or Coat of Arms and as long as it has trample it can kill. If Mirri, Weatherlight Duelist is out they can only block with one creature.

Another way to win if you don't have Coat of Arms out is Overwhelming Stampede. Say you have a 5/5 out such as the commander, each creature will get +5/+5 and trample until the end of your turn. However, this is a sorcery meaning you would have to do it before the combat phase. Arahbo, Roar of the World can only beef up cats when in combat. However if you play Overrun which is also a sorcery you can increase the power to maximize the effect of Overwhelming Stampede. However this should probably be save for another turn.

If Coat of Arms is out then you can double the power of all your creatures.

The next combo requires infinite mana. Play White Sun's Zenith and put infinite 2/2 cats on the battlefield while gaining infinite life. Then wipe everyone out with Aetherflux Reservoir.

-------------------------------------------------Recently-Added------------------------------------------------

I added some upgrades to this deck to help win the game.

The first is based on lifegain... Test of Endurance which will let you win the game if you have 50 or more life on your upkeep. This can be tricky because it has to last four turns without being destroyed by enchantment removal.

Next is something to help with mana which is Mirari's Wake. Now this will double my mana allowing me to activate Arahbo, Roar of the World more times. Increasing the power of my creatures also helps to prevent them from unalived in combat. I can generate 1/1 cats with lifelink and if I can make those 2/2's or even 3/3's with Feline Sovereign one of them can then become a 6/6 via the commander and then doubled to a 12/12. Something else to help purely with mana, Smothering Tithe

Another one is a combat based

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99% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

26 - 0 Rares

20 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Beast 3/3 G, Cat 1/1 W w/ Lifelink, Cat 2/2 W, Cat Beast 2/2 W, Elephant 3-3 G, Treasure
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