Thoughtseize

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thoughtseize

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

wallisface on Cloaked Whispers

1 week ago

I’m not sure where the first iteration of this deck ended as it got deleted before I could read any closing comments. So apologies in advance if i’m stating something that’s already been discussed.

Your description has the opening statement of “I know the deck is slow, don't really care about that. These are the type of decks I like to build. So don't comment if you're not interested in helping try and help with the deck” - this commentary is at-odds with itself… in that the absolute-best way to make this deck more playable is to speed it up. It’s going to be very hard to offer suggestions that aren’t just “make the deck faster”, because that’s the primary thing this deck soo sorely needs.

Specifically, your deck needs to be doing something in all-of turns 1, 2, and 3 to progress the game… otherwise you just get left in the dust. Your options for that includes:

  • potentially having a ramp engine. Green has loads of 1-mana options for generating mana which could easily accelerate your win condition by a few turns. Ramp also helps mitigate some of the woes you’ll face with this extremely greedy mana curve.

  • potentially having control elements. If you’re wanting the game to go long enough to do your thing, you need to make sure the opponent isn’t just winning. Counterspell, Fatal Push, Thoughtseize etc all play a part in dragging the game out and allowing you time to assemble your pieces.

  • potentially dig through your deck to assemble all the cards you need. Your combo requires a lot of working pieces, and as said before, those Transmute cards are super clumsy. Cards like Preordain, Serum Visions, Opt, and Consider could all help you dig through your deck to try and get your card pieces asap - to try and make a turn 5 win as reliable as possible.

^ each of those three above options could be viable - the important thing is that your deck needs to be working towards achieving its goal from turn 1, not turn 3-4. At the moment your shell is both super slow and super fragile, which is just going to lead it to not-working.

wallisface on Surgical Forfeit

2 weeks ago

Some thoughts:

  • Lazotep Plating seems really underwhelming considering you have no permanents outside of lands, so all you're really making is a piddly 1/1 army to act as block-fodder. Why not something more impactful here?

  • Why Inquisition of Kozilek instead of Thoughtseize? Particularly in any midrange/control matchup, Inquisition of Kozilek just doesn't hit enough targets. But even in combo decks there's a lot of high-mana cards you'd really be needing to hit.

  • Mind Funeral is possibly the most underwhelming mill card out there - there are a LOT better options.

wallisface on Jund Saga

3 weeks ago

Some thoughts:

jbump75 on Awaken the Multiverse

3 weeks ago

Balaam__: In the attempt to make a Standard deck idea viable in Pioneer, this is definitely the concern I have as well; especially given the prevalence of Thoughtseize. I've considered adding something like Censor but I'm not sure what to take out, maybe Thirst for Discovery, Faithful Mending, or Consider? Is this what you would do? Any other thoughts? I appreciate your opinion on the matter as I had the same reservations. I guess I was hoping it would work quick enough that this wouldn't be an issue but you're probably right in stating I need to account for this.

YesterdaysGhost on Cash-Strapped Black Racks

4 weeks ago

Great question, seshiro_of_the_orochi! When I initially built this some 10 years ago Thoughtseize was indeed kept out due to it's price point. It was quite a staple at the time in Standard during Theros block too!

But the main reason it doesn't come in nowadays is the life point defecit for casting. With the speed of Modern and the very precarious position life can be in at the end of a game every 2 life points matter.

Inquisition of Kozilek and Extirpate both fill a similar outcome to Thoughtseize. If someone were looking to use it however I would say you could drop Cry of Contrition and a single Raven's Crime to put three of them into the deck :)

seshiro_of_the_orochi on Cash-Strapped Black Racks

4 weeks ago

This looks hilarious, love it. Suggesting any other discard spell seems in vain as you seem to be very sure about your choices. Just wanna know, is there a reason other than the price of it to not play Thoughtseize?

Niko9 on Has Anyone Tried a Multi …

1 month ago

jethstriker That is very cool with the shadow and reanimator swap : ) I guess I meant more of trying games in modern or something where both players have 2 decks and they can start with either one or switch between games, but both players know the decklists of their opponent, and maybe with a stipulation that the two decks you are playing can have no nonland cards in common.

I'm just thinking of it as a way to both spice up games by adding a, which deck did the players start with, and how do they switch to counter each other.

It may not be the best solution either, just kinda throwing out ideas, but a problem I see sometimes is that side decking devolves to, make a good proactive deck and side in specific answers, then you win if you draw them or don't if you don't.

The big problem I'm thinking about is how rough it is to actually watch competitive play right now. Between Thoughtseize and Grief and The One Ring being a worse Time Walk plus a slow Ancestral Recall is that interaction feels like it's at an all time low because of hand knowledge, ring loops, and cascade or tron being able to break their playstyles by having tons of ways to stall until they explode.

So, my thought was, what if players had two decks they could switch in, but they also had the limitation of nonland cards can only be in one of the two. Could it create more interaction in games? I really have no idea : ) I'm sure someone has tried it.

legendofa on The Baron's Coterie

1 month ago

Buried Alive is 3 mana, Demonic Tutor is 2 mana, and Bloodghast is 2 mana. If you cast Buried to dump a Bloodghast, it's still going to take another land play to get the same value as playing Bloodghast directly. I would cut Buried and just add another Bloodghast.

There aren't many repeatable sac outlets that draw cards, but Village Rites and Corrupted Conviction are solid, along with Deadly Dispute. I think these will help you more than long-term draw, but for the sake of completion Phyrexian Arena and Black Market Connections are the standard and top end, respectively.

Next thought is, you have a lot of potential finishers. The Exquisite Bond combo is the most generally useful, in my opinion, and you can get some redundancy with Vito, Thorn of the Dusk Rose. I would cut Mind Twist and two Exsanguinates for a couple Vitos and a couple more Thoughtseizes for more early advantage. Discard that you choose > random discard > discard that they choose.

Falkenrath Forebear can also work as Vampire-centric sacrifice fodder, especially alongside Voldaren Bloodcaster  Flip if you go hard in this direction, but it's a little less reliable. Maybe just break away from vampires and use another recursive creature.

How much does Surgical Extraction help you? If you're against graveyard decks or combo decks regularly, keep it in main deck. Otherwise, it's sideboard material. As I write that, I realize there's no sideboard listed--do you use sideboards?

Urborg, Tomb of Yawgmoth is very good with Cabal Coffers, so keep those together. But how do you use the fetchlands? If it's only to find another basic Swamp, there's no reason not to just use more basic Swamps.

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