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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Soul Exchange
Sorcery
As an additional cost to play Soul Exchange, remove a creature you control from the game.
Return target creature card from your graveyard to play. Put a +2/+2 counter on that creature if the removed creature was a Thrull.




multimedia on
The Ooze makes it sticky
8 months ago
How's it going? Nice recent update, you've done a good job with cutting creatures. If you're worried about card prices then don't get Grim Tutor, not worth it, since for it's high price you could add many more budget friendly card upgrades.
Something to think about for some deck improvements is the mana curve and how it plays having such a heavy top end. The big creatures you want to reanimate are the top of the mana curve here and there's a lot of them, it's filled. Having many other 5 CMC or higher spells (there's 10 here) that aren't creatures can really bog down the mana curve making gameplay worse.
Grievous Wound, Demonic Covenant, Badlands Revival, Convert to Slime, Final Parting, The Cruelty of Gix, Deadbridge Chant, Breach the Multiverse none of these cards are really needed. Since creatures fill the top of the mana curve then focus on improving the beginning of the mana curve? Malevolent Rumble and Diresight are examples of cards at beginning of the mana curve that do a lot for their mana costs for reanimation strategy.
Consider more lower mana cost reanimation spells? If the plan is to cast Stickfingers turn 4 for two then give yourself more chances to reanimate a creature that same turn with more lower mana cost reanimation? You have Reanimate and Animate Dead, but that's really it for early game possible reanimation. Consider Life / Death and Soul Exchange?
A big advantage of green recursion spells here is getting back a reanimation spell to reanimate again. The problem is most of the recursion spells here can only get back a permanent, not a nonpermanent spell. Other than Animate Dead most reanimation here is coming from nonpermanent spells. Consider Regrowth and Dryad's Revival?
Opponent exile effects at your creatures can really ruin your day. Consider some protection against exile? Fine protection against exile here is creature sac since if you sac your creature in response to the exile then it instead goes to your graveyard to be reanimated again. Greater Good is powerful since it can be repeatable, not only is it creature sac, but draw and discard too. Lazotep Quarry is a land that can sac a creature to make a mana.
If you're having trouble with opponents attacking you then Grave Titan could really help. It puts a lot of defense onto the battlefield when it comes in.
Apoptosis on
Wheel in the Sky
10 months ago
Updated!
Out are cards that help opponents or don't have ideal synergy or add to the major mechanics: Anvil of Bogardan, Horn of Greed, Dictate of Kruphix, Howling Mine, Temporal Mastery, Time Warp, Smoke, Sign in Blood, Mystic Retrieval, Dismal Backwater, Doom Blade, Damnable Pact.
In (reanimation theme and some targets for reanimation): Exhume (not 100% on this one), Soul Exchange (idealy would want one that could target all graveyards), Dance of the Dead, Animate Dead, Liliana of the Veil, Necromancy, Sire Of Insanity (bomb that minimizes opponent's ability to profit from the wheel), Mangara's Tome (I love this as a way to stack all of my reanimation cards, or anything else that I want to protect from my own wheel effects. Curious to see how it plays. The sceptor is included for the same reason), Sepulchral Primordial, Diluvian Primordial, and Molten Primordial.
Need to get an Academy Ruins.
DreadKhan on
Uh... Let Me Read Your Commander Real Quick...
2 years ago
It always bugged me that you can't really build around Fallen Empires all that much with Endrek, since he's a throwback card and all. There is Soul Exchange, it's a pretty good reanimation spell if you can count on having a Thrull to sacrifice, maybe worth a look.
Probably a bad card, but Bubbling Muck can generate a ton of mana for something big.
FormOverFunction on The Immortal Legion
3 years ago
I’ve always LOVED Soul Exchange but you ought to have thrulls to really leverage it...
Wabbajacke on
Haunted House!
4 years ago
Nice Deck and i love this spooky Theme! :)
Maybe Iname, Death Aspect would be a good include.
I just drop a List of creepy Cards i found, maybe you can use some of them:
- Revenant
Thief of Hope not that scary, but would fit in with the spirit theme.
Some instants:
- Darkness
Some sorcerys:
- Extract
SamsWrath on
Inalla: Steal Your Heart
6 years ago
Since you're doing a reanimator theme you may want to consider:
SamsWrath on
Graveyard shenanigans
6 years ago
You may want to consider some of the following cards:
TheChaosVault on
Misery Crusher
6 years ago
Soul Exchange is not Pauper legal, whatever TO may say. However, Exhume, which does not require you to have a creature to exile, is. Also, Ulamog's Crusher and Haunting Misery, while both perfectly fine wincons by themselves, don't really fit in the same deck. Misery is ideal for combo decks such as Cycling Songs and One Land Spy, whereas Crusher is best when reanimated early before the opponent can answer the threat. It would likely be better to focus either on the Misery combo plan or add more reanimation targets.