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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Smell Fear
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
jonjonhholt on Selesnya Heroic / +1/+1 counters
3 months ago
This is an awesome deck! I love building around Gnarlback Rhino :) You have a lot of creatures that end up with +1/+1 counters on them so Smell Fear could be an interesting option in this deck as it works as removal, a heroic trigger, and a board-wide buff.
king-saproling on Indoraptor's Fight Club
8 months ago
Cool deck! You might like these: Keen Sense, Snake Umbra, Eternal Thirst, Ancient Animus, Arni Slays the Troll, Ent's Fury, Smell Fear, Spear Spewer, Thermo-Alchemist, Predatory Impetus, Gift of the Deity, Enlarge, Monstrous Step, You Look Upon the Tarrasque, Tower Above
Darb_the_Bard on Buttercup: Princess Bride
1 year ago
I really want to add Queen Marchesa to the deck. I've been feeling a bit sad that we've taken out most of the small, non-legendary deathtouch creatures that were in the original list. Don't get me wrong - I think the deck is stronger for leaning more heavily into the legendary and keyword soup themes. But I also want to make sure Westley has a chance to shine, particularly if our opponents remove Odric and we need another way to get a bunch of deathtouch creatures in play. Plus, many of the deck's removal spells (fight spells) were added with the expectation that we would always have a deathtouch creatures in play: Infectious Bite, Smell Fear, and Khalni Ambush Flip.
So if the goal is to increase our deathtouch creatures while maintaining our other themes, then Queen Marchesa seems like a great fit. She is legendary and provides three colors for Buttercup, but what I'm most excited about is that she has deathtouch herself and can create more deathtouch dudes (plus the haste she provides to the soup is a bonus). And she also introduces the Monarch upon ETB, so whether we cast her or tutor for her, she replaces herself with a card draw that turn. Then she is either creating another deathtouch creature every turn or drawing us an additional card every turn. I also feel like the Monarch is just a fun and flavorful way to play with Princess Bride cards.
I'm having trouble deciding what to take out though. Any thoughts?
Headers13 on
1 year ago
Cheap creatures with deathtouch:
Acidic Slime Ambush Viper Deathbloom Gardener Fang of Shigeki Gnarlwood Dryad Gorgon Flail Greater Basilisk Heir of the Wilds Ichorspit Basilisk Kessig Recluse Mirkwood Spider Moss Viper Narnam Renegade Oakhame Adversary Skullwinder Tajuru Blightblade Thornweald Archer Turntimber Basilisk Underdark Basilisk
Creatures with infect/toxic
Blight Mamba Core Prowler Corpse Cur Cystbearer Ichorclaw Myr Paladin of Predation Plague Myr Rot Wolf Spinebiter Tyrranax Atrocity Venomous Brutalizer Viridian Corrupter Carrion Call
Proliferate:
Adaptive Sporesinger Cankerbloom Carnivorous Canopy Copper Longlegs Courage in Crisis Evolution Sage Expand the Sphere Smell Fear Thirsting Roots Unnatural Restoration Urban Daggertooth
Equipment:
Grafted Exoskeleton Prosthetic Injector Swiftfoot Boots Fireshrieker Bladed Pinions Chariot of Victory Jousting Lance No-Dachi Peregrine Mask Sharpened Pitchfork Surestrike Trident Viridian Claw Livewire Lash Pathway Arrows Rogue's Gloves Sorcerer's Wand Thornbite Staff Viridian Longbow*
Instant kill:
Aggressive Instinct Ambuscade Animist's Might Bite Down Clear Shot Cosmic Hunger Devouring Tendrils Halana, Kessig Ranger Infectious Bite Nature's Way Rabid Bite Spinning Wheel Kick
Unblockable:
Access Tunnel Rogue's Passage Executioner's Hood Prowler's Helm Skeleton Key Wedding Invitation Whispersilk Cloak
Phule451 on So Much Oil
1 year ago
The best advice I can offer MRclean12k is add as much proliferate as you can. Oil is a limited resource, especially with Migloz, Maze Crusher. Proliferate added to a card I like to think of it as adding an extra mana of value to a spell. So find some spells that serve a function in the deck but tack on proliferate, such as Smell Fear or Infectious Bite. That being said, in my Migloz deck I also went +1/+1 counters as well. Good luck with the deck. I look forward to see it when you post in on here…
Tic12 on One Hundred and One Counters
1 year ago
Update 1 (more Creature Power):
Out:Stag Beetle, Thrive, Smell Fear, Decisive Denial
In:Evolution Sage, Roalesk, Apex Hybrid, Benevolent Hydra, Genesis Hydra
Update 2 (better Card Draw):
Update 3 (Mana Base):
Out:Tangled Islet
IHATENAMES on Golgari Skullrush (Skullbriar Commander Deck)
2 years ago
Skullbriar is the commander so you can have it relocate to your command zone should he die/be exile/return to hand. The only place that makes his counters dissapear is hand and library.
Dragonscale Boon instant 2 +1counters untap. Can create suprise blocker. Evolution Sage land etb proliferate which is choose any number of things add an additional counter of whatever they have.
Smell Fear new removal option.
Reyhan, Last of the Abzan highly suggest this. Turns anything into a threat with your commander dying.
Solidarity of Heroes double counters for a potential Instant speed kill out of no where.
Biogenic Upgrade double counters after adding 3.
Branching Evolution counters doubler
Heroic Intervention protection
Fight Rigging free spell + counter per turn.
Hydra's Growth double counters
Primordial Hydra 2ndary threat if left alone. Synergies well.
Realizing now I didn't suggest any evasion. Some sort of evasion could go a long way. Trailblazer's Boots is the best example. Can't be blocked if your opponent has a nonbasic land. Essentially unblockable every time.
Evil idea
Tainted Strike infect kill someone. Can target opponents creatures too to surprise both and kill someone.
Glistening Oil infect.
Phyresis infect.
zachz on Rot
2 years ago
Hey there! Mushroom time is party time with these fun guys.
Okay to make up for the horrible pun I'm going to give some suggestions. You have a lot of spore counter buildup here, and these need cultivating time to reap the rewards. I'd recommend more Proliferate to accelerate how many spore counters you can get. You currently have three accelerants, Winding Constrictor, Karn's Bastion and Sporesower Thallid in the deck. How about Grim Affliction, Spread the Sickness, Plaguemaw Beast, Smell Fear, Evolution Sage, and Throne of Geth?
What is Tainted Strike in the deck for at the moment? It doesn't look like you capitalize on wither or poison counters with this deck, so I wouldn't route the deck down that road.
The Elvish Farmer is a nice spore counter addition, but card cost is high for something you can live without.
Would having a Barter in Blood interest you? I've noticed you don't have as many Black cards in the deck, and it'd be useful for more sac opportunities that also hurt your opponent.
I am all for budget decks and think this looks very promising without breaking the bank. Good job and happy harvesting.
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