Creature — Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Gnarlback Rhino Discussion
1 month ago
The once a turn clause is definitely a drawback for sure, but I the way I figured it is if you have enough consistent card draw happening every turn then you're still getting to use the ability and you're finding other cards that will trigger it. More card draw never hurts, especially when your commander's activated ability can be a wincon depending on how many cards you have in hand. That reminds me, Library of Leng and Reliquary Tower both serve as pretty good budget options for holding onto all of the cards you'll be drawing, with Thought Vessel being a good but less budget option.
As far as drawing on everyone else's turns, the previously mentioned Runic Armasaur is a really nice choice. Some decent green instant draw you might like are Aggressive Urge, Benefactor's Draught, Bind, Feral Instinct, Inspiring Call, Lace with Moonglove, Lammastide Weave (lol), Momentous Fall (lots of tokens makes the sacrifice no big deal, especially if you get some big ones out there), Provoke, Skyshroud Blessing, Viridescent Wisps, and Vivify could be considered. Also the previously mentioned Verdant Rebirth. I'd say replacing the more situational cards that you'd usually be cycling anyway with cards that net you draw and share the same cost as the cycle should serve as replacements. For example Stinging Shot and Thornado are probably better off being replaced by some of the 2 cmc cards I just listed like Aggressive Urge, purely because in that case you're getting an effect and a card instead of just paying 2 to draw a card.
Gnarlback Rhino and Veil of Summer also have the potential to net you a card on another player's turn, with Veil being a good card all around and giving you some much needed stack interaction to get around enemy counters.
4 months ago
7 months ago
7 months ago
I've got two decks to add:
8 months ago
Hyzzicah, the Impulsive Grow-Mage
Legendary Creature - Kithkin Wizard
At the beginning of combat on your turn, if you control a creature with power 5 or greater, exile the top card of your library. You may play that card until the end of the turn.
Whenever you cast an instant or sorcery that targets a creature you control, choose one:
Pay : You may put a +1/+1 counter on that creature.
Pay : That creature gains haste and trample until end of turn.
Pay : At the beginning of the next end step, you may return that spell from your graveyard to your hand.
1 / 3
We've seen cards with more text, though this one is certainly pushing the limit. I like it. It might seem a little overpowered because of its sheer number of options and (mostly offensive) flexibility, but the options all cost fixed mana, which I think really balance it out (and actually might make it a bit frustrating to play if you don't run a ton of dual lands). This would be fun to put in a deck with Feather, the Redeemed, Dreadhorde Arcanist, Gnarlback Rhino, Season of Growth, those new heroes in Theros (like Hero of the Nyxborn) etc. This makes it good for Commander for a particular type of Commander deck that doesn't have a general to rally around, while making it somewhat unreliable for Standard.
Make some Thassa flicker hate.
1 year ago
AjaxSlumbering I can see what you're trying to suggest, but most of your suggestions are WAY too expensive to cast in a Modern game unless I was running a half dozen mana-ramps and casting the creatures in question on turn 3 to even attempt to make them work properly. Skinshifter and Gnarlback Rhino are amazing suggestions, but as it stands now, the deck is a bit too devotion focused to be.
1 year ago
1 year ago
It may not make the cut for budget, but maybe it can help!