Artifact Creature — Myr
Spend only mana produced by creatures to cast Myr Superion.
|Have (3)||TrystonSpencer , thirdwhirly , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Myr Superion Discussion
1 month ago
If you're playing fetches, Landfall Zoo is strictly better than general green stompy. The price difference is in the lands.
Wild Nacatl starts you off as a 1 mana 3/3, then add Steppe Lynx and Akoum Hellhound for some insane beaters. Narnam Renegade gives you a fourth great one drop, and Brushfire Elemental and Plated Geopede put in plenty of work. Add Burning-Tree Emissary and Hidden Herbalists for some better 2 drops. Myr Superion takes advantage of the mana off Emissary and Herbalists.
It's a bit cheaper than this solution as Arid Mesa and Windswept Heath are a lot cheaper than other fetches. Also, you get Path to Exile and Prismatic Ending for removal, as well as other fun tools like Lightning Helix , Lightning Bolt , Light Up the Stage , Ancient Grudge , Smash to Smithereens , etc.
Of course, it's an entirely different deck, so it's completely up to you -- I might have some other stuff in my back pocket.
9 months ago
Myr Superion in this deck is pretty funny, not sure it's worth it but the idea makes me laugh.
11 months ago
i was gunna ask how the hell do you cast Myr Superion but i figured it out.
1 year ago
Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.
first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.
I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.
You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.
Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.
I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.
your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.
Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.
to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.
lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.
Hope i helped you out in some way and not just made you angry or something.
1 year ago
I'm interested as to how you're casting Myr Superion. It seems good, but I have no idea how you'd fit that in in a Zoo deck.
Also, Manamorphose is just like running 56 cards, and that's really not bad in an aggressive deck.
If you're having trouble with Eidolon of the Great Revel consider Lightning Helix. It's not bad against aggro in any situation, and it's great in racing. It straight up negates Eidolon's damage when you kill it, meaning if you can immediately blow the Eidolon up with Helix you just pulled a 1-for-1 without the possible extra overtime damage. Plus, Helix is maindeckable as 1-2 copies or even 4 depending on how you're feeling.
Weather is fine as a 1-2 of, possibly 3-of in SB, especially if Storm is a heavy player where you play. Holding up is a free win against Storm, and it's still solid against burn. And I really like that Morphose + Weather interaction, I haven't seen that before.
1 year ago
Trius, you have such a well thought out post, I appreciate all of those points!
I started playing at a store with less burn heavy meta. I also decided to make the zoo more aggressive by taking all the lifegain out. The loss of Once Upon a Time to banning was a gut punch, but I began running Manamorphose and it is working well actually. Vexing Devil is gone. Myr Superion is in.
I still have trouble with some aspects of burn. Eidolon of the Great Revel is so difficult when you are behind. Skullcrack is not good. My best answer is Weather the Storm, which has allowed me to be able to gain massive amounts of life. Holding up mana feels weird, but Manamorphose allows me to do something useful with it.
1 year ago
As a somewhat new Magic player, I have learned the value of card advantage the hard way, in the trenches of FNM, losing over and over again. But I still have a hard time evaluating cantrips in non-control decks.
In a Gruul Zoo build I am running for Modern, I use 4x copies of Once Upon a Time, which I love because it allows me to mulligan less and match up Burning-Tree Emissary or Hidden Herbalists with Myr Superion. Also, it feels good to cast it "for free", both thinning the deck and fixing mana.
My question is, with a low curve 18 land deck, how many more cantrips do I need? I am evaluating Light Up the Stage, but are there other and better options?
Also, what are the guidelines for use of card advantage spells in a non-control deck?
1 year ago
Made Goreclaw Superion immediately.