Nightsnare

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nightsnare

Sorcery

Target opponent reveals his or her hand. You my choose a nonland card from it. If you do, that player discards that card. If you don't that player discards two cards.

Sorin_Markov_1947 on

4 years ago

I like it. Are your sorceries your only way of dealing with Blightbeetle though? Anyway, I personally like Divest better than Nightsnare for budget disruption.

Srcsqwrn on Exhuming End

6 years ago

I definitely like that people want to make some changes, but I definitely would like to comment on your changes.

Starting with spot removal, I feel this is just my preference because there are often creatures in which I just want out of the way for my big creatures to get through. To be honest, if we're going late game, there is a creature or two that is definitely going to come up that's trouble. Example; Elves with a single large creature, or Affinity/Tron with their big green that gains life for graveyarded artifacts, or Ulamog's Crusher, which might cmoe up during a reanimation of mine or theirs. I just want to note that a long while back I replaced Eyeblight's for Rend Flesh. It's a lot better in the format.

If you were to switch out any card in the sideboard, you do need to remember that it needs to be 3 cmc or more. Anything less than that will obstruct the deck idea/efficiency. We don't want our cascade cards hitting them. So the listed cards; Duress, Feed the Clan, Ancient Grudge, Natural State, and Electrickery would not be supported by the deck. Choking sands is just mainly against Tron, but I definitely will consider Stone Rain as it's a bit easier to cast. I'd been on the fence about it for a while, but it might be time to test Stone Rain.

When going against burn we do use Pulse of Murasa. If we can hit this card, we're usually able to win in the long run. Aggressive mulliganing/cycling through the game is what wins us against burn. As for control, you are right. We do have a couple hiccoughs there.

The only discard like Duress that we would have access to would be Coercion, Dark Inquiry, and Nightsnare, if you think any of these might be useful I would consider them, and test them.

I do want to note that I have often contemplated adding in Tranquility to fight against Bogles, but in most other situations it's been useful to have Appetite at Instant speed. With this deck you usually keep mana up on the opponent's turn, and it's more efficient to use your mana on their turn, most times. Being able to remove an artifact/enchantment on their turn can be huge. Plus the life gain is some nice padding on top of that. It's also useful against burn decks who run enchantments, just as a couple nice side bonuses. I am still on the fence for Tranquility, though.

RicketyEng on The Lovely Ladies

6 years ago

With the release of Amonkhet we have some exciting upcoming changes!

Out: Curse of Shallow Graves, Tormented Thoughts, Fatal Lore, Gilt-Leaf Winnower, Nightsnare

In: Plague Belcher, Miasmic Mummy, Tattered Mummy, Dread Wanderer, Lord of the Accursed

Argy on Black-Green-Newb-Help

7 years ago

You have to make some cuts somewhere, which means you will have to make the tough decisions to cut some very good cards.

Welcome to the world of Magic deck building.


If I were you I'd make my plan to win:

put cards in my graveyard + get back the most powerful ones = get big Creatures on the field early to smash face + get cards in hand that destroy Opponent Creatures

A secondary idea is to Regenerate as many of your Creatures as you can. You may have to drop this secondary idea to get your number of cards to 60.

Cards that fall outside that equation, such as ones that make your Opponent discard cards, will have to go.


I would ditch these ones:

Provoke
Ranger's Guile
Hypnotic Cloud
Mind Rot
Nightsnare
Duress (I KNOW, it's a bloody good card, but something has to go and it doesn't fit the theme)
I'm iffy about Rakshasa's Secret - it fits the theme but you've got so many other ways of putting cards into your Graveyard. You don't want to end up milling yourself
Deathreap Ritual
Drudge Beetle
Elvish Aberration
Liliana's Specter (keep this if your Opponent has a lot of fliers)
Necromancer's Assistant - body is too weak

Those to me are the clear cuts.


You will also need to look at cards with conflicting aims - some of them need to Delve, which removes cards from your Graveyard, whereas others get bigger the more Creatures or other cards you KEEP in your Graveyard.

My feeling on this is probably to ditch the ones that get bigger depending on the number of cards in your 'yard. This is because, with the amount of cards you will be discarding, you should be able to play your Delve cards quite early.

You need to get rid of 10 more cards to make the deck 36 Non-Land cards. Then add 24 Lands.


Be careful when Delving to keep four cards with different types, to get Delerium bonuses.

I hope that has helped a bit.

At the very least you can see how I chose cards, and can do that for yourself if you decide to build a different way.

saber4734 on Cryptolithe Elves

7 years ago

The idea with elves is you get wide fast enough to do damage early. And typically if you are hit with a Languish or Planar Outburst you can recover pretty fast and have a wide board again fairly quickly. One way to help with this is to keep your removal in sideboard and add either Pulse of Murasa, Dutiful Return or Macabre Waltz. Necromantic Summons and Ever After are other options but I prefer the previous 3 I mentioned. However, if you want to make your opponent discard cards like you suggested there are other cards that can do it. Tormented Thoughts, Nightsnare, Mind Rot, Mire's Malice and Pick the Brain.

APPLE01DOJ on Mono-Black

8 years ago

How about some cheaper discard? Duress is a good place to start. Nightsnare is a little expensive. Same scenario with Flesh to Dust. Maybe Dismember, Go for the Throat, Victim of Night, or Smother could take its place.

Gatekeeper of Malakir is probably better than Fleshbag Marauder.

heyguy on

8 years ago

Looks pretty solid, and I totally understand wanting to play only cards you have. I was just giving you suggestions for the future if you ever want to upgrade the deck. Still, I do see some cards that I just think aren't very good in the list. This time I'll give you my reasoning for why I think they should be cut:

Aegis Angel - 6 mana is really expensive for this effect. This gives Alesha indestructible, but the angel itself isn't even indestructible, and it's a creature, the easiest type of permanent to remove in the game.

Angel of Finality - Honestly, I could go either way on this one. It's a great card with a strong effect for sure. I just don't like that you can't recur it with Alesha because of the 3 power. But it wouldn't be the end of the world to leave it in.

Bane of Bala Ged - This is an underwhelming card to me. Yes, you can get it back with Karmic Guide, but that is one card in your deck and you have zero creature tutors. It's also really easy for your opponents to get rid of.

Flickerwisp - I guess I just still don't understand what you're trying to do with this guy. A one-time flicker effect that you can't flash in or recur with Alesha just seems really weak in EDH.

Generator Servant - Again, not quite sure what exactly this guy is doing for you.

Silent Sentinel - 7 mana is a ton, and this thing doesn't even do anything until the turn after you play it. And what it does isn't even that strong either.

Tyrant of Discord - It's a big body with a fun effect, which is what EDH is about, but it's not really what Alesha's about in my opinion. Where is the synergy?

Diplomacy of the Wastes - Targeted discard is not good in EDH unless you can recur it and shred someone's hand. Plus Meren probably wants the card in the graveyard anyway. This is just a bad card all around.

Mizzix's Mastery - Awesome card. Awesome. Card. But not in this deck. I'm just not seeing enough instants and sorcereys to make this worth it.

Nightsnare - This card is terrible. Worse than Diplomacy of the Wastes. Generally stuff that gives your opponent a choice is bad because they will obviously always choose the most favorable thing for them.

Purge the Profane - This is even worse than Nightsnare. Awful card.

Sheer Drop - This is just really narrow, crappy removal.

Spiteful Blow - This card is really good - in limited. It's too expensive for constructed. Grip of Desolation is strictly better and you probably have one laying around if you opened any Battle for Zendikar. But don't run it cause it's still bad.

Channel Harm - This card is straight up bad. Costs way too much for what it does.

Riot Control - Kinda like a cheaper Channel Harm. Still bad, possibly worse cause life gain is pretty irrelevant in EDH unless you're paying life for stuff, i.e. Toxic Deluge, Greed, Bitter Revelation, etc.

Cards from your previous list that you should put back in to replace these cuts:

Archetype of Finality - I'm sure you know how first strike and deathtouch work together, but in case you don't, this will make Alesha almost impossible to block. She will deal her damage before the blocker, which kills it before it is able to damage her.

Azorius Arrester - Rendering a commander useless every turn seems pretty good.

Cartel Aristocrat - This thing is a house. Do not underestimate the power of a free sac outlet. You'll see what I mean once you play a few more games with this deck. And the great thing about this sac outlet is that it protects itself.

Disciple of Phenax - This thing is way better than the one-time discard spells you have in there now. It's repeatable.

Dragonscale General - This guy can turn a small creature into a HUGE threat very quickly.

Marsh Flitter - Tokens are very good in Alesha.

Phyrexian Revoker - Pithing Needle on a stick. This is a great card that you made me realize I should probably put in my Alesha build.

Ponyback Brigade - Tokens, tokens, tokens. This guy can get you 5 power on the board for 2 mana turn after turn. I love this card in my deck.

Tymaret, the Murder King - Another sac outlet, and a good one at that. Don't underestimate his value.

Voracious Null - Yet another sac outlet. You're gonna want to pack this deck full of them. This one is good because it becomes a threat pretty quickly. Reminds me of a more tame Flesh Carver, who I used to run and had no complaints with.

Zulaport Cutthroat - With all the tokens you'll be making and sacrificing, this guy will put in more work than you think.

Fated Retribution - Boardwipe is always good in EDH, especially at instant speed.

Silence the Believers - Dude this is PREMIUM EDH removal. Trust me. Do not cut this.

Dictate of Erebos - Where do I even begin? This card is absurdly powerful in a deck like this. It makes blocks very tricky for your opponents because if your creatures die, so do theirs. And you can flash it in when they least expect it! And let me paint this dream scenario in your mind. Your battlefield: Alesha, Cartel Aristocrat, Dictate of Erebos. Ponyback Brigade in your graveyard. Swing Alesha, activate her ability, bring back Ponyback Brigade and get 3 goblins. At end of turn, sac Ponyback Brigade and all the goblins and each opponent has to sac 4 creatures. Rinse and repeat. How do you beat that? Throw in Zulaport Cutthroat and it gets even more bonkers. Absolutely find a place for this card. It is too good not to run.

Outpost Siege - This is a great card that can either give you an extra card each turn or act as another Zulaport Cutthroat.

Hero's Blade - Way better than Armory of Iroas. Immediately makes Alesha incredibly difficult to block and can equip itself for free when she enters.

If you make these changes, this deck will be a force to be reckoned with. And if you don't want to cut everything I suggested, at the very least, find a place for Archetype of Finality, Cartel Aristocrat, Silence the Believers and Dictate of Erebos. Hope this helps!

cannibalfood on

8 years ago

I'm trying to use cards I already own. Karmic Guide can get a Creature out of grave and back to battlefield like Bane of Bala Ged and do it again when brought back. My original idea was to try using Havoc Festival and flicker it in at my end step to apply to opponents upkeep, or use Dictate of the Twin Gods only on my turn, but that would apply to opponents sources too. I have ways of exiling Graves with Agent of Erebos, Angel of Finality or if opponents discard (Karmic Guide+Tyrant of Discord) I could use Necromantic Summons, Fated Return, Shadowfeed and Beckon Apparition.

Ghastly Conscription can/could be used mid-game after opponents have searched for lands and play/recur Balustrade Spy hoping to yield more creatures. (If my teammates commander is in grave (Ezuri, Claw of Progress) I could Necromantic Summons or Fated Return on it and get the counters from the 2 power, if things resolve)

Most original creatures were human to trigger Xathrid Necromancer when sac'd and Cavalry Pegasus to provide flying when attacking but got removed trying to get to 99 w/ lands, there's 10 left and all recurrable w/ ETB effects. When it comes to protecting Alesha I can Gift of Immortality, Holy Mantle and I can Totem-Guide Hartebeest to Tudor (yeah it's a 6 drop, but it's a 2 power and I own it so...)

The first cards to get the cut were any with costly mana abilitys as I need at least 2 untapped mana before each combat, the only mana abilitys left are: Shadows of the Past, Flameshadow Conjuring, Purify the Grave, Twinflame, Mizzix's Mastery. I'm not really planning on using awaken on Sheer Drop & Ruinous Path. Creatures with mana abilitys are Karmic Guide (not an issue), Reckless Reveler, Kytheon, Hero of Akros  Flip, Flamewake Phoenix (not an issue).

This is where I'm at with it and still have to remove some...

Planeswalker:Ob Nixilis Reignited, Gideon, Battle-Forged

Enchantments:Iroas, God of Victory, Shadows of the Past, Cathars' Crusade, Oblivion Ring, Flameshadow Conjuring,Holy Mantle, Banishing Light, Gift of Immortality

Instants:Hallowed Moonlight, Riot Control, Fated Return, Shadowfeed, Channel Harm, Purify the Grave, Beckon Apparition

Sorcerys: Twinflame, Necromantic Summons, Mizzix's Mastery, Sheer Drop, Ghastly Conscription, Ruinous Path, Spiteful Blow, Nightsnare, Diplomacy of the Wastes, Purge the Profane

Artifacts:Orbs of Warding, Orzhov Keyrune, Sol Ring, War Horn, Boros Keyrune, Armory of Iroas

Creatures:Karmic Guide, Xathrid Necromancer, Mardu Woe-Reaper, Thraben Doomsayer, Tyrant of Discord, Keening Apparition, Marsh Flitter, Reckless Reveler, Butcher of the Horde, Generator Servant, Nantuko Husk, Iroas's Champion, Silent Sentinel (still makes me think of Havoc Festival and Dictate of the Twin Gods destroying it with Keening Apparition or others.) Cavalry Pegasus, Drana, Liberator of Malakir, Flamewake Phoenix, Resolute Blademaster, Evangel of Heliod, Agent of Erebos, Totem-Guide Hartebeest, Fiend Hunter, Aegis Angel, Angel of Finality, Azorius Justiciar, War Priest of Thune, Viashino Firstblade, Balustrade Spy, Kytheon, Hero of Akros  Flip, Flickerwisp, Bane of Bala Ged

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