|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Common|
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Target opponent discards two cards. Put the top two cards of your library into your graveyard.
Rakshasa's Secret Discussion
7 months ago
Hi guys, i'm an old school MtG player who got on MTGO for the first time 4 days ago. I've only played Mono Black in a casual format until now, so i'm not an expert.
I've chosen to play the Pauer format on MTGO and i've started with a UB Teachings... this is my Decklist:
INSTANT: 1x Dispel 1x Disfigure 1x Tragic Slip 4x Counterspell 1x Deprive 2x Essence Scatter 1x Doom Blade 1x Diabolic Edict 3x Think Twice 1x Soul Manipulation 3x Forbidden Alchemy 1x Mystical Teachings
I've got more losses than wins (probably mostly due to the fact the i'm new to this type of deck) but i'm wondering if you guys have some tips for maximize my chances to win consedering the actual meta in pauper.
I'm not playing in tournaments right now.
I'VE GOT A BUDGET OF 5 TIX TO SPEND FOR THE POWER UPS!
Thanks in advice!!
Felix_Culpa on Meren
1 year ago
Oh gosh it's kinda bad. Let's start by removing the following:
A meren deck is built for attrition. You want lots of utility creatures and spells to reanimate, recur, sacrifice, and shuffle around for control and to get ahead. Discard effects are very weak in multiplayer, and alot of the cards mentioned have better options. You may notice I took out alot of big creatures. As Meren, you want to hold the game up and smile as everyones eyes go wider and wider as you gradually pull far ahead and beat them to death. Control recursion utility Value
2 years ago
You have to make some cuts somewhere, which means you will have to make the tough decisions to cut some very good cards.
Welcome to the world of Magic deck building.
If I were you I'd make my plan to win:
put cards in my graveyard + get back the most powerful ones = get big Creatures on the field early to smash face + get cards in hand that destroy Opponent Creatures
A secondary idea is to Regenerate as many of your Creatures as you can. You may have to drop this secondary idea to get your number of cards to 60.
Cards that fall outside that equation, such as ones that make your Opponent discard cards, will have to go.
I would ditch these ones:
Duress (I KNOW, it's a bloody good card, but something has to go and it doesn't fit the theme)
I'm iffy about Rakshasa's Secret - it fits the theme but you've got so many other ways of putting cards into your Graveyard. You don't want to end up milling yourself
Liliana's Specter (keep this if your Opponent has a lot of fliers)
Necromancer's Assistant - body is too weak
Those to me are the clear cuts.
You will also need to look at cards with conflicting aims - some of them need to Delve, which removes cards from your Graveyard, whereas others get bigger the more Creatures or other cards you KEEP in your Graveyard.
My feeling on this is probably to ditch the ones that get bigger depending on the number of cards in your 'yard. This is because, with the amount of cards you will be discarding, you should be able to play your Delve cards quite early.
You need to get rid of 10 more cards to make the deck 36 Non-Land cards. Then add 24 Lands.
Be careful when Delving to keep four cards with different types, to get Delerium bonuses.
I hope that has helped a bit.
At the very least you can see how I chose cards, and can do that for yourself if you decide to build a different way.
2 years ago
Thanks for your help!! But I still have some questions:
When i was making my deck I just took out all the black and green (and mixed) cards out of my 1000 card box that looked cooland i quickly found a re-occuring theme, many of them discarded cards and brought cards back to the hand or the battlefield from the graveyard, I wanted to focus my deck on that interaction, so I want to ask you about the cards you think I should drop:
After I add lands to my deck im gonna have enough cards in diffrent types(land, creature, sorcery, instant) to play that card, also it discards a lot of cards and it basically nets me a monster and a land by choice from the graveyard for 4 mana it was actually one of the cards I considered best in this deck, so I am kinda confused, which cards do I lack to interact?
Just a card to mill my deck with a bit, I agree with throwing out that one.
nets me a card of choice from my graveyard for just 2 mana, again i really like this card, because the battles i had with my buddy often lasted till everyone had no cards on the field and in the hand, so everyone who drew useless cards or lands lost, and since this seem to be such a universal card, i dont know why i shouldn't add it.
just seem to me like a better mind rot, same mana cost, and additional effect that helps the theme i was going for.
puts cards in the graveyard and nets me a creature for 2 mana, again in a topdeck duel it seems solid.
I understand that I might lack cards that benefit from having many cards on the graveyard, or that I overdo it on the theme by having to many cards that throw away cards from my deck.
About control, I actually have some more black kill cards but i struggle to insert them, because i already have too many cards i need to get down to 35-40 cards.
Now that you know what kind of deck i was going for I hope you have some more recommendations.
Any constructive criticism is welcomed!
3 years ago
Hey Beio53, it's me again. I had responded to your comment on my page, but I also wanted to drop in and comment here as well. Earlier in the thread you made comments about not focusing on red because you were wanting to have recursion and sacrifice be a big part of your deck. You also mentioned that you would like to have red show up a little more in the deck.
For the sacrifice piece, it seems like you are going about the deck very similarly to how I thought of Alesha when I first started playing her. I thought that blindly taking cards off my library to put into my graveyard with cards like Crow of Dark Tidings and Rakshasa's Secret would be beneficial for me (I had a Delirium sub-theme), but I was running into a problem; there were cards going into the graveyard I could not recur that I wanted! In my opinion, Disciple of Bolas is a better option. With him you get to sacrifice a creature to bring back with Alesha for its ETB, and potentially draw more cards than you would with the Crow! Also, more importantly, you can choose which cards go to the graveyard this way if you have to discard. I also know that you were excited about seeing Viscera Seer on my deck list and I would highly encourage you to use him, his ability is very beneficial for this type of deck. Another sac outlet that I would suggest for the type of play I feel you are going for would be Vulturous Aven. I think that if Disciple of Bolas has too high of a mana cost for you, Vulturous Aven is a wonderful trade for the Crow. I am also running many more sacrifice outlets in my deck compared to yours. My goal is to use my creatures to control the board state, not so much spells, and to use my graveyard as my own personal plaything.
As for giving red a larger presence in your deck, there are three cards I would highly recommend; Feldon of the Third Path, Anarchist, and Kiki-Jiki, Mirror Breaker. Anarchist is an absolutely wonderful card in this build, I cannot sing his praises enough. The ability to bring back your sorceries, which you have several of, is great! When I cast Buried Alive, he is the first card I go for so that I can go back for Buried Alive again. Quick sidebar, with this strategy Strionic Resonator is invaluable so you can grab another sorcery while you're in your graveyard. Feldon of the Third Path..... to be honest, I completely disregarded him when I first started playing Alesha. I was wrong in my assessment of him for this type of deck. The ability to dig for any creature in your graveyard is AMAZING! If you consider him for your deck, I would highly highly recommend moving your Rune-Scarred Demon from maybe to mainboard. With that you would be able to bring out a token of your demon, dig for a card, AND swing for six! Then do it again next turn. Jeez, kind of feel bad for the other guy. And finally good ol' Kiki-Jiki, Mirror Breaker. He is just great. I'm not sure I really need to go into why.
Anyway, I know I have given you a lot of info to digest. I have enabled chat with you so if you would like to chat more about Alesha, Who Smiles at Death, feel free to hit me up!
3 years ago
Crab isn't a creature, really, its a [put a 0/1 token] [mill six cards] that can attract a removal spell sometimes- If they waste removal or you get to pitch it to an attacker that would otherwise get through all the better, cause its already done its job. And if it sticks around it'll dump more cards into the 'yard than anything else. Test it a little, you'll see.
I mainly like think twice because of the instant speed- Murmurs from Beyond might serve you better with the graveyard fuel, and compulsive research is just a flat great card if you don't mind sorcery speed. I do like the kitty whispers thing. One day I might make a Blood Funnel Rakshasa's Secret Harness the Storm combo deck.
3 years ago
I agree that Rakshasa's Secret is way too slow to be considered modern playable, I mostly threw it in the original decklist because it's fun to cast and I like saying 'Kitty Whispers'. I hadn't even considered their gy hate, that's an extremely good point, I'll find some Duress spots. I was really stuck on whether I wanted to run Compulsive Research or Think Twice, I went with CR because I feel like the card advantage it provides is more immediate and flexible, seeing as how it lets me pitch cards to help delve something out as well. I can definitely see the argument for TT though. I definitely think I should cut some (if not all) of the Misthollow Griffins, but I like Sidisi as a 4 or at least 3 of. The only reason I'm not running Hedron Crab is because two toughness scares me. I don't think there's a single removal spell that it doesn't die to, and I don't think there's a single playable creature it can block without dying. Thanks for the suggestions!
3 years ago
Interesting deck. Rakshasa's Secret has always been a little slow- I'd run a set of Duress or something like Dark Deal to pick off their graveyard hate. Think Twice could also be fun if you find yourself going more control-y. Sisdi and Misthollow are neat but are gonna be diffuclt to cast- I'd probably cut a few for some Hedron crabs to point at yourself.
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