Diplomacy of the Wastes

Diplomacy of the Wastes

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Diplomacy of the Wastes Discussion

Mr_Manuelgb on WB_Warrior

3 years ago

For sorceries, I'd take out Diplomacy of the Wastes and put in Brave the Elements

Jopling on Mardu Warrior Swarm 'n Steal

4 years ago

Nice deck! +1

However, I think Diplomacy of the Wastes is too slow for what it's trying to do. If you want to make your opponent discard, Inquisition of Kozilek or Thoughtseize would be better.

Collective Brutality doesn't really fit with the rest of the deck. I would just drop it.

Drop a Chief of the Scale for a Chief of the Edge. If you're wanting to be aggressive, the extra damage would be more useful.

Definitely put in more Blood-Chin Ragers. Making it harder for your opponents to block you could be the difference between winning ang losing.

Maybe drop some (not all) Graveblade Marauders, he's a good card, but kinda slow and clashes with Mardu Woe-Reaper.

Increase Secure the Wastes, it's a great card, especially for a deck that wants to be aggressive

Rush of Battle seems too slow, and only being able to be cast at sorcery speed seems like a pain. For it to really be effective it would need to be able to cast after blockers have been declared. But if it's been working out for you, then keep it. I noticed you have Path of Bravery in your maybeboard, this could work as an alternative. It wouldn't do as much damage or give you as much life, but it would be more consistent.

Definitely recommend putting in either a playset of Path to Exiles or Dismembers. Removal is absolutely necessary in Modern and you can't really get any better than those two.

slaftergames on Sticky Warriors

4 years ago

It's hard to say what to take out, it depends on your meta. A few other thoughts...

A possible card engine: Raiders' Spoils

Removal (or rather discard, technically): Diplomacy of the Wastes

Great for multiplayer in particular: Herald of Dromoka

You might also consider Mercy Killing to use on your own creatures. Creating multiple warriors out of a single one will increase the utility of your lords and you can just get the sacrificed creature back later. Blood-Chin Fanatic could be another way to sac creatures, too.

Liscom on Cheap Elves

4 years ago

oh... and last but not least tonight: I forgot to mention some combos: Wirewood Symbiote, random trigger when entering elf, Arbor Elf and some forest enchantments. This becomes unfair quickly. Wirewood Symbiote also works well with Elvish Archdruid or Wellwisher.

YOu can also look for making an elf/warrior theme with Bramblewood Paragon, Obsidian Battle-Axe and Imperious Perfect. This makes you spawn 5/4 tokens with trample and haste for only 1 mana.. I have to admit I never thougth of it, but it is quite insane. add some Primal Forcemage and you will never see your friends play with you again. When going for warriors you can also splash black to use Diplomacy of the Wastes, Nath of the Gilt-Leaf and Blood-Chin Rager.

I hope I could help a bit to give you some ideas about where to go.

One_Last_Byte on

5 years ago

Dragonscale General yes if you have one. Works great as long as Herald of Dromoka isn't out.

Mardu Hateblade is a solid pickup. Synergizes well with Brutal Hordechief.

Diplomacy of the Wastes

AzureMage on Kalitas and His Dead Friends (Post Rotation)

5 years ago

Honestly, I just don't like Mind Rot. 3CMC for Sorcery speed discard that gives your opponent a choice on what to discard isn't great. With all the Warriors in the deck (Kalitas, Traitor of Ghet, Fleshbag Marauder, Graveblade Marauder), you could make Diplomacy of the Wastes work. Maybe drop Dark Deal for it? Consider swapping Shambling Goblin for Bloodsoaked Champion if you do choose to run it.

There's a lot of cheap discard in the deck and I like that. Being able to pick out your opponent's next few plays or answers to your threats and remove them is challenging, but fun. You should check out your LGS and playtest and let us know how it goes!

heyguy on

5 years ago

Looks pretty solid, and I totally understand wanting to play only cards you have. I was just giving you suggestions for the future if you ever want to upgrade the deck. Still, I do see some cards that I just think aren't very good in the list. This time I'll give you my reasoning for why I think they should be cut:

Aegis Angel - 6 mana is really expensive for this effect. This gives Alesha indestructible, but the angel itself isn't even indestructible, and it's a creature, the easiest type of permanent to remove in the game.

Angel of Finality - Honestly, I could go either way on this one. It's a great card with a strong effect for sure. I just don't like that you can't recur it with Alesha because of the 3 power. But it wouldn't be the end of the world to leave it in.

Bane of Bala Ged - This is an underwhelming card to me. Yes, you can get it back with Karmic Guide, but that is one card in your deck and you have zero creature tutors. It's also really easy for your opponents to get rid of.

Flickerwisp - I guess I just still don't understand what you're trying to do with this guy. A one-time flicker effect that you can't flash in or recur with Alesha just seems really weak in EDH.

Generator Servant - Again, not quite sure what exactly this guy is doing for you.

Silent Sentinel - 7 mana is a ton, and this thing doesn't even do anything until the turn after you play it. And what it does isn't even that strong either.

Tyrant of Discord - It's a big body with a fun effect, which is what EDH is about, but it's not really what Alesha's about in my opinion. Where is the synergy?

Diplomacy of the Wastes - Targeted discard is not good in EDH unless you can recur it and shred someone's hand. Plus Meren probably wants the card in the graveyard anyway. This is just a bad card all around.

Mizzix's Mastery - Awesome card. Awesome. Card. But not in this deck. I'm just not seeing enough instants and sorcereys to make this worth it.

Nightsnare - This card is terrible. Worse than Diplomacy of the Wastes. Generally stuff that gives your opponent a choice is bad because they will obviously always choose the most favorable thing for them.

Purge the Profane - This is even worse than Nightsnare. Awful card.

Sheer Drop - This is just really narrow, crappy removal.

Spiteful Blow - This card is really good - in limited. It's too expensive for constructed. Grip of Desolation is strictly better and you probably have one laying around if you opened any Battle for Zendikar. But don't run it cause it's still bad.

Channel Harm - This card is straight up bad. Costs way too much for what it does.

Riot Control - Kinda like a cheaper Channel Harm. Still bad, possibly worse cause life gain is pretty irrelevant in EDH unless you're paying life for stuff, i.e. Toxic Deluge, Greed, Bitter Revelation, etc.

Cards from your previous list that you should put back in to replace these cuts:

Archetype of Finality - I'm sure you know how first strike and deathtouch work together, but in case you don't, this will make Alesha almost impossible to block. She will deal her damage before the blocker, which kills it before it is able to damage her.

Azorius Arrester - Rendering a commander useless every turn seems pretty good.

Cartel Aristocrat - This thing is a house. Do not underestimate the power of a free sac outlet. You'll see what I mean once you play a few more games with this deck. And the great thing about this sac outlet is that it protects itself.

Disciple of Phenax - This thing is way better than the one-time discard spells you have in there now. It's repeatable.

Dragonscale General - This guy can turn a small creature into a HUGE threat very quickly.

Marsh Flitter - Tokens are very good in Alesha.

Phyrexian Revoker - Pithing Needle on a stick. This is a great card that you made me realize I should probably put in my Alesha build.

Ponyback Brigade - Tokens, tokens, tokens. This guy can get you 5 power on the board for 2 mana turn after turn. I love this card in my deck.

Tymaret, the Murder King - Another sac outlet, and a good one at that. Don't underestimate his value.

Voracious Null - Yet another sac outlet. You're gonna want to pack this deck full of them. This one is good because it becomes a threat pretty quickly. Reminds me of a more tame Flesh Carver, who I used to run and had no complaints with.

Zulaport Cutthroat - With all the tokens you'll be making and sacrificing, this guy will put in more work than you think.

Fated Retribution - Boardwipe is always good in EDH, especially at instant speed.

Silence the Believers - Dude this is PREMIUM EDH removal. Trust me. Do not cut this.

Dictate of Erebos - Where do I even begin? This card is absurdly powerful in a deck like this. It makes blocks very tricky for your opponents because if your creatures die, so do theirs. And you can flash it in when they least expect it! And let me paint this dream scenario in your mind. Your battlefield: Alesha, Cartel Aristocrat, Dictate of Erebos. Ponyback Brigade in your graveyard. Swing Alesha, activate her ability, bring back Ponyback Brigade and get 3 goblins. At end of turn, sac Ponyback Brigade and all the goblins and each opponent has to sac 4 creatures. Rinse and repeat. How do you beat that? Throw in Zulaport Cutthroat and it gets even more bonkers. Absolutely find a place for this card. It is too good not to run.

Outpost Siege - This is a great card that can either give you an extra card each turn or act as another Zulaport Cutthroat.

Hero's Blade - Way better than Armory of Iroas. Immediately makes Alesha incredibly difficult to block and can equip itself for free when she enters.

If you make these changes, this deck will be a force to be reckoned with. And if you don't want to cut everything I suggested, at the very least, find a place for Archetype of Finality, Cartel Aristocrat, Silence the Believers and Dictate of Erebos. Hope this helps!

cannibalfood on

5 years ago

I'm trying to use cards I already own. Karmic Guide can get a Creature out of grave and back to battlefield like Bane of Bala Ged and do it again when brought back. My original idea was to try using Havoc Festival and flicker it in at my end step to apply to opponents upkeep, or use Dictate of the Twin Gods only on my turn, but that would apply to opponents sources too. I have ways of exiling Graves with Agent of Erebos, Angel of Finality or if opponents discard (Karmic Guide+Tyrant of Discord) I could use Necromantic Summons, Fated Return, Shadowfeed and Beckon Apparition.

Ghastly Conscription can/could be used mid-game after opponents have searched for lands and play/recur Balustrade Spy hoping to yield more creatures. (If my teammates commander is in grave (Ezuri, Claw of Progress) I could Necromantic Summons or Fated Return on it and get the counters from the 2 power, if things resolve)

Most original creatures were human to trigger Xathrid Necromancer when sac'd and Cavalry Pegasus to provide flying when attacking but got removed trying to get to 99 w/ lands, there's 10 left and all recurrable w/ ETB effects. When it comes to protecting Alesha I can Gift of Immortality, Holy Mantle and I can Totem-Guide Hartebeest to Tudor (yeah it's a 6 drop, but it's a 2 power and I own it so...)

The first cards to get the cut were any with costly mana abilitys as I need at least 2 untapped mana before each combat, the only mana abilitys left are: Shadows of the Past, Flameshadow Conjuring, Purify the Grave, Twinflame, Mizzix's Mastery. I'm not really planning on using awaken on Sheer Drop & Ruinous Path. Creatures with mana abilitys are Karmic Guide (not an issue), Reckless Reveler, Kytheon, Hero of Akros  Flip, Flamewake Phoenix (not an issue).

This is where I'm at with it and still have to remove some...

Planeswalker:Ob Nixilis Reignited, Gideon, Battle-Forged

Enchantments:Iroas, God of Victory, Shadows of the Past, Cathars' Crusade, Oblivion Ring, Flameshadow Conjuring,Holy Mantle, Banishing Light, Gift of Immortality

Instants:Hallowed Moonlight, Riot Control, Fated Return, Shadowfeed, Channel Harm, Purify the Grave, Beckon Apparition

Sorcerys: Twinflame, Necromantic Summons, Mizzix's Mastery, Sheer Drop, Ghastly Conscription, Ruinous Path, Spiteful Blow, Nightsnare, Diplomacy of the Wastes, Purge the Profane

Artifacts:Orbs of Warding, Orzhov Keyrune, Sol Ring, War Horn, Boros Keyrune, Armory of Iroas

Creatures:Karmic Guide, Xathrid Necromancer, Mardu Woe-Reaper, Thraben Doomsayer, Tyrant of Discord, Keening Apparition, Marsh Flitter, Reckless Reveler, Butcher of the Horde, Generator Servant, Nantuko Husk, Iroas's Champion, Silent Sentinel (still makes me think of Havoc Festival and Dictate of the Twin Gods destroying it with Keening Apparition or others.) Cavalry Pegasus, Drana, Liberator of Malakir, Flamewake Phoenix, Resolute Blademaster, Evangel of Heliod, Agent of Erebos, Totem-Guide Hartebeest, Fiend Hunter, Aegis Angel, Angel of Finality, Azorius Justiciar, War Priest of Thune, Viashino Firstblade, Balustrade Spy, Kytheon, Hero of Akros  Flip, Flickerwisp, Bane of Bala Ged

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