Homeward Path

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Homeward Path

Land

: Add .

: Each player gains control of all creatures they own.

DemonDragonJ on 100 Shades of Gray

1 day ago

This is one of my few EDH decks that does not contain a copy of Homeward Path, so should I replace Reliquary Tower with that land, instead? This deck does not have a major emphasis on drawing cards, so Thought Vessel and Decanter of Endless Water should be more than sufficient for providing me with unlimited hand size.

bankrupt_on_selling on Mayael the anima: Big stomp

5 months ago

I've dusted off my magic cards after not playing for a long while and I'm comparing and contrasting my deck with yours. My "Anayalation" themed Mayael I made destroy stuff a sub theme. Curious what your thoughts are on some cards I have that you don't. Homeward Path, Defense of the Heart, Godsire, Worldspine Wurm, Impervious Greatwurm. And if you had the three on color og duals what three lands would you take out for those?

Eilel on Selvala, Heart of the Wilds

7 months ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

Profet93 on I have a bad feeling about this

7 months ago

Siege-Gang Commander - Expensive but might be worth considering.

Feldon of the Third Path - Reuse ETB synergies

Flametongue Kavu - Removal on a creature

Humble Defector - While not ETB, gives you draw which you really need in red. it's a political tool and works best with Homeward Path, the other political tool, especially useful against GY decks that take your creatures

Zealous Conscripts - Super helpful on it's own and can combo with Kiki-Jiki, Mirror Breaker. Kiki adds so much value on it's own as well

Terror of the Peaks - No explanation needed

Curse of Opulence - Politics + useful with Norin.

Outpost Siege > Vigilante justice - Different modes and while it works differently, it's almost the same. Card draw is very important in red EDH

Warstorm Surge - No explanation needed

wallisface on Why Has WotC not Reprinted …

9 months ago

DemonDragonJ there are innumerable options for proxying to achieve the goals you’re after in that avenue. If somebody’s going to complain about proxies in a casual environment, they’ve misunderstood the point of the game (to have fun).

Wotc need a swath of their cards to be sought-after in order for their product to sell, and that means having a degree of scarcity to ensure those cards maintain value (to be clear, I don’t think Homeward Path fits in that bucket - i think that particular card is instead doomed by its awkwardness in bring reprinted in any particular product, while also being a card the majority of people simply won’t care about either-way).

Caerwyn on Why Has WotC not Reprinted …

9 months ago

Building on the above, Homeward Path does not really have a clear reprint path. For a card to be included in a preconstructed product or a set, there needs to be some worthwhile reason to include it. Path rarely will fit the bill.

For a preconstructed product, Path would need to further that deck’s gameplay. That means you would need to have cards that both give your opponents objects and that you might later want to take back. That is a weird niche - and, while donate might get a precon, I doubt we will ever see a “donate then take back” precon, as that is not an archetype that really exists (outside of very, very niche cases like Karona, False God).

For a set, it would need to be in a set with a heavy theme of theft - enough of a theme to warrant including tech designed to stop it. I doubt we will ever see a set with such a large theft component to justify Path’s inclusion. Theft is one of those things which makes players angry - and thus is seen as not fun by anyone except the theft player. That alone likely means we will not see a significantly theft-themed set.

More importantly than some players being bored, however, is how poorly theft actually plays - when the game is over, you have to go through and sort out whose cards are whose. That is a hassle and leads to non-gameplay elements taking up a disproportionate amount of time at events. That goes past simply getting folks frustrated in game - it makes the event worse for everyone.

As such, since there pretty much is no real reason to print Path, it just does not get printed very often.

legendofa on Why Has WotC not Reprinted …

9 months ago

Homeward Path is kind of an all-or-nothing card. If an opponent's using a theft or chaos deck, it's a game changer. Otherwise, it's useless. You have a lot more control over the utility or the other cards.

Profet93 on Tsabo Tavoc Havoc

10 months ago

SufferFromEDHD

Additional haste outlets in land form are Flamekin Village and Hanweir Battlements  Meld.

Do you have a lot of troublesome lands or creature stealing in the meta? I ask because you run dust bowl. If there is a lot of creature stealing, given your deck is commander reliant (and lots of creature stealing is in enchantment form), a Homeward Path might be worth it. Especially if you add Starke of Rath for the synergy.

Earlier, you mentioned the perma sol ring. I can't recall if you are one of the players who doesn't like Sol Ring and thats why it's not included.

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