Bloodbraid Marauder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bloodbraid Marauder

Creature — Human Berserker

This can't block.

Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

wallisface on Super Budget Janktastic SEE THE WILDFIRE

1 year ago

I'm not sure what the win-condition is here.

Even after your Bloodbraid Marauder/Gaea's Will combo, you still need to pay mana for the spells you're casting from the grave etc, so it's not netting you any insane amount of value. Even if you ramp really heavily I don't see you being able to cast more than 2 spells after resolving a Bloodbraid Marauder. But also, those spells you'll be recasting aren't actually particularly useful, as they don't really hurt the opponent at all.

Imo you need some way to actually win against an opponent. At the moment it looks like you pretty-much need Chandra, Torch of Defiance to do a LOT of work to get even close to getting your opponent to 10 life... but you don't really have the tools to keep her alive long enough to close a game out.

lagotripha on Need help rebuilding an old …

2 years ago

You're going to need a combination, probably of all three, and you're going to need to find an engine to make it provide a lot of value - get ready for a lot of playtesting before you go out and get cards.

Hive of the Eye Tyrant, Sudden Edict and cabal therapists are the most likely suspects for menace. I'm not sure about haste - I feel like supporting cards for reach are most important there.

The problem isn't the tier 1 decks, but that really strong cards get pushed down to teir 2 because of that, and so on, so you find yourself fighting someone's Resurgent Belief/Bloodbraid Marauder deck, or varous flavours of Ravenous Squirrel.

The sheer variety of what can be on the other side of the field aside from the usual suspects is big, and each wants you to have different cards or one of the big new universal answers.

Personally, I'd go with 'all of the creatures that are cheap and match the curve' and swap playsets every FNM. Unpredictability is a massive edge if it prevents your opponents knowing the correct line.

Best of luck with the brew, but there aren't easy answers to this one until you get an idea what you are going to be playing against.