Doomwake Giant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Doomwake Giant

Enchantment Creature — Giant

Constellation — Whenever this or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

jsnrice on Anikthea's Enchanting Recycling Plant [Primer]

9 months ago

How many times do you put in a combo or "I win" piece in a deck and it synergizes with the main deck theme? Not very often. Worse case scenario you get an enchantment zombie from Living Plane. Like I said before Living Plane pairs with either Elesh Norn, Grand Cenobite or Doomwake Giant. I run a lot of stax and go-wide in my version.

jsnrice on Anikthea's Enchanting Recycling Plant [Primer]

9 months ago

You're missing some key players that synergize with the deck:

Living Plane combined with Elesh Norn, Grand Cenobite

Living Plane combined with Doomwake Giant which is already in the deck

What your opponents lands go poof.

Necramus on Gonna Need A (Myrkul)

1 year ago

Last_Laugh Perhaps it should slot in over Doomwake Giant, though. That may be the play. I'll do some play testing. Thanks again for the Broodmoth suggestion! It wasn't even on my radar.

Azoth2099 on Anikthea, Hand of Erebos is Graverobbing

1 year ago

zacktheprogamer

OK here we go lol

Creature cuts: Archon of Sun's Grace, Composer of Spring, Courser of Kruphix, Doomwake Giant, Dryad of the Ilysian Grove, Nessian Wanderer, Nyx Weaver

Artifact cuts: Mesmeric Orb, Whip of Erebos

Enchantment cuts: Battle for Bretagard, Boon of the Spirit Realm, Cast Out, Exploration, Familiar Ground

Sorcery cuts: Extinguish All Hope, Kodama's Reach, Rampant Growth, Skyshroud Claim

Instant cuts: None! Add things like Veil of Summer & Silence, though

I'd recommend that you replace all of those lands ramp spells that cost more than 2 with more mana rocks instead! Your guild signets (Selesnya Signet, Orzhov Signet & Golgari Signet) & talismans (Talisman of Hierarchy, Talisman of Resilience & Talisman of Unity) are all better options since this isn't a Landfall deck.

Gidgetimer on Pattern Recognition #296 - Enchanté

1 year ago

I feel like you skipped over a whole slew of the development of Enchantress as an archetype and therefore presented it as being a deck in search of a win con before Theros. It has always been tier 2 jank in legacy, but it was powerful enough to take occasional large tournament wins.

You mentioned Urza's block and mention the two cards with "Enchantress" in their name but not Serra's Sanctum or Replenish. The latter two actually make it into competitive eternal decks and Yavimaya Enchantress does not.

The Sanctum in particular is extremely important to the way the deck developed. The plan in many eternal enchantress decks is legitimately to hardcast Emrakul, the Aeons Torn. This still takes until turn 5 or 6 and is durdly as hell for the format, but all that mana from the Sanctum makes it a legitimate plan. Alternatively the win condition in many others is to plop down a Sigil of the Empty Throne and go wide with 4/4 angels. I even have a friend who ran Words of War as a wincon, again greatly aided by the Sanctum.

The "dig to the combo" you mention that is actually played is Helm/RIP and is the third commonly played wincon. And I'm not sure I agree with the assessment that it defies expectations, or should be abandoned in favor of playing blue. At its heart Enchantress as an archetype is GWx control and the wincon can be almost anything.

Wincons from Theros were never even added to eternal Enchantress, they kept the old wincons and added at most a few Eidolon of Blossoms and a few Doomwake Giant. The return to Theros did give us Destiny Spinner who is a wincon that is run. MH2 also had a large impact on eternal Enchantress by adding Sythis, Harvest's Hand and Sanctum Weaver.

This isn't to say that there haven't been strong enchantments coming out recently. Or that it isn't nice that they are supporting the archetype to an extent that a standard deck can be made out of it. It is just that if one wants to talk about the evolution of the archetype it should be done primarily in the context of competitive eternal formats where it will remain unchanged until a card changes the archetype. With mentions of rotating and casual formats to show the archetype across the whole of Magic.

jsnrice on Anikthea, Hand of Erebos Enchants EDH 8

1 year ago

Combos:

Heliod, Sun-Crowned + Walking Ballista = infinite damage Living Plane + Doomwake Giant = all opponents lands are destroyed (does not target)

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