Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Kobold
6 months ago
1 year ago
I don't keep up with cedh at all just play casual with a group of friends but going off what TypicalTimmy said I'd assume it is because he is a turn one first strike, menace, trample so built in evasion and will surely land commander damage early on. Paired with Colossus Hammer you are looking at a win in 2-3 combat steps perhaps one if you slap double strike on him.
If you want to take Rograkh, Son of Rohgahh in another direction he is a guaranteed cheerio. Pair him Crimson Kobolds and Cloudstone Curio and you can get infinite etb or cast triggers. So with Birgi, God of Storytelling Flip or Impact Tremors you can get infinite mana or infinite damage respectively.
So a potential magical hand you are looking for in cast order is:
- Mana Crypt: Use to cast...
- Birgi, God of Storytelling Flip
- Crimson Kobolds: Use to cast...
- Sol Ring: Use to cast...
- Cloudstone Curio: Cast Rograkh, Son of Rohgahh and bounce Crimson Kobolds to get mana from Birgi (Repeat and use to cast...)
- Impact Tremors:Win
Alternatively for Combat damage
- Jeweled Lotus: Cast Ardenn, Intrepid Archaeologist
- Mana Crypt: Use to cast...
- Mana Vault: use to cast...
- Colossus Hammer
- Mountain: Use to cast...
- Boots of Speed: Cast Rograkh, Son of Rohgahh equip with everything for free he is now an 11/11 doublestrike turn one with haste that is 22 cmdr damage
If I did everything correctly these are two turn one wins but I may have messed up somewhere but you get the gist of it.
1 year ago
Recently, I have been scrounging the Gatherer for new sweet Pauper cards, which has been successful. The catch is, these might not fit into decks in the mainstream or decks built around these would be pretty janky. If anyone could make a list out of any of these, I applaud you. Anyway:
Kobold Taskmaster : Sitting at a steep 30 cents, Kobold Taskmaster gives all Kobolds a boost. In case you haven't noticed, Kobold Tron is legal. ( Crookshank Kobolds , Kobolds of Kher Keep , and Crimson Kobolds ) Kobold Taskmaster can also just provide a boost to Changelings, like Universal Automaton and Changeling Outcast , or just give your board some bones on the meat with Shields of Velis Vel . A playable deck though; that is for you, the victim of my madness, to decide.
Glyph of Doom , Glyph of Destruction , and Glyph of Life : All of these are in here because of a combo with Wall of Glare . Either block all their guys and gain a ton of life, or wipe out all their attackers. If you combine Doom and Life, you can get a one-sided board wipe if you play your cards right.
Mob Justice : This 2 mana spell can absolutely wipe someone out. With the help of creatures from Kuldotha Rebirth , The Kobolds, and others like Hordeling Outburst , Nest Invader , Sprout Swarm , Triplicate Spirits , etc. You could then finish the game with Raid Bombardment , Massive Raid , or Impact Tremors .
Hopefully you enjoyed my list! I still have some cards down my sleeve, but I would like to hear your overlooked cards for Pauper as a comment. I really want to do a part 2, so one will surly coming. Cya.
1 year ago
You may already know this but a copy of a spell isn't cast (unless the card specifies that it is cast, like Isochron Scepter), so Birgi won't trigger for copies. Makes things like Bonus Round a little less exciting :/ But still cool!
These might interest you: Possibility Storm (both the original spell cast and second spell cast will trigger Birgi), Knowledge Pool (similar to Possibility Storm), Cloudstone Curio, Kobolds of Kher Keep, Crimson Kobolds, Crookshank Kobolds, Anarchist, Priest of Urabrask, Dockside Extortionist, Grinning Ignus, Stolen Strategy, Rite of Flame, Electrostatic Field, Firebrand Archer, Thermo-Alchemist
1 year ago
Hey All, I recently moved and the playgroup at my new LGS is a fair bit more casual than my old one. My oldest commander deck Jhoira's Dream Scheme - III leans heavily on mass land destruction, annihilator triggers, and other such dirty tricks that can leave players with a bad taste I don't want to create. Instead of shelving the deck, I'm trying to think of a way to pivot it into a more casual form that keeps MLD as the backbone.
From a casual player's perspective, would this sounds like a fun idea:
Jhoira's Russian Roulette
The current deck runs 6 beefy creatures. What if each game I asked the table how many bullets they were comfortable playing with in a game of Russian roulette (1 through 6) and then adjust the creatures accordingly. 6 bullets would be nothing changes, while 5 through 1 would be keeping 1-5 of the silver bullet OG beasts and replacing the others with 0 cmc 0 power duds like Crimson Kobolds, Crookshank Kobolds, Kobolds of Kher Keep, Ornithopter, and Phyrexian Walker.
Anyway, just curious what people would think of sitting across from this kind of playstyle. Feel free to tell me its BS and MLD can NEVER coexist with casual, but I'm hoping to bridge the gap!
Many Thanks, - Geoff
1 year ago
Does incredible work with Mana Echoes, pair with any X spell.
Free cantrips with Glimpse of Nature, fantastic with multiples. This was the basis of a legacy deck, here's a link https://www.mtggoldfish.com/deck/508428#paper It is a deprecated deck, but it is probably 1 or 2 printings from a spicy return, and should be looked at in any serious discussion of kobolds
Huge ramp with Gaea's Cradle
Wombo combo with Essence of the Wild for beatdowns
Just because you can't think outside the box doesn't mean they are terrible cards. It took me five minutes to find these combos and this deck, probably less time than it took to write your article.
Kher Keep is not a bad card. Instant speed token creation has lots of uses, especially blocking in EDH. Being on a land means it is extremely hard to interact with. Off the top if my head, it can be useful for creatures in a Polymorph style deck, or any deck that doesn't want to slot creature cards in the deck.
2 years ago
Apologies, I couldn't help myself!
DragonSliver9001 Great question! Lightning Bolt can target creatures, walkers, and players, is cheaper mana wise than Counterspell and can be cast after they resolve, however Counterspell can deal with nearly and card, but costs more mana, can stop them before they resolve and get value, and doesn't care how much toughness/loyalty they have.
I think for EDH, Counterspell is the winner, while yes twice the mana is important, EDH has much bigger creatures, and walkers as well, making bolt not hit very much moving into the late game, however counter can hit opposing permanents and also protect your own, letting you set up for game winning plays rather than just slow down your opponents.
It's the obvious choice going in by looking at meta shares, but also makes logical sense!