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Tribal Unity Discussion
4 months ago
If you look at my deck (which, consequently, also once ran Coat of Arms way back when), I overcome its loss by including things like Alpha Status , Tribal Unity , and the activation on Ezuri, Renegade Leader as offense.
The thing is, Coat of Arms is from another era. That shouldn't suggest that it's outdated or useless, but in reality anymore you really only need enough damage to finish off your opponent. The idea of "ooo I have 11x of these 13/13 elves in play" is neat and all, but unless they've all got Trample then even that isn't as good as it once was.
That's why I prefer Sylvan Messenger (hey, he's also got innate Trample, so there's that too) and Vanquisher Banner - the test of time has shown that almighty Card Draw for consistency/speed will FAR outweigh any generic +X/+X global bonus nearly every time. If it were me I would leave those Glimpse of Nature in. Those are only missing from my build because I've stopped spending money on the hobby until reality cools off a bit.
Slate of Ancestry you can make your own call on, but regardless of what you do I'd highly recommend at least playtesting it (even with stand-in cards first) a few times with 4x Sylvan Messenger and at least 3 banners. I think between that and Glimpse you've got real potential to be able to just dump it altogether, but without a playtest of my own I'm venturing into speculation territory. What win condition you decide to bring to the table is up to you, but it's safe to say that you can EASILY find one other than Coat of Arms.
Again, good luck! Glad it's at least giving you some things to mull over.
4 months ago
Thanks for the suggestions! I've actually been meaning to get back to you on this and pick your brain a little more, but never managed to make the time for it. The release of TimeSpiral Remastered (and therefore replacing Bojuka Bog and Reclamation Sage with the old card look) however gave me the required kick in the pants that I needed.
I'm not sure on Tribal Unity - I'd probably add in more Warcallers at that point.
Helix Pinnacle in the deck beforehand, but giving my opponent even one turn to counter left me with a sour taste in my mouth. Sands of Delirium might be a better fit (and has been added to the maybeboard).
Sylvan Messenger - card draw! That's really the biggest issue this deck has had is it can burn itself out in situations and be left with an empty hand. any other suggestions for card draw (hence Weird Harvest in the maybeboard) would be appreciated.
9 months ago
Does incredible work with Mana Echoes, pair with any X spell.
Free cantrips with Glimpse of Nature, fantastic with multiples. This was the basis of a legacy deck, here's a link https://www.mtggoldfish.com/deck/508428#paper It is a deprecated deck, but it is probably 1 or 2 printings from a spicy return, and should be looked at in any serious discussion of kobolds
Huge ramp with Gaea's Cradle
Wombo combo with Essence of the Wild for beatdowns
Just because you can't think outside the box doesn't mean they are terrible cards. It took me five minutes to find these combos and this deck, probably less time than it took to write your article.
Kher Keep is not a bad card. Instant speed token creation has lots of uses, especially blocking in EDH. Being on a land means it is extremely hard to interact with. Off the top if my head, it can be useful for creatures in a Polymorph style deck, or any deck that doesn't want to slot creature cards in the deck.
10 months ago
what about something like Tribal Unity for "Elf" once you have a million lands?
1 year ago
EldraziOfRavnica I am gonna to make that change for Savage Stomp, thank you for that suggestion. I had Hunt the Weak, so I just through it in. Most of the ways this deck make lands into creatures, they become elementals. But Tribal Unity has under preformed every time, so I'm going to which it out.
1 year ago
1 year ago
A favorite strategy of mine with this deck that doesn't just involve Throne of the God-Pharaoh is to tap EVERYTHING possible for mana (creatures, lands, creature-lands), then play out Tribal Unity using all but 1 of the mana in my pool, then following up with the remaining 1 mana playing Vitalize and attacking.
1 year ago
Thanks, I appreciate it!
And yeah -- Throne of the God-Pharaoh was a game-changer when it found a home in this deck. It frequently wins me the game. I also think that with any high-mana generation deck that you need not only outlets for all that mana, but also card-draw.
The Vanquisher's Banner s are nice, and producing the mana to play them even on turn 2 or 3 isn't out of the question with this build, but I'm a big fan of older cards just for the nostalgia. Even so Sylvan Messenger stands up to even modern cards in this respect. He's even better with innate Trample once in play (making him a nasty target for Wirewood Pride or Alpha Status ). I didn't mess too much with trample; he and Ezuri are the only two options for it. Instead this deck is all about that ever-important 'elf count', and then just uses spells which complement that.
A horde of elves (including lands with Ambush Commander ) and a high-mana dump on Tribal Unity generally does just fine even without trample in my experience, but it's nice to have an additional deterrent.