Essence of the Wild

Essence of the Wild

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Creatures you control enter the battlefield as a copy of Essence of the Wild.

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Set Rarity
Innistrad (ISD) Mythic Rare

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Format Legality
Limited Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Essence of the Wild Discussion

Sky_Blue_Skies on Essence of the Wild Hunt

3 weeks ago

Many thanks for your comment! I've honestly struggled quite a bit with deciding what the deck should use as its plan A. As I'm trying to make this more of a dedicated, janky vehicle for exploiting Essence of the Wild, I've given up some of the more conventional means of making it efficient or consistent. So far my approach has sought to strike a balance between including "generically good" cards that work reasonably well on their own as efficient token engines alongside cards that work specifically with Essence to enable absurd late-game boards. Results have been mixed, but by all indications early-game ramp should be an essential part of the deck, and for that reason I have doubled-up on mana dorks and stacked the three-drop slots with cards that work fine on turns 2-3 as a straight-up token strategy, but are also insane top-decks once Essence or Tendershoot Dryad is in play. My hope is that the deck can still be fun to play on casual tables even if I don't draw Essence and have to make due with crowding the board with spirits and saprolings, or by getting value out of Brimaz, King of Oreskos, Leonin Warleader, or Master of the Wild Hunt. While I fully appreciate the ubiquitous value of high-power removal spells like Path to Exile, I tend to hold off on playing these cards until someone in my playgroup annoys me enough to do so. On the other hand, I'd love to know if anyone has any thoughts on how to improve card selection in the early turns without messing too much with the balance of ramp-enablers and payoffs.

1empyrean on Dune-Brood Mutate

3 weeks ago

Essence of the Wild could make for some ridiculous tokens, amd you could mutate onto it to make them even better.

Chevill, Bane of Monsters, Kathril, Aspect Warper, and Mysterious Egg are cards that you should probably cut. Kathril is quite good with support, but I think the keyword soup theme is too shallow to work here amd dilutes the deck. The egg is just not great. It does little as a mutate target, especially since your commander should be your mutate target. Zagoth Mamba has the same problem, but its better than the egg.

If you want to keep Chevill in the deck, at least put Mathas, Fiend Seeker in the deck. Bounty Hunter would be cool as well, but is probably out of budget for you.

zapyourtumor on Essence of the Wild Hunt

3 weeks ago

One problem with Essence of the Wild is that it reads "creatures you control enter the battlefield as a copy" which means that you want it on the field before you do all the token shenanigans. Because of this, I think the deck would perform better if you either tried to reanimate Essence of the Wild or ramp up into it as fast as possible.

Reanimation would be difficult to build around, though, but you could do stuff like Footsteps of the Goryo + Elvish Mystic for a permanent copy of essence on turn 4 and then all your tokens after that are copies of it.

Other than that, have you considered adding some interaction? Path to Exile for example

SirQuixano on Card creation challenge

5 months ago

Indi, Merchant of Monopolies

Legendary Creature - Human

Whenever a creature enters the battlefield under your control, create a treasure token

At the beginning of your end step, if you own the most artifacts out of any player, draw a card.


How about an Essence of the Wild style effect for white and/or red, to help boost the weenie strength of those colors, perhaps in the flavor of mentoring things to become better.

thijmnesoy on

1 year ago

okay, here are some "win-cons" I found. you could just go for a big creature like Trench Gorger , Stormtide Leviathan , Aggressive Mammoth , Aurochs Herd , Carnage Tyrant , Child of Gaea , Cloudthresher , Essence of the Wild could be fun, Force of Nature is really big, Frost Titan , Grunn, the Lonely King , Guile , Hydra Broodmaster (this is one of my all time favorites since it was one of my first cards), Nessian Wilds Ravager , Sagu Mauler (a card I wanted to play for a long time but didn't have the right deck for it, but this seems a perfect fit), Terra Stomper (of course, a classic), Gigantosaurus , Primeval Force , Thornling or maybe Vorapede

yes, I went through almost every 5 and 6 cost minion in green and blue. I'm sure there are other cards that could win you the game out there. but this is what I found

you could also use something that is very evasive ofcourse. like Sun Quan, Lord of Wu or Archetype of Imagination . or something different like a combo with Deadeye Navigator , or counter things and make Draining Whelk really big.

Spook9MM on Aluren with an emerald medallion, …

1 year ago

Since the medallion drops the cost by 1, bringing it to cc3, then in turn, using Goreclaw's ability, drop things such as Thunderfoot Baloth or Essence of the Wild for free??

Gidgetimer on What happens if Yore-Tiller Nephilim …

1 year ago

Xantcha’s ability is a replacement effect that changes the control of Xancha. It indeed is not the same as Reanimate since there is no continuous effect associated with Reanimate. However; it is exactly entering the battlefield under an opponent's control since it replaces her entering under your control with entering under an opponent's control. if your opponent controls Aura Shards they will get a trigger and if you control Blood Seeker you will get a trigger. Any further replacement effects that may apply to creatures entering under their control (like if they control Essence of the Wild or Infinite Reflection) will also apply.

Neotrup on Gods of Theros. Did I …

2 years ago

Having a devotion of 5 means that it will look like a creature to replacement effects, so the Essence of the Wild I'm using in my example will see it as a creature and cause it to enter as a copy of Essence of the Wild rather than entering as it's own godly self.

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