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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cancel

Instant

Counter target spell.

DatShepTho on The Doctor Invented Chaos

1 month ago

I'd argue this deck is no more than Bracket 3 (looking at this deck's tags)

Also Cancel should immediately be upgraded if possible.

Andramalech on Y'Shtola's Arcane Arsenal

2 months ago

Potential 3-mana or more spells to consider:

Maybe also consider some really classic three cost spells that revolve around some of magic's oldest reprinted spells. etc. Cancel, Generous Gift, stuff like that.

Other stuff to consider would be ways to replace creatures within your list with 3+ cmc spells that hold up the same keywords/wording/etc.

Good luck!

Icbrgr on Using Disrupting Shoal

7 months ago

the main point to consider with shoal or at least what i've been getting hung up on is the being able to cast on your turn. Force of Negation is amazing but if you go to tap out on your turn to play a threat like Goblin Charbelcherfoil/Jace, the Mind Sculptor or something like that... the build im doing doesn't have the means to use Flare of Denial as anything but a Cancel.

in my more COMBO style decks ive used Pact of Negationfoil where i just planned on going all out to win the game when i tapped out/played my combo pieces... but this brew doesnt quite play that way.

RiotRunner789 on

8 months ago

Thinking of counter spells (especially budget),

Ertai's Meddling: Technically exiles, so gets around Dovin's Veto. Best used against other counters.

Dispel is just solid.

Confound and Intervene if you need your creatures or Turn Aside for any permanent.

Negate isn't in your deck but assuming it's for a reason.

Forbidfoil and Dispersal Shield are both great but more synergy dependant. Do you draw a dumb amount of cards or have semi high cmc cards? I will say, Forbidfoil is a straight upgrade from Cancel even if buyback is almost never.

DeinoStinkus on Fblthp's Cheerios

9 months ago

GetZombified Darksteel Plate stands out to me. Beyond that I'd probably say Cancel and maybe an Island or two.

legendofa on Tyranid Upgrade

10 months ago

Welcome to the club, bitis!

I'm not an expert Commander player, I mostly make gimmicky casual decks, but for your cards you're trying to add, my suggestions are:

Counterspell replaces Cancel: same effect, lower cost.

Temur Ascendancy and Rhythm of the Wild replace Invigorating Hot Spring and Stroke of Genius: more reliable for haste, counters, and card draw.

Swiftfoot Boots replaces Thrill of Possibility: you have a lot of draw and card filtering already, and this deck doesn't really take advantage of discarding.

Tic12 on Bant Exalted Alara

11 months ago

nuperokaso Thanks for your comment. 1. I'll cut the borderposts and include Druid of the Anima and Arcane Sanctum soon.

  1. Elspeth, Knight-Errant always seemed to be too slow. But maybe i'll give it a try and cut 1 Rafiq of the Many and 1 Battlegrace Angel.

  2. I oftend use Call to Heel to protect one of my dudes from mass removal, but maybe a direct Cancel is a better option.

  3. Year, the lack of draw is one of the biggest problems of the deck. Sages of the Anima or Soul's Majesty are two slow. Maybe Vedalken Heretic can solve it?

I also think about Wall of Reverence or Jhessian Infiltrator.

ThassaUpYo@ssa on Kros

11 months ago

Swagner240sx

For your strategy, I'd focus on either infect or +1/+1 counters since the list seems to be a bit "busy" with too much going on. Once you choose which way you'd like to take the deck, we can further tweak - proliferation will still be central to your overall plan.

Here are some suggestions by color that you might want to consider adding to your mainboard:

:

Heroic Intervention, Nature's Lore, The Great Henge, Three Visits.

:

Akroma's Will, Flawless Manuever, Smothering Tithe, Teferi's Protection, Trouble in Pairs.

:

Cyclonic Rift, Fierce Guardianship, Mana Drain, Swan Song.

Permission Denied

I think you can get away with swapping out removing some counter spells as it seems a bit overkill - Cancel, Dispel, Envelop, Negate, and Nullify could probably come out in favor of Fierce Guardianship, Mana Drain, and Swan Song (the others could just be cut).

For your land base, I'd work the following lands in to help with your color wheel:

Fetch Lands: Flooded Strand, Misty Rainforest, Windswept Heath

Filter Lands: Flooded Grove, Mystic Gate, Wooded Bastion

Pathways Lands: Barkchannel Pathway  Flip, Branchloft Pathway  Flip, Hengegate Pathway  Flip

Shock Lands: Breeding Pool, Hallowed Fountain, Temple Garden

Tri-Cycle Land: Spara's Headquarters

True Duals: Savannah, Tropical Island, Tundra

For mana rocks, I prefer the talismans over the signets:

Talisman of Curiosity, Talisman of Progress, Talisman of Unity

I think your Kros, Defense Contractor list is in a good spot, it just needs to be a little more focused.

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