Sideboard

Instant (11)

Enchantment (4)


Maybeboard


While scouring the card lists, it occurred to me Myr Landshaper is Pauper legal. Hand met forehead, and this was born. Enjoy...because your opponent(s) sure won’t.

Forest x20

It’s...mono .

What did you expect??

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Ah, so here’s where we can get a little more creative. We only have need of one color, which simplifies things, but we’d like to have as much as possible of that color in order to speed things up.

Wild Growth outshines Utopia Sprawl in mono every time. Without the need for any other color, it does the same thing as a sprawl but for a fraction of the price. Feel free to pimp this out with those shimmering sprawls if that’s your thing, but I’d rather just rubber band this together and throw it in my backpack. Wild Growth all the way.

Arbor Elf is here to unlock the full potential of our flourishing verdancy; a lush cornucopia of abundance awaits.

a Wild Growth-Enchanted Forest for , it with Arbor Elf, then that same Enchanted Forest again for another . That’s half a wurm right there.

Elvish Mystic is more traditional ramp; to add .

Arboreal Grazer is multipurpose; it makes a fine blocker at 0/3, able to intercept Flyers no less, and it also lets us plop down another land as an ETB effect. Some might say ‘Why not just run two more Elvish Mystic?’ which is an option, but I’d prefer the ability to absorb early game battle damage without needing to necessarily trade creatures to do so.

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Enter: Myr Landshaper. Like a greedy land developer, it takes that which is pure, pristine and wild and reduces it to ugly, gray and barren. Using this artifact creature as the catalyst, we will soon be rending our opponent’s lands asunder.

Of course, to speed things along and cut through any red tape, we have at our disposal Burst of Strength. The benefits are twofold; we get to permanently buff Myr Landshaper with a +1/+1 counter, and more importantly we get to untap it—freeing it up to turn a second land into an artifact moments later.


Tapping Myr Landshaper will make any land (even non-basics!) count as an artifact, which opens wide the doors of devious intent...

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Once a given land has been secured under Eminent Domain, we have countless ways to ruin it. Meet our earth movers:

Molder will always cast for ; we have better Enchantment removal, and since lands have no casting cost will always equal . Swing this wrecking ball and send that land-turned-artifact straight to the graveyard.

Natural State is even more versatile. It’ll destroy any land we’ve artifactated with Myr Landshaper, but it can also be handy to remove troublesome Enchantments.

Broken Bond costs a teensy bit more, but will destroy said land or destroy any Enchantment, and will rub salt in the opponent’s wounds as we get to play another land ourselves.

Thermokarst is a bit of old-school, no frills land destruction. It can foreshadow the inevitable if played early, before we may have drawn into Myr Landshaper.

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Of course, clearing away all that land is only as good as whatever glorious edifice we build in its place. As urban developers, our data shows that more than anything else, people want strip malls. Big, long, ugly strip malls!

Use our 5/5 Trampler to squash whatever hope is left remaining in your beleaguered opponent.


A few copies of Elemental Uprising are included to add insult to injury; what better way to finish off a land-less opponent than to animate one of our own lands into a 4/4 to stomp their lights out?

•Ramp up with Wild Growth, Arbor Elf, Elvish Mystic and Arboreal Grazer.

•Cast Myr Landshaper as early as possible, turning opponent’s lands into artifacts, then destroying them with Molder, Natural State, Broken Bond and Thermokarst. Cast Burst of Strength, targeting Myr Landshaper to untap him and continue the process.

•Close the game out with powerful creatures like Siege Wurm and 4/4 animated lands, courtesy of Elemental Uprising.

Fog is king of stalling for time. If you’re getting wiped out in the early game by overwhelming aggro, add in a few of these to draw things out.

Lignify has a nice contrasting feel to it when compared to what we’re doing with Myr Landshaper. Use Lignify to revert something back to nature, neutralizing it in the process. It’ll die attempting to block either our wurm or our land creatures, so not to worry.

Avoid Fate for that ’Wait, green has a counterspell?!’

Tangletrap harmonizes well with our ‘artifact destruction’ theme, while also offering the utility of conditional creature removal.

“I have decided to put an end to all flesh...so I am bringing them to ruin together with the earth.”

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56% Casual

44% Competitive

Revision 3 See all

(2 years ago)

+1 Apostle's Blessing maybe
+1 Tangle Golem maybe
+1 Vines of Vastwood maybe
Top Ranked
  • Achieved #4 position overall 2 years ago
  • Achieved #2 position in Pauper 2 years ago
  • Achieved #1 position in Pauper Budget 2 years ago
  • Achieved #1 position in Pauper Pauper 2 years ago
Date added 2 years
Last updated 1 year
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.05
Folders Cool Decks, Pauper, Cool Deck Concepts, Pauper Decks, Pauper, Liked Pauper decks, Good budget decks, Pauper
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