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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Gilded Goose
Creature — Bird
Flying
When this enters, create a Food token. (It's a colourless artifact with ", : Sacrifice this artifact: You gain 2 life.")
, : Create a Food token.
, Sacrifice a Food: Add one mana of any colour.
trippy_mcfly on
Cumly Cube
2 weeks ago
Introducing Cumly Cube 1.4.1! 4 months ago, Cumly Cube 1.4 was released. This was the final major update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 19 swaps should help remove some dominant strategies, specifically by curtailing the power of the “green slop” archetype. The additions also add a lot of new excitement to the cube in only 19 cards; there are multiple cards that introduce the monarch into the game, making this a more central mechanic of Cumly Cube, and there is one card that can be used as a niche combo finish with a Cumly Cube staple.
Here are the changes, provided with brief justifications:
REMOVED:
- Artifact Mutation: too powerful
- Aura Mutation: too powerful
- Captain Sisay: too powerful
- Chromatic Lantern: mana fixing should not be this easy
- Druid of the Anima: too obvious a choice of Cumly
- Endbringer: too powerful in multiplayer
- Explosive Vegetation: mana fixing should not be this easy
- Firemind Vessel: mana fixing should not be this easy
- Gilded Goose: too obvious a choice of Cumly
- Gilded Lotus
: too much ramp
- Glissa Sunseeker: too hateful against artifact decks
- Growth Spasm: too much ramp
- Growth Spiral: too much ramp
- Jetmir, Nexus of Revels: too obvious a choice of Cumly
- Joiner Adept: too obvious a choice of Cumly
- Karakas: too powerful
- Library of Alexandria: too powerful
- Muldrotha, the Gravetide: too powerful
- Worldfire: an iconic Cumly Cube card, but sadly too unbalanced due to the ability to float mana and cast your Cumly after, almost certainly winning the game. This strategy still exists with Apocalypse, but is less of a guarantee now
ADDED:
- Afterlife Insurance: supports the Spirit creature type and instant synergies
- Arcane Encyclopedia: supports artifact decks
- Court of Ardenvale: the monarch is now supported more heavily in Cumly Cube
- Eldrazi Confluence: supports Eldrazi decks
- Fiend Hunter: supports the Human creature type
- Horizon of Progress: a utility land to help with mana fixing
- Moira, Urborg Haunt: supports the Spirit creature type and graveyard synergies
- Palace Sentinels: the monarch is now supported more heavily in Cumly Cube, and supports the Human creature type
- Papalymo Totolymo: supports the Dwarf creature type and noncreature synergies
- Refocus: supports instant synergies
- Rile: supports instant synergies and works well with Dinosaurs
- Sage of Hours: supports the Human creature type and +1/+1 counter decks
- Secluded Courtyard: encourages creature synergies
- Sigarda, Champion of Light: supports the Angel creature type and the Human creature type
- Staunch Throneguard: the monarch is now supported more heavily in Cumly Cube, and supports the Construct creature type
- Thassa's Ire: supports enchantment decks and can do some very powerful things with certain creatures
- The Golden Throne: supports sacrifice decks and facilitates possible great comebacks
- Three Tree City: encourages creature synergies
- Wizard's Rockets: a utility artifact to help with mana fixing
TheMeadiator on
Ygra's Insatiable Appetite
4 months ago
indieinside It's okay, I have a rabbit deck too, and I think they might reproduce faster than Ygra can eat them lol. Bloomburrow was one of my favourite sets of all time!
Yes, I believe you have to untap Kill Switch, but paying 2 each turn to tap down everyone's board is a pretty good trade.
There were a ton of great cards that I passed up on in favor of flavour (wink). Peregrin Took is excellent mechanically, but doesn't fit the edible theme as well as Gilded Goose. I also have him in another hobbit-themed food deck instead Elevensies, Afternoon Tea, Dinner, and Supper.
theNeroTurtle on
Ygra's Insatiable Appetite
4 months ago
Ygra, Eater of All – those poor rabbits. What did they ever do to Ygra?
Those rabbits didn’t do anything to Sarulf, Realm Eater either. How dare you!
With Kill Switch, are you required to untap it at upkeep?
I see that you are playing food token generators like Gilded Goose, but no food token doublers like Peregrin Took. Any reason?
DawnsRayofLight on
Squirrel Combos
1 year ago
-
Mazirek, Kraul Death Priest goes infinite with Scurry Oak and Basking Broodscale with a sac outlet (Ivy Lane Denizen also goes infinite)
-
Nuka-Cola Vending Machine + Academy Manufactor/Peregrin Took + Krark-Clan Ironworks/Grinding Station goes infinite
-
Basking Broodscale + Tarrian's Soulcleaver goes infinite
Ygra, Eater of All goes infinite with camelia and Experimental Confectioner
Using the above to explain my adds:
ADD (16)
Phyrexian Altar/Blasting Station![]()
Lively Dirge:helps to get cheap combo pieces
DROPS (need to drop a single card too to get to 100) 17
4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)
Cauldron Familiar (unless I am missing the combo piece for it in the list)
Craterhoof Behemoth: may be a bit win more. don't see it doing much
Gala Greeters: meh card
Gilded Goose: meh
Tireless Provisioner: could stay or go
Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented
Damnation: probably between MHM and fallout you have enough wipes
Nature's Claim: good removal but probably good on that
Woe Strider probably fine on sac outlets
May consider Protean Hulk piles as well
sergiodelrio on Bloomburrow
1 year ago
To be more specific:
T1: Land, Birds of Paradise OR Gilded Goose
T2: Land, Play 3 creatures that are Bird/Otter/Rat/Frog like Elusive Otter, Silver Raven or more Birds of Paradise/Gilded Goose
T3: Land, pass the turn - then, in response to something or at opponent's EOT - flash in Valley Floodcaller... you now have 5 creatures to Convoke + Buyback Sprout Swarm, untap the creatures, repeat a million times.
T4: untap with invincible army that goes both big AND wide
king-saproling on
Not another Bunny
2 years ago
Cadira looks like such a fun commander. Personally I would make these swaps:
Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul
PuritanPuree on
Amalia Aguirre's Wildgrowth Ride [Primer]
2 years ago
Yep, this is totally everything I had in mind when I made my list. Absolutely. No doubt. looks around nervously
But seriously, good write up. I'm curious about your opinions on mana dorks in the deck, particularly Gilded Goose since it ramps, can tap for all three of the deck's colors, and can jump-start the combo in a pinch. That gives us two different options for a turn 3 CoCo or two 2-drops. Also, just a typo I noticed in the write up, Prosperous Innkeeper can allow you to play two 2-drops on turn 3, not turn 4.
RebelGenius on
Next Stop: The Exploration Station
2 years ago
PuritanPuree I know right?! This is the first deck I've been truly excited for since I started looking at Constructed again. I like both of your suggestions. I could easily fit in 1-2 Vitos, but I'm not sure what to cut for Gilded Goose. I'm thinking the Revitalizes to help make CoCo more consistent. Thoughts?
Cheers!
| Have (2) | metalmagic , gildan_bladeborn |
| Want (0) |



