Animate Dead

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Apoptosis on Wheel in the Sky

4 weeks ago

Updated!

Out are cards that help opponents or don't have ideal synergy or add to the major mechanics: Anvil of Bogardan, Horn of Greed, Dictate of Kruphix, Howling Mine, Temporal Mastery, Time Warp, Smoke, Sign in Blood, Mystic Retrieval, Dismal Backwater, Doom Blade, Damnable Pact.

In (reanimation theme and some targets for reanimation): Exhumefoil (not 100% on this one), Soul Exchange (idealy would want one that could target all graveyards), Dance of the Dead, Animate Dead, Liliana of the Veil, Necromancy, Sire Of Insanity (bomb that minimizes opponent's ability to profit from the wheel), Mangara's Tome (I love this as a way to stack all of my reanimation cards, or anything else that I want to protect from my own wheel effects. Curious to see how it plays. The sceptor is included for the same reason), Sepulchral Primordial, Diluvian Primordial, and Molten Primordial.

Need to get an Academy Ruins.

Neotrup on Reanimating Grist?

1 month ago

While in your graveyard Grist, the Hunger Tide can be the target of anything that targets creature cards in the graveyard, including spells like Reanimate. As a note, reanimation enchantments, like Animate Dead gain the ability "Enchant creature put onto the battlefield by [this aura]," since Grist is not a creature, it won't be legally enchanted, causing the aura to fall off and then Grist will be sacrificed before you have a chance to use any of it's abilities.

RockIV on Golgari commander deck Opinions

2 months ago

Hi everyone, ive been recently building some commander decks. Lately ive made a monoblack commander, but after playing with it, i decided to transform it into a golgari.

Rocks Golgari power of death Commander

Im using Jarad, Golgari Lich Lord as my commander, my strategy is going to summon big creatures and sacrifice them (in the right moment) to do damage to all my oponents.

im using some reanimator spells to be able to bring them back, like Entomb, Buried Alive, Exhume. Animate Dead, etc. I decided not to include Reanimate, because of the life loss.

right now, i included more than 15 mana ramps, to be able to get the enought mana to cast the strong creatures as early as i can.

i still not shure if the creatures i choose are the correct ones, and also if the number of creatures is the correct.

i feel that creatures like Desecration Demon, Spiritmonger and Skarrg Goliath can be replaced for something better like, a Terastodon or a Hydra Broodmaster

what do you guys think? suggestion will be deeply apreciated.

ty for everyone that read or comment on this post and in the last one too :D

ProgramIncomplete on The Mycotyrant

2 months ago

Sure thing!

When I decided to build this deck I really wanted to lean into the descend theme so I challenged myself to run as few non-permanent spells as possible. I think my initial list had like 1 or 2. Overtime, I ended up adding more since I realized I needed efficient self mill payoff cards like Reanimate and Overwhelming Remorse or else the deck was a little too clunky. Currently I'm running 9 but I'm looking for oppurtunites to cut some without losing power or efficiency.

But still, even though it isn't "pure permanents" I still tried my best to cover all of the deck's bases with permanent spells. We have permanents that can remove threats like Chupacabra Echo and Reclamation Sage; permanents that can draw cards like Skullclamp and Izoni, Thousand-Eyed; permanents that can ramp us like Sakura-Tribe Elder and Aftermath Analyst; permanents that mill like Mesmeric Orb and Ripples of Undeath; permanents that can bring stuff back from the grave like Journey to Eternity  Flip and Animate Dead; we even have The Meathook Massacre and Invasion of Fiora  Flip as our boardwipes.

One really nice upside to having everything our deck wants to do on permanent spells is that it makes cards like Malevolent Rumble and Cache Grab really consistent at grabbing something useful. And I recently added Revival Experiment which seems like a really nice payoff for going all in on permanents.

Anyway, the basic idea of this deck is self-milling and using my commander's ability to swarm the board with tokens. Usually we want to spend the first couple turns setting up, hopefully getting a repeatable mill effect on the battlefield like Mesmeric Orb or by pairing one of our dredge cards with a discard outlet like Matzalantli, the Great Door  Flip or Geier Reach Sanitarium. Once we've got our mill engine set up, then we can cast our commander. We want to make sure he triggers his end step ability the turn he enters so we can start getting our tokens online.

The tokens really are the core pillar of the deck. They can be sacrificed for value with cards like Skullclamp and Wight of the Reliquary; we can turn them into mana dorks with Insidious Roots; they can gain us a ton of life off of Essence Warden and Ayara, First of Locthwain; and they can present lethal by giving our Craterhoof Behemoth an army to buff. We also have the ability to drain the table to death with the aforementioned Ayara or Mirkwood Bats if we manage to mill enough cards. And of course, since they pump our commander, we can also win with commander damage.

Since we're milling so much the deck also has a reanimator subtheme. Reanimate and Animate Dead can bring back wincon creatures like Craterhoof and Ayara. Squirming Emergence can reanimate any permanent so it's an awesome way to put planeswalkers into play or snag an engine piece or even wipe the board with Invasion of Fiora  Flip. Similarly, Rise of the Witch-king let's us bring back any permanent while also forcing our opponents to sack a creature which is nice.

A new card that I'm actually testing right now is Chthonian Nightmare. The fact that it's a repeatable reanimate effect for only 2 mana seems really strong. And even if you don't "charge it up" by repeatedly reanimating creatures that cost less than 3, roughly 75% of the creatures in my deck are 3 or less anyway and among those are some really impactful targets like Eternal Witness, Reclamation Sage, Six, and Accursed Marauder just to name a few. Very excited to see how it performs!

Alongside the reanimator subtheme we have an aristocrats subtheme. As mentioned earlier the tokens make great fodder for stuff like Skullcamp and Wight. And we have creatures that either sack themselves, like Sakura-Tribe Elder and Aftermath Analyst, or want to be sacrificed, like World Shaper. All that sacrificing can net us additional value off of Liliana, Dreadhorde General or Mirkwood Bats since he triggers on token sacrifice as well. We also have Disciple of Freyalise  Flip, a great reanimation target that can draw us a ton of cards by sacrificing our creatures that grow in size as our graveyard does like Splinterfright and Souls of the Lost.

So yeah, that's the deck. It can be a bit slow and the lack of instant speed interaction is definitely a drawback but overall I like it a lot and it can have some explosive turns. You just have to be careful not to mill yourself out which is why I added in Kozilek, Butcher of Truth. He's a bit random so I might replace him with Elixir of Immortality. We'll see.

P.S. Apologies for the long winded reply, hopefully it was insightful.

RockIV on monoblack commander building help!

2 months ago

hi everyone im building a monoblack commander deck, and im a little lost on how to make it functional.

Rocks monoblack commander

this is my deck, i tried to get the best monoblack cards that i have. but i feel the deck is not well builded.

i have some good cards that i didnt add. I have some reanimator deck posibilities , but i dont know if adding them would be a good move. Animate Dead, Buried Alive, Entomb, Exhume, Griselbrand, Reanimate, Sheoldred, Whispering One, Entomb

i have other options that i dindt choose i have some zombie lord type cards, but i feel i dont have that many zombies to make them functional.

what do you guys think? should i add the reanimator type cards?, or maybe take out some removal for other cards, what changes would you guys do to this commander?

ty for reading

darkmatter32x on Casting a spell

2 months ago

Question regarding The Infamous Cruelclaw interaction. I was able to deal combat damage with him, then when resolving his ability, I exiled Animate Dead, I discarded Creature A and cast it for free. Question now is, can I target Creature A for Animate Dead?

Davinoth on K'rrik, Manipulator of Life (Totals)

3 months ago

Deck looks like a lot of fun to play! You have quite a few inefficiencies but after having read through the comments I see no fault in your build path! Sometimes throwing together a stack of cards you like in a color you like is all it takes to have fun! :)

I would recommend adding some Reanimation spells to the deck! There's some great budget options in things like Victimize and Persist, but also Animate Dead and Reanimate are much cheaper than they once were!

TheOfficialCreator on Help me Fix a Broken …

3 months ago

Hello.

As happens often, I was brewing a custom card late at night for my Legacy Horizons 2 set and accidentally created a monstrosity.


enter image description here


In case you can't tell what the issue is, think Faithless Looting into Enter the Infinite or Expropriate. Loop ad infinitum.

I. Uh. Am normally decent at fixing broken cards I've made, but I'm at a bit of a loss for this one. How could I change this card to make it better?

I want it to stay in the same design space as Animate Artifact, Animate Wall, and Animate Dead, as well as this other card I made.


enter image description here

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