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Sultai Attrition (Mimeoplasm)

Commander / EDH BUG (Sultai) Reanimator

timjackcw


The Mimeoplasm was my first EDH deck back in 2011(?). Multiplayer deck. Attrition based deck with graveyard recursion. Obviously Craterhoof Behemoth is the most desired win condition. Can, however, win a long, slow game where Craterhoof is removed, exiled, etc. The goal here was to update for new cards and to make sure the deck curves well and doesn't run out of gas. Not into maximizing the number of times I cast The Mimeoplasm nor how fast I can fill my graveyard. I am however recurring creatures, lands, and artifacts in this deck, and not always from my own graveyard. There is some removal, but that is not the emphasis. Rather the emphasis is on being proactive to fill the board with creatures that have provided value even when they're removed, eventually winning by attrition if Craterhoof Behemoth doesn't get there first.

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85% Casual

Competitive

Date added 5 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

43 - 0 Rares

17 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Clue, Construct 0/0 C, Elemental 5/3 G, Elephant 3-3 G, Emblem Jace, Vryn's Prodigy, Food, Insect 1/1 BG, Map, Orc Army, Pest 1/1 BG, Plant 0/1 G, Rogue 2/2 B, Treasure, Zombie 2/2 B
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