The focus of this deck is pretty simple...Swamps!!

Sol'Kanar/Sheoldred/Wrexial or Zombie Trailblazer + anything become unblockable when Urborg, Tomb of Yawgmoth/Blanket of Night/Night Creep come online. Many of the other beaters also have some form of evasion built-in (flying/fear/intimidate). If Filth hits the GY, all my creatures become unblockable.

Nearly all the creatures and spells are Black, which provides consistant lifegain off Sol'kanar. Additional lifegame from Crypt Ghast/Gray Merchant/Exsanguinate is used to fuel the draw engines of Necropotence/ Bloodgift Demon/Greed/Phyrexian Etchings/Graveborn Muse.

A mix sweepers, tutors, targeted removal and some minor recursion (Sheoldred/Strands of Night) helps to maintain board position. Crosis's Charm/Nicol Bolas, Planeswalker/Capsize/Oblivion Stone are there to take care of those non-creature permanents that black has trouble hitting.

Mana rocks + Cabal & Magus of Coffers/Nirkana/Crypt Ghast/Caged Sun can accelerate quickly enabling a massive Exsanguinate. It can also take the beatdown route with Endless Scream/Lashwrite/Nightmare Lash pumping my unblockable swampwalking creatures to alpha strike proportions.

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