Night Dealings

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Night Dealings

Enchantment

Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.

(2)(Black)(Black), Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.

TheoryCrafter on Just one touch

2 years ago

I wouldn't cut any more copies of Phage since this is your primary win condition. With so much life you're going to lose to K'rrik for ramp, you're gonna need to even it out with lifegain.

Bubbling Muck and Crypt Ghast have the same effect. When I'm building decks having different named cards but the same effect, unless they're functional reprints I tend to place 3 copies of the lower mana cost card and 2 of the higher cost. But in this case Gray Merchant of Asphodel is your biggest lifegain and you don't have anything that synergizes with sorceries.

Personally, I'd just cut out Bubbling Muck and put more reliance on K'rrik and Dark Ritual to get Crypt Ghasts out on the battlefield. Then I'd use the empty space to put in more Banehound and Gifted Aetherborn cards. Also I'd replace Go for the Throat with Vampire of the Dire Moon. With so many creatures you have with deathtouch and lifelink at that point, VotDM, combined with Banehound and GA will allow for an early aggressive approach that should force opponents to block with creatures or allow you to gain more life. Then I'd cut your last Vampire Nighthawk for another VotDM. This will also allow for more permanents that can boost Gary's devotion benefits.

You might also want to consider going all in on Diabolic Tutor or Sign in Blood. If you go all in on SiB you can cast more spells in a turn. If you go all in on DT, I would recommend 3 copies of Night Dealings . With a reusable search engine on the battlefield, you can then make the remaining card a Duress.

Your main weakness at this point will be Archetype of Finality , which will remove deathtouch from all your creatures. Even this can be dealt with if you are willing to part with a powerful creature when attacking.

I hope this was a help. Happy Hunting!

Epicurus on I hope he didn't die of anything catching, eh?

3 years ago

Hello there! You were very kind to me in your comment on my Pyrohemia deck, so I figured that I should return the favor.

As a disclaimer, though, I am about to suggest a good number of changes, so bear with me. I'm definitely not aiming to completely deconstruct and rebuild your deck.

To begin, there are some cards in here that I find superfluous. For instance, I know that Crypt Rats is appealing, fits the theme, and acts kind of like a 5th Pestilence, but it requires assistance to stay alive. It isn't as good for the deck as it might seem. I feel like you'd be better off replacing it with something to tutor out the Pestilence, like Idyllic Tutor or Enlightened Tutor.

Similarly, High Priest of Penance is a one-shot ability that you're only running one of, and really would require Shielded by Faith in order to really floop the pig, which you're also only running one of. I would cut both of them.

Next, Sanguine Bond and Night Dealings are both good synergies with Pestilence, but they're also pulling up your mana curve. You want to make sure that you have mana to pump into Pestilence as often as possible. I would keep one or the other, or maybe even cut them both.

Then there's the 3 Lifelink I get it why you'd want them, but feel like you'd be better served with something like Sun Droplet that's not dependent on creatures dealing damage. You don't need to gain a ton of life, just enough to keep your life total higher than your opponent. By that same token, I think 3x Drain Life is too many.

Next, I would update your creature base. Remember that you need to have at least one creature in play to keep the Pestilence on the battlefield, and right now you only have 11 in the deck (and I just suggested cutting 2 of them). While I'm all about White Knight and Order A Lite Beer, I think you'd benefit from replacing a lot of that with creatures with less symbols in the mana cost, like Disciple of Grace, Death Speakers and/or Apostle of Purifying Light. And/or another Cemetery Gate. And then maybe a one-of Blood Baron of Vizkopa to round it out. In total, I'd suggest having north of 15 creatures.

Additionally, I would cut Ephara's Radiance, and either bring Disenchant down to 2x or cut it entirely and instead run 2x Vindicate.

And finally, consider changing your land base to include less lands that only produce white mana (i.e. less Plains). Since it's a casual deck, you could include Tainted Field, but also Isolated Chapel. 4x of each could replace all 8 Plains. Then, I'd replace the Caves of Koilos, one of the Swamp and the Urborg, Tomb of Yawgmoth with 4x Godless Shrine. If you made all of those changes, all of your lands would produce black mana, and 15 of them would produce white.

Again, that's a lot of changes. Please take them all as simply suggestions. I really love Pestilence decks, if you haven't noticed, haha...

Cheers!

FrogBoy95 on Tayam Enchantress Control

3 years ago

Thank you so much! I forgot about the Ascensions entirely and they'd be super useful in my pod (very much a "no one swing until big things happen" meta) and I'd never even heard of Night Dealings.

Bababad on Tayam Enchantress Control

3 years ago

fair enough! Its a solid idea.

Luminarch Ascension / Bloodchief Ascension would be extremely useful/recurable win cons that feed you counters for Tayam and hold up in a litany of metas.

I think that Elephant Grass should be mainboarded for a reliable source of age counters and protects you from early/mid game big swings.

Song of the Dryads is a gently wider use Kenrith's Transformation and recurable removal will always be desired.

i've found Profane Procession  Flip to be wildly useful in sun titan/tayam builds, the threat of removing any commander that comes down (commanders that are returned to the command zone via this exile don't count towards your 3 count) lets you get extremely political in a 4 player game.

Pir, Imaginative Rascal can get cheesey with tayam's vig counters. giving any creature two vig counters makes it easier to activate Tayam's ability and increasing some "age" counter triggers may prove equally useful.

Night Dealings is an extremely budget, abusable card in this build that I would highly recommend. Smooths your hands and the excess counters can be used by tayam.

Things off the top of my head.

Wirex on Sygg Rogue Tribal

3 years ago

Hey Thanks armlessbastard ! I think you are probably correct about Crosis's Chamber. I think I was just throwing in everything i could find that added grixis colors without really reading them. I'll probably shave a rock or two in favor of some more basic lands (I think I overthought it on my first go round). I really need to lean more into the +1+1 counters synergy that Marchessa provides, because it feels like im not really utilizing her to her fullest potential. I hate to say it, because it would be a lot more work, but there may be a commander that fits the archetype i'm going for better. Sygg, River Cutthroat may be better.

Some things I think I will add on the next go round are Herald's Horn, Reconnaissance Mission, Unspeakable Symbol, and Night Dealings

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