Creature — Zombie Wizard
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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1 week ago
Cards to Consider:Sanctum Gargoyle
3 weeks ago
Got some ideas for you...Rise of the Dark Realms, Brood of Cockroaches, Endless Cockroaches, Zulaport Cutthroat, Blood Artist, Ogre Slumlord, Din of the Fireherd, Ashenmoor Liege, Boris Devilboon, Swift Warkite, Anathemancer, Shambling Remains, Bitterblossom, Call the Bloodline, Curse of Shallow Graves, Mardu Strike Leader, Ophiomancer, Heartstone, Bloodline Keeper Flip. Happy gathering!
4 weeks ago
4 weeks ago
These colors are my bread and butter.... I should be able to help here.
- Tyrant of Discord
- Molten Primordial
- Sepulchral Primordial
- Zealous Conscripts
- Gray Merchant of Asphodel
- Grave Titan
- Godo, Bandit Warlord
- Knollspine Dragon
- Vulshok Battlemaster
- Abhorrent Overlord-Gonti, Lord of Luxury
- Noxious Gearhulk
- Overseer of the Damned
- Puppeteer Clique
- Sidisi, Undead Vizier
Hope this helped
1 month ago
Cards to consider, maybe some just for Sideboard: Izzet Staticaster, AEther Adept, Harbinger of the Tides, Anathemancer, Blood Scrivener, Grim Lavamancer, Grim Haruspex, Archetype of Imagination, Kheru Spellsnatcher, Mizzium Meddler, Pain Seer, Silumgar Sorcerer, Snapcaster Mage, Kolaghan's Command, Fatal Push, Venser, Shaper Savant, Voidmage Prodigy, Metallic Mimic
2 months ago
Wouldn't let me suggest so many at once but here are the rest of the cards i mentioned
2 months ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.
2 months ago
Even if you are going aggro, a lot of these cards are not so great. Like...I like Bolt because damage for walkers is generally good, but Shock is bad.
I would cut Inquisition of Kozilek, Thoughtseize, Shock, Exquisite Firecraft, Smugglers Copter, Fourth Bridge Prowler, Mardu Shadowspear, Monsastery Swiftspear, Rakdos Shred-Freak, Satyr Firedancer, Gonti's Machinations. All these are generally weak and low impacts. IoK/Thoughtseize are targetted 1 for 1 discard, which isn't so great if you've got 2 other people to face down. Shock and Firecraft are low impact as burn and removal and better replaced by actual removal or scaling burn spells. Copter is generally smaller than most of your creatures. Prowler, Shadowspear and Swiftspear, sHREDFREAK are all low impact who just get chummed and die. Firedancer doesn't do a lot with limited burn. Gontis is just a gain 9 life, as you have no way to use energy.
I would also like to point out you have limited ways to cast Endbringer, or activate the ability on Dread Defiler, as none of your lands tap for colourless. All you have is a Sol Ring. I can give you more advice on lands later?
Personally, in EDH, I am a fan of punisher aggro. Normal aggro is rather difficult when you have to get 3 people from 40 to 0. Punisher on the other hand, lets you chip away, play political etc. Vial Smasher the Fierce is a good example of a punisher aggro card. I would be focusing on cards that provide a lot of damage for their cost. Anathemancer for example, hits people late game for a ton especially if they are 4-5c or playing lots of none basics. Mogis is a source of consistant damage which is hard to remove.
Or, if you want to take it another way, play big RB Psudoramp, using cheat into play effects such as reanimator, your commanders ability, and sources of repeatable cheap damage, to use Rakdos to reduce the costs on them all. This strat can work quite well with Eldrazi in paticular, as I notice you have a lot of Eldrazi in the deck.