Anathemancer

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Alara Reborn Uncommon
Promo Set Uncommon

Combos Browse all

Anathemancer

Creature — Zombie Wizard

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Anathemancer Discussion

Bibolo_Rimbalzante on RB punisher

4 weeks ago

Imo

Firebones675 on Lyzolda, the Blood Witch

2 months ago

Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:

1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy

2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.

On that note you will want cards like Bitterblossom to provide a stream of creatures to beat down with and cards like Phyrexian Arena can keep your hand full.

here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.

This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.

You can throw in hand disruption like Duress, Inquisition of Kozilek, Thoughtseize, Hymn to Tourach, Blightning but i'd keep the amount relatively low.

Sign in Blood/Night's Whisper can also refill your hand

Price of Progress/Smash to Smithereens are also ways of dealing damage

Burst Lightning is a strictly better shock.

Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.

LeaPlath on Rakdos Command sqaud

2 months ago

Even if you are going aggro, a lot of these cards are not so great. Like...I like Bolt because damage for walkers is generally good, but Shock is bad.

I would cut Inquisition of Kozilek, Thoughtseize, Shock, Exquisite Firecraft, Smugglers Copter, Fourth Bridge Prowler, Mardu Shadowspear, Monsastery Swiftspear, Rakdos Shred-Freak, Satyr Firedancer, Gonti's Machinations. All these are generally weak and low impacts. IoK/Thoughtseize are targetted 1 for 1 discard, which isn't so great if you've got 2 other people to face down. Shock and Firecraft are low impact as burn and removal and better replaced by actual removal or scaling burn spells. Copter is generally smaller than most of your creatures. Prowler, Shadowspear and Swiftspear, sHREDFREAK are all low impact who just get chummed and die. Firedancer doesn't do a lot with limited burn. Gontis is just a gain 9 life, as you have no way to use energy.

I would also like to point out you have limited ways to cast Endbringer, or activate the ability on Dread Defiler, as none of your lands tap for colourless. All you have is a Sol Ring. I can give you more advice on lands later?

Personally, in EDH, I am a fan of punisher aggro. Normal aggro is rather difficult when you have to get 3 people from 40 to 0. Punisher on the other hand, lets you chip away, play political etc. Vial Smasher the Fierce is a good example of a punisher aggro card. I would be focusing on cards that provide a lot of damage for their cost. Anathemancer for example, hits people late game for a ton especially if they are 4-5c or playing lots of none basics. Mogis is a source of consistant damage which is hard to remove.

Or, if you want to take it another way, play big RB Psudoramp, using cheat into play effects such as reanimator, your commanders ability, and sources of repeatable cheap damage, to use Rakdos to reduce the costs on them all. This strat can work quite well with Eldrazi in paticular, as I notice you have a lot of Eldrazi in the deck.

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