|Commander / EDH||Legal|
Printings View all
|Alara Reborn (ARB)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Zombie Wizard
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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2 months ago
3 months ago
4 months ago
I see you're running Bloodline Necromancer. If you're looking for a good and easy way to win, I'd thoroughly recommend finding a place for a Ashnod's Altar. Aside from being a great sac outlet that can really ramp you ahead with all of the token copies you make, it goes infinite with the Bloodline Necromancer, making infinite copies of it with haste so you can swarm the board (or cast Inalla and use her ability if someone is using Ghostly Prison or whatever). It's also a very solid option when you've got a bunch of wizards with counters on them and a Marchesa out.
On the subject of counters, I'd also suggest finding a place for Sage of Fables and Metallic Mimic if you can, as those can give your wizards a little more kick for combat and all, which is generally one of their weaker aspects.
I don't have my decklist online yet, but I built mine primarily as a tribal reanimator deck that abuses creature sacs and ETBS, then reanimates them to do it again. One of my typical lines of play involves putting out a Direfleet Ravager, making a copy of him, saccing both, cast something like Animate Dead on it, creating another copy, and by that point the table is drained enough that even my smaller wizards can swing for lethal. I also run Living Death and Patriarch's Bidding, as those reeeeeally help the deck have some longevity. A lot of my deck also involves looting, for which I'd recommend Champion of Wits as well, as that'll move things along quicker for you.
Spellseeker has also done some work as of late. Vedalken AEthermage is the tutor wizard you mentioned and well worth the include. AEther Adept is also a good choice as well, making for some solid tempo swings. Anathemancer can sometimes be a great finisher if you can find ways to reanimate it. Sower of Temptation is also good, as you can steal a few creatures off of it (plus you can oftentimes sac them if you've got a sac outlet and they try to kill the sower).
Seeing that you also have a Dualcaster Mage, I'd encourage getting Ghostly Flicker for the deck. If you cast flicker on whaever, then flash in the dualcaster mage, you can go infinite and make enough wizards to kill the board. Same for Naru Meha, Master Wizard with a kicked Rite of Replication (the copies will die due to legendary, but you can make infinite copies of every creature on the board with all the ETBs).
4 months ago
Anathemancer is a really sweet card. When I was running the more aggressive and less combo-centric version of the deck that was an absolute all star. Now instead of causing pain for my opponents' nonbasics I just turn them all into mountains with Magus of the Moon :)
4 months ago
@Rikente, Appreciate the feedback. Really not sure what direction I'm going with Alesha currently. I'm not a fan of crazy combos so I seem to always be trying different things with Alesha. I tend to run a lot of haste in my decks because I'm far too use to creature combat heavy decks and the slot could probably serve to better allocations in all honesty.
4 months ago
5 months ago
Prosamis, thanks for checking out my deck and taking the time to recommend some improvements. I made some changes like swapping the commander from Inalla to Nekusaur, and I put in Anathemancer, Beguiler of Wills and Bloodline Necromancer, however I was wondering if you had any other recommendations of specific cards to change or any that would work well in the deck? If not its all good, just wanting your opinion. Thank you, again.
7 months ago
Just because the routinely put the beat-down on me, I have to recommend:
Not sure what your budget is like, but you could also upgrade your tutors and landbase a bit as able/over time
Overall, I'd just encourage more wizards and fewer non-creature spells so you can abuse Inalla triggers. If you want to play mostly instants and sorceries with this creature list, maybe consider a commander like Kess, Dissident Mage, Mizzix of the Izmagnus, or Melek, Izzet Paragon.
Have fun playing!