I'll never forget winning a limited tournament at my local game shop with RB madness vampires for the SOI block. When my pod started to branch out into commander, I was inspired to make a vampire themed deck. Olivia was the best choice at the time and is my first commander.

A previous build had multiple deathtouch enablers and mana rocks to get Olivia out and hose all valid blockers of someone who had wronged me the previous game for commander damage. My experience piloting this deck turned into constantly sacrificing Olivia or seeing her removed instantly in response to spending 7 mana to steal a threatening creature or swinging for more commander damage. So I changed it up and dumped in a few more boardwipes. If I can't have my one creature, noone can have any. These cards soon turned into dead cards in hand and was falling behind drastically in the mid game. So I changed my playstyle and played more of a protectionist control game; but there was no substance to the deck and was a shadow...nay...abomination of what and why I chose to RB Vamp. Admittedly, scaling back on the agro did change the dynamic and was an improvement of sorts but the deck needed further refinement. I worked away at it, taking out boardwipes and adding in deathtouch again along with tribal supports and stealing effects.

I have continued to stack the deck with creatures and get back to root of my SOI Limited experience but with a commander power level. RB Madness Vampires. There aren't a tonne of madness cards but I did cut the vanilla ones. This should go pretty fast.

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Date added 8 years
Last updated 3 months
Exclude colors WUG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

34 - 0 Rares

27 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.84
Tokens Morph 2/2 C, Vampire 2/2 B
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