Overview

Tayam really struck a chord with me, partly because he's in colors that intrigue me, and partly because his ability lends itself to a reactive, 'toolbox' style of gameplay. This led me to think about how I can best set up the graveyard to ensure that whatever ability I need is just 3 mana away. Not to mention, he's a huge, glowing, nightmare sloth beast and that's just plain cool.

I threw together a somewhat typical counter-based deck to best utilize Tayam's activated ability. It's only the slightest bit limited, hitting only permanents up to MV = 3, so I had to be sure that the majority of our deck has a low mana cost. Because we can activate it at instant speed, most of our creatures act as interaction by themselves, allowing us to pull them to the battlefield whenever we need.

Card Rundown

Tayam's ability grants each creature entering the battlefield a vigilance counter. This is quite helpful in enabling his own ability. However, if we plan to activate this often, we need to keep our creatures stocked with plenty of counters to pull from.
Abzan Ascendancy
Carrion Feeder
Cathars' Crusade
Devoted Druid
Evolution Sage
Forgotten Ancient
Luminous Broodmoth
Scavenging Ooze
Winding Constrictor

Before we can start to utilize our graveyard like a toolbox, we need to fill it with our useful permanents. Tayam himself mills three cards with each activation, but some other ways to accelerate this include:
Entomb
Fauna Shaman
Perpetual Timepiece
Skull Prophet

and of course, our sacrifice outlets such as:
Carrion Feeder
Viscera Seer

As I mentioned, most of our permanents have a mana value less than 3, which allows Tayam's ability to pull them back to the battlefield at instant speed. This means most of our recur-able creatures either have a handy ETB trigger, or can activate their ability at instant speed.

Aven Mindcensor, Grand Abolisher: Control our opponents, but just a little.

Dauntless Escort, Spore Frog, Sylvan Safekeeper: Protect ourself and our battlefield pressence.

Eternal Witness: Reclaim spells, or anything that Tayam can't hit.

Hallowed Spiritkeeper: Upon sacrifice, make a lot of tokens.

Knight of Autumn, Qasali Pridemage, Reclamation Sage: Essentially a Naturalize on a body (or a couple bonus options with Knight).

Sakura-Tribe Elder, Springbloom Druid: Repeatable land ramp.

Winning the Game

As a toolbox-style deck, our primary goal is to provide as much interaction as we can over the course of the game, eventually draining or pinging away the last of our opponents' life totals.

One well-timed Finale of Devastation or Eerie Ultimatum can win the game in one fell swoop.

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94% Casual

Competitive

Date added 2 years
Last updated 4 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

53 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.33
Tokens Illusion */* U, Morph 2/2 C, Spirit 1/1 C, Spirit 1/1 W
Folders Tinnuki's EDH Decks
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