Core strategy: create either 2/2s with haste or 3/1s with vigilance as often as possible and gain value until I can swing out with Jetmir on the board.

I have a lot of cheap ramp options to help accelerate our gameplan. My play group has recent been taking sol rings and mana crypts out of our decks and I thought this deck would be perfect to showcase that. With a healthy amount of mana dorks, 2 cmc ramp, and a generally low cmc, the early game shouldn't be a problem.

A good hand in this deck has a piece of card draw, (ex. elemental bond, Sylvan library, or even something like Rumor gatherer or mentor of the meek.) a 2 cmc mana dork or ramp spell, and then a consistent token generator. Add a few lands and you have a very solid start.

Of the 6 games I've played with this deck I've won 5. Also due to the nature of our strategy being this type of value grind, this deck bounces back from board wipes (normally the babe of token decks) absurdly well. Plus, having to use a piece of spot removal on something like a Toggo or Doomed Artisan just feels so wack.

Biggest heavy hitters in the deck: Smothering tithe, Bennie Bracks, Gala Greaters, Tendershoot dryad, old gnawbone, and elemental bond / Garruk's packleader.

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96% Casual

Competitive