Description

Welcome to Clever Girl, a Deck based around the new creature Ghalta, Primal Hunger. The Game Plan's Simple, get powerful creatures and mana ramp early, then kill your opponents with commander damage. Ghalta, Primal Hunger does this ridiculously well, the only thing that differentiates her from any big green creature with trample is being able to be played earlier based around the total power of creatures you control. So First thing we need, Big Powerful Creatures

Cheap Powerful Creatures Show

So to play Ghalta, Primal Hunger early we need creatures with lots of power that are also cheap to cast. And we only need them to be in play when we cast Ghalta, Primal Hunger after which we don't really need them. So I put big creatures that are cheap but come at a cost, either they benefit your opponent Hunted Troll or they go away after awhile Phyrexian Soulgorger(By sacrificing it). I also put in creatures that grow in power overtime Managorger Hydra, Omnath, Locus of Mana, Dungrove Elder, Drove of Elves. And then I have creatures with just good value, Rhonas the Indomitable, Wayward Swordtooth, Prowling Serpopard, Bane of Progress, Scute Mob, Lupine Prototype, Cultivator's Caravan.

Power Matters Show

Now what are the benefits of having a high power commander and high power creatures in general other than the obvious? Well Selvala, Heart of the Wilds and Traverse the Outlands allows you to ramp for ridiculous amounts, Soul's Majesty, Rishkar's Expertise, Greater Good and Garruk, Primal Hunter draws you plenty of cards, Then theres Shaman of Forgotten Ways Formidable ability, which if your opponents aren't aware of could win you the game. Mosswort Bridge also allows you to cheat the mana costs of a card if you have a creature with power 10 or greater, so not only do you cast Ghalta, Primal Hunger you could also cast that Vorinclex, Voice of Hunger you exiled awhile ago. You can also make your creatures ridiculously large with both Overwhelming Stampede and Pathbreaker Ibex.

Clawing to Victory Show

Now, How do you win once you've got Ghalta, Primal Hunger into play? The game plan is simple, deal damage to your opponents until they die, but it is more difficult than it seems. Most of the time you can get Ghalta, Primal Hunger out by Turn 6 or as early as turn 3 or 4, and while usually no one has big enough creatures to block Ghalta, Primal Hunger to the point where you'd be worried, Shortly after Everyone will devise a plan to team up on you. So, how do you win without being killed two turns after playing your commander? Well thats simple, win before then. Usually if you played Ghalta, Primal Hunger that means you at least have some pretty powerful creatures, all we need to do is to make sure there big enough to kill people. Cards like Pathbreaker Ibex, Overwhelming Stampede, and Triumph of the Hordes are what you're looking for. You also want to fill up your board, stuff like Tooth and Nail, Selvala's Stampede, Elvish Piper,. You could also win by commander damage alone Fireshrieker, Nantuko Mentor, Inquisitor's Flail, and Berserk allows you to double your damage giving you the chance to kill someone right after casting Ghalta, Primal Hunger, just make sure you have Lightning Greaves,Swiftfoot Boots, Concordant Crossroads or Hall of the Bandit Lord so you can attack right away.

Thanks for your precious time and I hope you liked the deck, if you did make sure to upvote it (Or not I'm not in the right jurisdiction to tell you what to do)

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Cool brew, have you thought of voltron package?

January 5, 2018 9:12 p.m.

Yeah, But I think the artifacts I have are enough, Its a lot easier to get him out when you have a lot of creatures instead of equipment. Also running voltron is a lot easier when you have white in your color identity, since green doesn't have much stuff to do with artifacts but you could probably make it work.

January 5, 2018 9:20 p.m.

I think the Deck could work well. Still tink that there are three green enchantments which could improve your deck.Greater Good Can Sac. your commander to dig 12 cards deep into your deck giving you 9 cards in your hand 3 in the graceyard.Ooze Garden Is a save move where you spend 1G to return your commander to the command zone and get a 12/12 which reduces the costs by 12.Death's Presence Keeps the power of dying creatures on the board for later use to recast Ghalta.

January 6, 2018 8:37 a.m.

Thanks Mave for the Suggestions! I replaced Champion of Rhonas with Greater Good, since he really was just a one trick pony, I would use his exert ability once and after I would already have Ghalta, Primal Hunger into play and by then his ability didn't really matter. I replaced Experiment One with Ooze Garden, even though I lost some tempo its not too bad, and Experiment One usually took too long to get big enough to be worth anything. I replaced Caged Sun with Death's Presence since by the time I could cast Caged Sun, I would already have the mana to cast Ghalta, Primal Hunger and I wouldn't really have much use for it.

January 6, 2018 2:34 p.m.

I'm happy that my suggestions helped. Have fun with your deck ;)I just realized that you play Avacyn's Pilgrim in your mono green EDH deck. Sadly it's forbidden because it is not in your commanders color identity. Avacyn's Pilgrim color identity is white green so your commander needs both colors to play it. Sorry just saw it right now.

January 6, 2018 4:30 p.m.

Oops, forgot about that, Thanks Again!

January 6, 2018 4:39 p.m.

Lupine Prototype would help you reduce her cost by FIVE for a whopping 2 mana...

January 7, 2018 1:36 a.m.

Nice, I think i'll replace Ravaging Riftwurm with Lupine Prototype

January 7, 2018 1:38 a.m.

Overall, super solid deck :). If you wouldn't mind checking out my deck, I'd greatly appreciate some feedback!

http://tappedout.net/mtg-decks/kondas-yojimbo-learns-aikido/

January 7, 2018 1:50 a.m.

I play Sheltering Ancient in my Rubinia Soulsinger EDH and mostly my opponents have no creatures to put the counters on (turn 2-4) which is why it mostly dies if played in the early game.I'd rather suggest some low cost mana ramper artifacts that have another power upside or vehicles. Cultivator's Caravan is both a 3 mana manastone and can be tapped using one of the other strong creatures to add 5 more power to the board ;). Lupine Prototype into Cultivator's Caravan into Ghalta sounds like a plan especially with a Birds of Paradise on turn 1.

Mirage Mirror seams about right, too. Can turn into a strong land your opponent control that produces more than 2 mana or copies the strongest creature your opponent control or the strongest non legend you control. Plus it may double Vernal Bloom and similar stuff ;)

Conqueror's Galleon could be interesting because normaly it's hard to crew it on turn 3-5 and then attack but with the high power it can easily flip turn 4 or 5 while your opponent can't block giving you a nice card advantage machine plus ramp.

And I wonder about the usefullnes of Triumph of the Hordes. Poisen counters in edh are 15 and killing with commander Damage or natural damage seams more likely. It's similar to trying to win with Snakes in Kaseto befor he hits with 21 commander damage.

January 7, 2018 10:35 a.m.

Interesting, I think I'll Replace Sheltering Ancient with Cultivator's Caravan and Sylvan Caryatid with Mirage Mirror. Conqueror's Galleon  Flip seems a little low on the power side though. Also in Edh you die with 10 poison counters not 15 (Maybe your playgroup has a houserule) so Triumph of the Hordes is a lot more useful than you think. Thanks for the suggestions!

January 7, 2018 10:53 a.m.




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Date added 1 week
Last updated 18 hours
Legality

This deck is not Commander / EDH legal.

Highlight illegal cards
Illegal cards Path of Discovery , Wayward Swordtooth
Cards 100
Avg. CMC 3.34
Tokens 1/1 Faerie, 5/5 Wurm, 3/3 Beast, */* Ooze
Folders Inspiration
Top rank #23 on 2018-01-14
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