Sporeweb Weaver

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sporeweb Weaver

Creature — Spider

Reach, hexproof from blue

Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

Czarnian90 on Arachnophobia, Webs of Fear (Shelob)

1 week ago

Hey,

You're right — the deck is still a bit raw and definitely needs some improvements in card draw and mana ramp. Thanks a lot for the suggestions! I actually had some of these cards on my acquireboard already. I’ve now added Moldervine Reclamation and Sol Ring, and took out Serrated Scorpion and Chainweb Aracnir.

I also swapped Gloomwidow for Hoarding Recluse.

I’m waiting to see if Curse of Clinging Webs and Swarmyard become available in my local shop — if they do, I’ll definitely include them :)

Also, I'm still considering a few more cards for the deck, like Back for More, Archdruid's Charm, Obscuring Haze, Fog, Deathsprout, Tear Asunder, Terrifying Presence, You Look Upon the Tarrasque, Revitalizing Repast  Flip, Heroic Intervention, Vraska, the Silencer, Graveshifter, Juvenile Gloomwidow, Greta, Sweettooth Scourge, Broodspinner, Graverobber Spider, Nyx Weaver, Spinner of Souls, Worldly Tutor, Doubling Season, Parallel Lives, Triumph of the Hordes, Rotwidow Pack, Sporeweb Weaver, Realmwalker, and a few others...

wallisface on Mono Red Burnt Goblins

1 year ago

Some thoughts:

  • The game is never going long enough to cast Wort, the Raidmother - on average you won't be seeing your 6th land to play until around turn 10-11, and generally most games of magic are decidedly over by turns 4-6. I would suggest ditching this card.

  • I think you need to lower your mana curve drastically. You currently have a LOT of 3-mana spells, which is typically considered near the higher-end for most decks. Conversely, you have very-few 1-mana spells, in a deck that's aiming to be "spell slinger" you want your mana curve to be as low as possible. Goblin Anarchomancer might be also be a creature worth considering to help you cast more spells early - but even with that I think you want a lower mana-curve.

  • Raptor Hatchling and Sporeweb Weaver both don't appear to be doing much for you here??

legendofa on Infinite Saprolings

2 years ago

Kaisermock The +1/+1 counters that Heliod puts on Weaver cancel out the 1 damage that Weaver is repeatedly being dealt.

Whenever Sporeweb Weaver is dealt damage, you gain 1 life. Whenever you gain life, Heliod, Sun-Crowned puts a +1/+1 counter on a creature. If you deal 1 damage to Weaver, then put a +1/+1 counter on it, that effectively negates the damage dealt. When damage is cleared during the end-of-turn cleanup step, the +1/+1 counters remain.

Terror of the Peaks is in the combo as a recurring source of damage, making the tokens that Weaver creates damage it again.

Ultimately, the combo works out to "Whenever Sporeback Weaver is dealt damage, create a Spider token, put a +1/+1 counter on Weaver, gain 1 life, and deal 1 damage to Sporeback Weaver. Repeat until you deal 1 damage to something else."

Hopefully, this explanation clears it up. If not, please let me know.

brandonplaysmagic on K & R's Arachnotopia!

3 years ago

So excited to see this deck! I had Ishkanah, Grafwidow for awhile before the announcement for Chatterfang, Squirrel General came out. I might make a few suggestions: Doom Weaver and Graverobber Spider with some sort of sac outlet is great. Also, Hatchery Spider did a lot of great work for me. Last spiders that I loved are Sporeweb Weaver, Watcher in the Web and Sweet-Gum Recluse.

I’ve found that cards like Meren of Clan Nel Toth and Syr Konrad, the Grim are particularly powerful with the spider tribe and what they’re doing. You can get extra value out of them by throwing in a Maskwood Nexus and making them all spiders themselves.

Lastly, I’d look at your ramp for this. Three Visits or Nature's Lore or Skyshroud Claim. Deathcap Cultivator and Elves of Deep Shadow are nice dorks. She’s a little pricey, but if you can get Liliana of the Dark Realms you’ve got fabulous creatures to protect her.

Sorry, that was a lot, but it love the deck and had a lot of peoples say spiders aren’t that good. Hope you have fun with it!

GoldenDiggle on Building a new deck.

3 years ago

Hey Man! Cool deck idea, perhaps I can help a bit.

First off, both Pyrohemia and Scourge of Kher Ridges as well as any way to recur them (in case they are destroyed or the board is wiped) are probably best here.

Obviously Firespout , Pyroclasm , Crush the Weak , Fiery Confluence and Anger of the Gods are good options for you to ping or clear boards. Some of the odd ones are Hail Storm and Magma Vein . Chaos Maw and Cinder Giant are cool options here as well.

Fights are great if you pick on smaller creatures, Gruul Ragebeast and Magus of the Arena come to mind here. As far as other creatures go, Raging Swordtooth is cool too.

Devastate is pricey but lets you build a board first. I'm not sure if Sporeweb Weaver is on your radar or not, but I hope it is now!

Rorolith on itsy bitsy spider

4 years ago

As a lower curve, I would take out Blightwidow as you are not intending to win with poison counters and creatures with infect can only do damage in the form of poison counters. You could add in Sporeweb Weaver. I might also consider cutting Juvenile Gloomwidow and add Snarespinner as it is much more likely to outright kill flyer than to just die and give it a -1/-1 counter. I would also cut Kessig Recluse as you are trying to win mostly by using Assault Formation (I assume) and you already have Deadly Recluse and Basilisk Collar for the deathtouch protection. In its place Chainweb Aracnir and you will have a much more aggressive curve to swarm your opponent with and cast Arachnogenesis. You will probably need to add some card draw as well so that you don't run out of fuel. Harmonize or Lead the Stampede in place of Accorder's Shield will make it better. The reason I chose Accorder's Shield is because to bring it out and equip it the same turn will cost and so will bringing out and equipping Slagwurm Armor, but Slagwurm Armor gives more of a buff. The minor upside to Accorder's Shield is that you can drop all of your mana on a spider and then cast Accorder's Shield same turn.

king-saproling on

4 years ago

Looks good! These might interest you: Arcbond, Gideon's Sacrifice, Martyrdom, Sunforger, Saving Grace, Repercussion, Chandra's Ignition, Mogg Maniac, Spiteful Sliver, Truefire Captain, Coalhauler Swine, Vigor, Polyraptor, Rite of Passage, Cacophodon, Sporeweb Weaver.

Also I must disagree with gavriel1136 regarding Blazing Sunsteel since it can deal infinite damage with Stuffy Doll or an indestructible reckoner-type creature.

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