Rune-Scarred Demon

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Rune-Scarred Demon

Creature — Demon

Flying (This can't be blocked except by creatures with flying or reach.)

When this enters, search your library for a card, put it into your hand, then shuffle.

Czarnian90 on Hellegion, Shadows and Flames (Raphael)

4 months ago

Another way to make the deck more efficient while keeping its demonic core intact – and without relying too heavily on mana ramp – could be tutoring big demons from the library and cheating them directly onto the battlefield via alternative costs. That way, I can even skip their sacrifice effects if I want to.

It’s admittedly a bit schizophrenic considering I recently cut some of the more mana-heavy demons, but there are still plenty of major bosses in the list worth fetching and cheating out.

Cards like Diabolic Intent, Dark Petition, Beseech the Queen, or even bringing back Rune-Scarred Demon could help me tutor what I need.

And cards like Quicksilver Amulet, Thran Temporal Gateway, or Sneak Attack would let me deploy them for cheap, leaving room to cast two threats in one turn or keep mana open for interaction – like removal spells.

The possibilities are wide open.

Czarnian90 on Hellegion, Shadows and Flames (Raphael)

4 months ago

Another small update to the deck. Once again, more big black demons are leaving. This time it really hurts, as these are strong cards that have worked quite well. However, I often find myself holding too many of them in hand, and the new cards offer slightly more support.

Demon of Fate's Design is excellent and its abilities can be very helpful. But this time I went for the more manageable mana cost of Doom Whisperer.

More mana reduction comes with the replacement of Rune-Scarred Demon by Ob Nixilis, the Fallen. It's cheaper and a very strong card. The bigger demon had great synergy with fetching Balrog, Rakdos, or Dreadfeast Demon to hand. Still, Ob Nixilis is more playable and better fits the theme.

The next two changes might seem unbalanced. Two large and powerful demons are being replaced by support spells. In both cases, the goal is to bring more stability to the deck, and if I have to cut something, it's the higher-mana black demons.

Eater of Hope and Bringer of the Last Gift make way for Bedevil and Rakdos Keyrune. Removal and mana ramp are always needed. While Eater of Hope is a solid removal option with some resilience and the ability to trigger sacrifice effects, it’s still quite slow to cast in this deck. Bringer of the Last Gift is ultimate and fun, but the deck needs some simplification. There are still enough powerful cards. Rakdos Keyrune is a bit slower, but it can also bring a body to the field for damage or sacrifice fodder.

Czarnian90 on Hellegion, Shadows and Flames (Raphael)

5 months ago

Commander Update: Shadows Rise, Flames Burn

After several games against tough opponents, I’ve made a few changes to the deck and, more importantly, swapped the commander of the Hellegion. The Balrog, Durin's Bane is still very much part of the deck—playing him as a commander was fun and flavorful, but I wanted a leader who can impact my board more directly and help set the pace of the game. The Balrog remains a force of nature, and having him lurking in the deck, ready to be unleashed, still feels great. I believe he’ll continue to be a major threat even when he's not always leading the charge.

Raphael, Fiendish Savior steps in as the new commander, supporting the game plan more consistently. He helps stabilize the board, buffs my army, and sets the stage for the Balrog’s arrival. I run several cards that can fetch him straight from the deck—Blood Speaker, Demonlord Belzenlok, Rune-Scarred Demon, Icon of Ancestry, Ob Nixilis, the Hate-Twisted, and others—so even as a lurking horror, he’s never too far away.

I also added more damage-dealing spells for better control and direct pressure on opponents. Beyond classics like Devil's Play, Terminate, and Dreadbore, I’ve added Hell to Pay and Rakdos's Return to punish hands and boards alike. On top of that, I doubled down on devil token synergy and death-triggered burn effects. These little fiends now serve not just as blockers or sac fodder, but as a win condition on their own—especially when paired with Raphael’s lifelink boost. Every dying devil becomes pain for the enemy and healing for me.

I’ve now included four versions of Ob Nixilis — yes, it’s a bit much, but each fills a unique role. This one Ob Nixilis, the Hate-Twisted punishes card draw and bolsters removal. Tibalt, Rakish Instigator is still here too, classic devil support: fueling tokens and preventing opponents from healing the damage my demons and devils dish out. They don’t live long, but if timed right, their impact is massive.

I’ve also added some recursion (Oversold Cemetery) and a spicy alternate wincon in Liliana's Contract.

Some bigger demons were swapped out for stronger synergy or pure flavor—welcome Asmodeus the Archfiend, Balor, Kardur, Doomscourge, and others to the Hellegion.

Sadly, a few cards had to go — Imskir Iron-Eater, Archfiend of Sorrows, some regenerating skeletons, and a handful of artifacts are no longer marching with the legion.

I still have a few cards waiting on the bench—Burn Down the House, Rakdos Keyrune, Doom Whisperer, Overseer of the Damned, Skirsdag High Priest, Spawn of Mayhem, Breath of Malfegor — and I’ll be testing space for them soon.

In the long run, I’d love to add some heavier hitters and staples like Kindred Dominance, Altar of Shadows, Bontu's Monument, Krav, the Unredeemed, Rite of Belzenlok, Demonic Tutor, Sudden Spoiling, Grave Pact, Dark Prophecy, Attrition, Vilis, Broker of Blood, Razaketh, the Foulblooded, Pestilence Demon, Lord of the Void, Archfiend of Depravity, and especially Karlach, Fury of Avernus.

We’ll see where the Hellegion marches next—and who joins, or falls, along the way.

Kjacobson6800 on Not So Versatile Graveyard

8 months ago

This deck functions just fine without the super pricey stuff. Remove the Gemstone Caverns, both Mox's, and get rid of the Ancient Tomb and Urborg . Just be sure to have 4 Dark Rit and 4 Lotus Petal and it still runs just fine with all basic Swamp's. No Thoughtseize? Run Duress or Gitaxin Probe. Spot removal if you prefer that. The creatures can also be tailored to your liking. This is just what I came up with. The more tutors the better, at least 4. Even if its Diabolic or what have you. Maybe run a Rune-Scarred Demon to help your next drop. Quick Avacyn with a Damnation or just Jin-Gitaxias on his own will usually get an angry scoop out of your opponent. Until they sideboard anyways..... Ideal first hand--Swamp, Dark Rit, Entomb, Exhume.....(no life lost)

plakjekaas on Jarad, Sovereign of the Swarm

9 months ago

It's a nice middle of the road between Mausoleum Secrets and Rune-Scarred Demon. There's probably some silly reanimation loops (Victimize, Eternal Witness?)you could use this for, which might make it play way better than it looks. The fact that it searches for it's own combo pieces might prove problematic in practice, but probably no more than Prime Speaker Vannifar does.

"And/or" is redundant, if it says "or" it can already find all the cards that are "and".

Flarhoon13 on Garth, where are the bodies, Garth?

10 months ago

Turn 4 was my first spell Reclamation Sage, "call me Rec" for Jesse's Eidolon of Rhetoric... I wanted my opponents to flood the board for my Phyrexian Rebirth. The Gitrog, Ravenous Ride had already hit me for 7. Turn 5, Mirari's Wake. Turn 6, Phyrexian Rebirth took out 4 of my opponents' creatures plus Rec Sage. I had floated enough for Garth One-Eye as well. Turn 7 my excitement for a giant Villainous Wealth was entirely dampened by Ethersworn Canonist. I cast Hydra Broodmaster with six mana available from lands plus a possible Black Lotus for 9, so I could monstrify for four 4/4s. I realized in this turn cycle, though... I should have just Disenchanted the Ethersworn Canonist. I ended up using Garth to cast his Disenchant, which worked out fine. Turn 8, I untapped, cast Black Lotus into Villainous Wealth for x=10, targeting Seth (The Gitrog, Ravenous Ride). It was the right choice. Among 8 total nonlands, I hit a Rune-Scarred Demon, which fetched the Palinchron. I used my remaining 5 mana from Orzhov Basilica and City of Brass to Time Warp. Turn 8, again, I generated infinite mana with the Palinchron and Mirari's Wake, so, creating a million hydras of enormous size. Garth One-Eye cast Regrowth on the Time Warp, allowing me to kill my opponents on my next extra turn

Flarhoon13 on Flarhoon13

1 year ago

May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

Aug 22

Blaine's house

Tivit won, tried to win with Time Sieve but Thrashing Brontodon on board disenchanted it, thanks Varis, Silverymoon Ranger. Still, Tivit kept pounding, connecting for his Council's Dilemma trigger, and the deck overcame Kurtis's Terastodon triple Stone Rain. Illusion of Choice allowed my Plea for Power to be an extra turn spell. Inspiring Statuary with 13 Clue tokens enabled so much! Rune-Scarred Demon found Final Parting for Abdel Adrian, Gorion's Ward combo--I had the Animate Dead in my hand--Nevermaking Nevermaker all opponents' nonland permanents to the top of their libraries with infinite Tyvit triggers. Record goes to 25-27-1 for a .481 win percentage.

multimedia on The Ooze makes it sticky

1 year ago

Hey welcome to TappedOut :) Nice budget Golgari brew you have here.

Sol Ring is a staple card for ramp in Commander. You might not be playing it because your playgroup has banned it? If that's not the case, consider adding it? You're trying to play Stickfingers like Meren when they're very different Commanders. Consider a different approach with Stickfingers?

Meren can reanimate, but only after you get some or many experience counters by sacing your own creatures thus you want to play a lot of creatures with Meren. Meren is a lot of setup though for reanimation and you want to play little creatures who can sac themselves such as Sakura-Tribe Elder and Viscera Seer. What Meren lacks is getting creatures into your graveyard to reanimate, that's usually what makes Meren slow.

Stickfingers is different, it's the enabler to get creatures you want to reanimate into your graveyard right away. All you need with Stickfingers to reanimate is to trigger him, reveal a big creature and have a reanimation spell in your hand. Playing less creatures with Stickfingers there's much less setup for reanimation.

Playing less creatures with Stickfingers gives you more chances to reveal your big creatures who you want to reanimate without needing a ton of mana to cast Stickfingers. If you reduce your creature count down to the best creatures you want to reanimate and creatures who can recur any card from your graveyard then you have a much better chance of reanimating a big creature as well as recasting reanimation spells.

Less creatures does conflict with how big Stickfingers is, but if you're playing for reanimation that shouldn't matter and Stickfingers would be better as a sac fodder for value reanimation or draw. Consider reducing the creature count to your best big creatures and creatures who can recur any card from your graveyard? All other spells in your deck could then be noncreature ramp, other reanimation and removal.

Here's an example of a reduced creature base using the best creatures you already have and some others after within your budget to consider adding:

If you like these ideas and choose to go this direction than I offer more advice.

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