Vaultbreaker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vaultbreaker

Creature — Orc Rogue

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Cai_Zer on Ball lightning.

6 years ago

I would advise to use Vaultbreaker instead of Viashino Standstalker. More utility, Can be played permanently or just Dash it same ability with Viashino.

drohack on Count from 5

6 years ago

Going by the "7 by 9" rule is a bit hard for this deck as most of it relies on the numbers of the cards. But here's a breakdown as close as I could get for it. There's only really 5 categories of effects. While the other 3 just break down the number of countdown numbers of random cards.

5 Countdown numbers (13)

4 Countdown numbers (13)

1-3 Countdown numbers (6)

Recusion (6)

Protection (8)

Destruction (6)

Card draw (8)

Mana rocks (6)

plusmental on Making Dash Great Again!

6 years ago

Dragon's Claw in the sideboard deals with burn decks very well due to the dash spells bouncing back to hands for recast

Flamerush Rider was one of two cards (the other being Flameshadow Conjuring, which also might be good in here) that I based a standard rakdos deck around that surprised even me and did quite well - it could be pretty handy in here once you are lowering costs with Warbringer

I feel like Vaultbreaker as a 2 of, taking out 2 of the Screamreach Brawler, could be good

Mostly though I feel like you should splash black add in fetchlands and put in Ambuscade Shaman

I like it though, its great to see something different

Dunadain on Food Chain Prossh

7 years ago

So if I'm correct the ideal play line goes something like:
1. land, dork
2. land, tutor for Food Chain
3. land, Cast Food Chain, tap and sac dork for a total of 3 mana, then continue casting ad exiling creatures till you have six mana, cast prossh, generate infinite mana, cast win-con.

now, assuming we start with 7 cards (max 1 mull) and don't use Tol tutors (Vampiric Tutor, Imperial Seal by turn 3 we will have drawn 10 cardsquick math (-3 lands, -1 dork, -1 Food Chain) after casting Food Chain we will have 5 cards left over, 1 of which needs to be a win-con and 3 of which need to serve as rituals so, we have 1 card of wiggle room (0 if we had to mull to 6 or used a tol tutor)

For that reason it is usually a good idea to put in creatures that net more than 1 mana, you already run a few (Sylvan Ranger, Gatecreeper Vine) but I would like to know why you are not running:
Beastcaller Savant, as a 2 drop it can cure no-3rd-land issues and if you do have the third land it changes your need for 3 critters to get 6 mana to 2. Fringe Benefit: if you have Green Sun's Zenith you can cast for x = 2, grab Beast Caller for a net gain of 1, allowing Zenith to work outside of fetching Dryad Arbor and late-game wincons.
Dash Cards, there are a slew of these, most of them have no additional value but I for one like Vaultbreaker, cast, go to attack step, filter, and sac for 5, could win the game (fails ith the bushwhakers though)
Evoke cards, Same as above, I think Ingot Chewer and Shriekmaw are worth while, both have additional value and both sac for enough to cast Prossh on their own, great targets for hands with multiple tutors. Note you said above that you didn't like Shriekmaw because it wasn't an efficient kill spell, don't think of it as a kill spell that ramps, think of it as ramp that kills.
Dosan the Falling Leaf, you run City of Solitude, But Dosan is tuturable via Green Sun's Zenith and, in a pinch can be sacced to Food-Chain. Double Green seems like a moot point since you yourself said color priority is GBR.

mercury01 on Kari Zev Voltron

7 years ago

I feel like the flavour could be pushed up a notch or two. Throw in some looting/rummaging effects Academy Raider, Curse of Chaos, Daretti, Scrap Savant, Vaultbreaker, Dragon Mage, Wild Guess, to name a few. Prophetic Flamespeaker to get cards off the top, Grenzo, Havoc Raiser to get cards off the top of others' decks.

Maybe go deeper with theft effects with Zealous Conscripts, Unwilling Recruit, Frenzied Fugue, Besmirch, Enthralling Victor, Blind with Anger, Harness by Force, etc.

Also, the stereotypical pirate has only one eye, right? So why not Bloodshot Cyclops and Cyclops Gladiator?

I mentioned Flame Fusillade and Furystoke Giant to you already, but what about Titan of Eternal Fire and Seismic Assault? You might as well get in damage where you can!

Finally, since no pirate ship is complete without a supply of rum, Elixir of Immortality and Thousand-Year Elixir. Drink up, me hearties, yo-ho!

Balinor5 on Dash

7 years ago

Agree with most of what mick posted. Definitely add some Vaultbreaker in there... He's simply amazing in both power and ability. Plus with a R2 dash cost, you can dash him for R if you have Warbringer out there.

Flamerush Rider is a cool card, but kinda mana intensive, especially since you need lots of hanging mana for dash costs. But probably worth adding 1 or 2 of.

Also agree with ditching the Swift Warkite. It's a hold over from the deck you bought, but in a true dash deck, its really not all that great. You really don't even need a return from graveyard mechanic in this deck, but of all the cards mick mentioned, the Flamewake Phoenix is probably the best for this deck.

I have a big box of Khans/Fate/Dragons for you... so we can go though those to see if I have any of these.

mickalopagus on Dash

7 years ago

I like the additions. In a dash deck the more wipe options you have the better. With N disk now you have some enchantment and artifact removal too, and playing in this group you will need it.

There are some pretty cool other dash creatures out there too that you might considerFlamerush Rider is good especially in 2 headed giant, where you might be able to copy ricks Ulamog's Crusher or something. Got a high dash cost which is something to look at but with Warbringer its not too bad at all. Esentially 5 mana for 2 3/3s and a copy of whatever else - ouch.

Id lose Kolaghan Aspirant for something like Mardu Scout essentially the same mana cost for the permanent creature, but with dash included and 3 power.

Mardu Strike Leader ive got an extra copy of if you want it.

Vaultbreaker is Amazing! I just saw this and wow, so you pay 3, then if you want you get to discard a crappy card you dont need, and then draw a card? Not to mention 4/2, which few things will want to block, meaning you get to do it again. This guy is a must in your deck, which has little card draw - I would run 3 of him at least.

I totally get these cards:

Ambuscade Shaman, Boltwing Marauder - creature buffs. Need emSprinting Warbrute - big damage, need it

These cards can be replaced with much more efficient creatures, like the ones I mentioned:

Swift Warkite - way too expensive CMC, also half your creatures are CMC >3. its cool to put a creature back in your hand/battlefield but there are better options for this if thats what youre after - Cadaver Imp, Entomber Exarch, Flamewake Phoenix, Sheoldred, Whispering One (one mana more gets you that!!), Feldon of the Third Path, Unearth etc...

Screamreach Brawler, Kolaghan Skirmisher, Kolaghan Aspirant, not enough damage (2) for what youre paying. They have added toughness but that rarely does much. I would rather have the added damage of Mardu Scout, and to make room for Vaultbreaker and the like.

Cheers.

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