Pharagax Giant

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Common

Combos Browse all

Pharagax Giant

Creature — Giant

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put 2 +1/+1 counter on it.) When Pharagax Giant enters the battlefield, if its tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.

Pharagax Giant Discussion

drohack on Count from 5

1 year ago

Going by the "7 by 9" rule is a bit hard for this deck as most of it relies on the numbers of the cards. But here's a breakdown as close as I could get for it. There's only really 5 categories of effects. While the other 3 just break down the number of countdown numbers of random cards.

5 Countdown numbers (13)

4 Countdown numbers (13)

1-3 Countdown numbers (6)

Recusion (6)

Protection (8)

Destruction (6)

Card draw (8)

Mana rocks (6)

Hybrow on The Fat Red Line - Purphoros EDH

2 years ago

ay.lobo ... I saw Grinning Ignus in your deck. I am going to add it and remove Lightning Bolt. As much as I like it, its only 3 damage and only once.

Ruby Medallion is a maybe.. I dont find i am mana dead very often with this deck.. and late game, i could still play Grinning a bunch in one turn.

Faithless Looting is not a terrible option either.. Pharagax Giant is also on the fence for me, so might be one I can trade out.

MRDOOM3 on R/W Giants

2 years ago

Personally, after seeing the Wade Into Battle Commander 2015 deck, I lost all confidence in Giant Tribal. Then again, that's mainly because of the fact that my friends think that it is trash, and they have been playing longer than me, so I trust them.

Anyway, there's always Borderland Behemoth and Thundercloud Shaman, both of which are good additions to a Giant Tribal deck.

You can possibly try out Bearer of the Heavens, Pharagax Giant, Stoneshock Giant, Bloodfire Colossus, Impelled Giant, and Boldwyr Intimidator.

GodsRightBoot on

3 years ago

This deck has the potential to be pretty devastating. With the commander you have I would go a bit more tribal than you have it right now. More giants more fun.

Boldwyr Intimidator For 1 red mana target creature cant block him, so he is a free hit if your opponent has only one creature out.

Giant Harbinger Giant creature that is a giant tutor, go grab Stinkdrinker Daredevil and your giants are cheaper.

Hammerfist Giant 4 damage is great for getting rid of a lot of opponents creatures, very good for going against token decks. However you would need to equip him with something that raises his toughness or he would kill himself.

Pharagax Giant Either he comes into the battlefield as a 5/5 or he does 5 damage to each opponent, its a win win for you.

Sentinel of the Eternal Watch Tough creature with vigilance with a control element.

Bearer of the Heavens A little more costly to get out but when you do he is a 10/10 that people dont want to get rid of.

I would also suggest things to make your giants attack more or do more damage.

Fury of the Horde Extra attack phase and cheap if you have 2 red cards in your hand you dont want to use.

Warstorm Surge Any creature coming in under your control deals damage to your opponent.

Relentless Assault Again an extra attack phase for relatively cheap.

Savage Beating 5 mana to give your creatures double strike or have an extra combat phase OR 7 mana to do both effectively making your giants do quadruple the amount of damage. This card is a late game winner.

Seize the Day Another card to give you an extra combat phase.

Waves of Aggression Extra combat phase that you can play again from the graveyard with the extra cost of discarding a land.

World at War Extra combat phase that you can use again next turn without paying its mana cost.

Berserkers' Onslaught Gives your giants double strike.

Rage Reflection Gives double strike.

Fireshrieker Equipment that gives a creature double strike.

Tribal cards are good if you want to go this route as well.

Feudkiller's Verdict Gain 10 life and get a 5/5 giant token if you have more life than your opponent.

Crush Underfoot A good way of having your big giants do more damage.

Giant's Ire Deals damage and as long as you have a giant out you draw a card.

Cards I would take out.

Godo, Bandit Warlord While it is a good card, youre not getting its benefit. If you attack and use his ability you cant untap anything because you have no samurai, and Stonehewer Giant takes care of getting equipment.

Magus of the Wheel You should be able to use anything in your hand so discarding your hand isnt all that great.

Oreskos Explorer With the amount of ramp you already have I cant see you being able to use this much.

Apostle's Blessing Gods Willing Shelter You dont need all the protection and replacing it with damage amplifiers will help win.

Raging_Squiggle on Tainted Sigil in a 2HG ...

3 years ago

If each opponent lost 5 life at the same time, i.e. Pharagax Giant's tribute was not paid, they would each lose 5 life, then that would immediately be calculated into the shared life total. So the total life lost would be 10.

Also, for nit pickers out there, myself being one, I know loss of life does not equal damage. All my examples are damage resolutions, which result in loss of life. Hence my usage of "loss of life" in examples.

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