Oreskos Swiftclaw

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oreskos Swiftclaw

Creature — Cat Warrior

TriusMalarky on What advice would you give …

3 years ago
  • Know the cards in your meta. I have won multiple matches by holding one mana up(regardless of color) and having 3+ lands in hand. Granted, these were against 12-yr-olds that I had a reputation with... but still, understand what can be done.

  • Attack! Hecking attack. The games I won by holding open mana to cast a land were also lands I won because it convinced the opp not to attack. I had a super inferior board state, and would have died immediately had they attacked. Also, that 1-2 damage can be SO important.

  • Judge your opponent early on. If they have a creature that could trade with yours, don't auto hold back -- think of what that creature is there for and if they'd be willing to throw it in front of yours. Additionally, how important is your creature? If you're going to be playing a big thing later that turn or next turn, go ahead and risk a trade in order to clear out the board.

  • Play things early! It might be something specific to the group of players I've been around, but too many people skip turns 1-3 in favor of bigger plays. I've watched players(with mana dorks in hand) play nothing for three turns while I flooded the board with peezy.

  • Ignore artifacts. Unless you know what you're doing, artifacts(in 60 card formats) suck. It is so much easier to run Kraul Harpooner or Oreskos Swiftclaw than Field Creeper.

  • 90% of the time, equipment and auras SUCK. They are absolute garbage.

TBH, I play with a lot of people who really don't know what they're doing. I can easily be in the top half of my LGS with a $15 deck when I'm not brewing something stupid.

9-lives on

3 years ago

WOW! I didn't know that the rules for companions were just sitting there invulnerable giving their abilities throughout the game without being killed or sent to the graveyard or exiled! Very nice!

What else would you recommend for a 'ready for anything' deck in Selesnya? Am I missing any instants, sorceries, or enchantments, or artifacts?

To be prepared, I have 1x Watchers of the Dead, 1x Prowling Serpopard, 4x Angelic Gift, and 1x Sundering Growth for, respectively, graveyard heavy, counter heavy, and flying decks and direct damage, and enchantments and artifacts. I would love to be able to draw these cards when I need them... something like a green/white Grim Tutor! They should have released tutors for every color since that gives black a HUGE advantage! Is there any drawing power better than Huatli, Radiant Champion, since even she depends on creatures entering the battlefield for card draw. If I had a ton of 1 drops and 2 drops, I would agree to it, but most of my deck isn't that cheap in mana cost.

Do you think I need mana ramp? Initiate's Companion is overall a great card, it's like an Oreskos Swiftclaw or Prowling Caracalbut with an added ability and same mana cost.

nayrash5 on Cat Plains

5 years ago

You need more mountains to get the most out of Wild Nacatl, having just 1 means you'll rarely ever see it in game, and using Evolving Wilds to grab it seems really wasteful. I would cut the Nacatls and the Mountains for more consistent mana. You have way too many lands in general, in a 60 card deck you really don't need more than 24 unless you're playing that really requires a lot of lands, like a ramp deck. Savannah Lions is worth being a 4 of, it's a really strong creature for one mana. Jazal Goldmane is a good 1 off to pump the entire team into a big push. Jungle Lion is Savannah Lions but in green, which is good for the aggressive game plan you're using. I'm not really a fan of Jareth or Phantom Nishoba since you'll likely either win or be close to it by the time you get to 6-7 mana, they can be cut for cards of lower mana costs that help you attack with more cheap cards, like Oreskos Swiftclaw This is a pretty solid list for a first couple attempts, better than any of my early lists.

tinybarely on Pauper shields

6 years ago

This is a cool and interesting tempo deck. I am unsure that you will run into enough artifact and enchantments to have to maindeck Naturalize and Safewright Quest seems a little slow with 4 Commune with the Gods already maindecked.

I think the major opportunity is that this is a deck that looks to win with creatures attacking, and only has 13 to attack with. This might be a fun deck to try things like: Hopeful EidolonYoung WolfOreskos Swiftclaw

Basically just creatures that add value/damage for attacking

mrfab13 on BW Aggro warriors

6 years ago

id recommend build all decks to 60 cards, also id say try not to run so many 1 ofs, if this was made from cards you had lying around its fine but if your trying to give it maximum potential and consistency run 4x if you can. when cutting cards get rid of the cards that dont help the strat of the deck. id be looking at Oreskos Swiftclaw and Dromoka Warrior. they are worriors and 3/1 for 2 is on par but if you could get you hands on another 3x Brutal Hordechief that would make the deck stronger and more consistant


br agro

Standard* mrfab13

14 VIEWS


this is a deck i made using random cards i have (casual play with mates) Zulaport Cutthroat is the main thing of the deck and i only have 2 so to shell this problem i put it in a agro deck with lots of low drop creatures and draw power, the only card that doesnt follow the nature of the deck is Glorybringer the reason he is in there is as a secondary win condition if playing small things and going wide isnt working. with your Oreskos Swiftclaw and Dromoka Warrior i feel they are more of just a space filler that could be better used card slots.

more on the theme of the deck Battle Mastery is a fantastic card but it realise being put on a scary creature to make it even more scary the biggest creature you have is a 4/4 that dies to Fatal Push

and im assuming that you are using the best removal cards that you could get your hands on because Reave Soul is actually a bad card i can see it with some use if you had a card that reduced power like Meishin, the Mind Cage but you have nothing of the likes.

one last thing is that you might want to consider adding some form of "draw power" pretty much any card that reads "draw a card" is good for you deck or "draw 2" or "whenever x happens draw a card" is best.

hope my rambling didnt bore you, if you have any questions feel free at ask :)

YAY!

Hardhitta7 on

7 years ago

Okay I came up with a few suggestions that may or may not help. So feel free to ignore them. White and Green is not my expertise.

Ajani's Sunstriker, Blade of the Sixth Pride or Oreskos Swiftclaw could help you hit big early, Leonin Skyhunter is a flying cat, Mirri, Cat Warrior is awesome, Vanguard of Brimaz.

He might be higher on the curve than any of your others but Jazal Goldmane is one of my favorite cards. He kicks ass!

Okay my brain has reached its data limit, good day!

TheDuggernaught on Resistance Is Futile

7 years ago

It is a nice combo (Sphinx of Magosi and Righteous Authority). It is also extremely fragile as it costs a total of 11 mana and can be killed by something as simple as a 1 mana spell -- setting you back 10 mana. Most enchantments that buff your creatures are pretty meh for that same reason. For one card from your opponent, they can kill 2 cards and set you back a lot of mana investment. I have no doubt that combo could work in more of a tap out control/midrange style build. But I won't help you much in a tempo style.

As far as how to split creatures and non creatures, I would say it depends on your play style. You can certainly make a fairly spell heavy or creature heavy build work. But for what I am assuming is your budget, it would be better go to play around 20 creatures. Some of the tempo spells can run on the expensive side. I did a quick search through gatherer and came up with a list of creatures for you peruse. I did not look at prices for these cards, but I tried to exclude ones that I knew for sure would be expensive.

Aerial Responder, Spellstutter Sprite, Augury Adept, Sage of Epityr, Isamaru, Hound of Konda, Pride of the Clouds, Looter il-Kor, Mindshrieker, Lyev Skyknight, Court Hussar, Accorder Paladin, Master of Diversion, Fiendslayer Paladin, Daxos of Meletis, Soldier of the Pantheon, Azorius Herald, Arctic Aven, Quickling, Boros Elite, Stormfront Pegasus, Oreskos Swiftclaw, Surrakar Spellblade, Topan Freeblade, Jeskai Sage, Knight of the White Orchid, Mardu Woe-Reaper, Mentor of the Meek, Mirran Crusader, Mirror Entity, Reflector Mage, Silverblade Paladin, Squadron Hawk, Aven Riftwatcher, Banisher Priest, Fiend Hunter, Signal Pest, Azorius Arrester, Dungeon Geists.

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