Oreskos Swiftclaw

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Journey into Nyx (JOU) Common

Combos Browse all

Oreskos Swiftclaw

Creature — Cat Warrior

Price & Acquistion Set Price Alerts

M15

JOU

Ebay

Oreskos Swiftclaw Discussion

mrfab13 on BW Aggro warriors

4 months ago

id recommend build all decks to 60 cards, also id say try not to run so many 1 ofs, if this was made from cards you had lying around its fine but if your trying to give it maximum potential and consistency run 4x if you can. when cutting cards get rid of the cards that dont help the strat of the deck. id be looking at Oreskos Swiftclaw and Dromoka Warrior. they are worriors and 3/1 for 2 is on par but if you could get you hands on another 3x Brutal Hordechief that would make the deck stronger and more consistant


br agro

Standard* mrfab13

14 VIEWS


this is a deck i made using random cards i have (casual play with mates) Zulaport Cutthroat is the main thing of the deck and i only have 2 so to shell this problem i put it in a agro deck with lots of low drop creatures and draw power, the only card that doesnt follow the nature of the deck is Glorybringer the reason he is in there is as a secondary win condition if playing small things and going wide isnt working. with your Oreskos Swiftclaw and Dromoka Warrior i feel they are more of just a space filler that could be better used card slots.

more on the theme of the deck Battle Mastery is a fantastic card but it realise being put on a scary creature to make it even more scary the biggest creature you have is a 4/4 that dies to Fatal Push

and im assuming that you are using the best removal cards that you could get your hands on because Reave Soul is actually a bad card i can see it with some use if you had a card that reduced power like Meishin, the Mind Cage but you have nothing of the likes.

one last thing is that you might want to consider adding some form of "draw power" pretty much any card that reads "draw a card" is good for you deck or "draw 2" or "whenever x happens draw a card" is best.

hope my rambling didnt bore you, if you have any questions feel free at ask :)

YAY!

hardhitta71194 on

10 months ago

Okay I came up with a few suggestions that may or may not help. So feel free to ignore them. White and Green is not my expertise.

Ajani's Sunstriker, Blade of the Sixth Pride or Oreskos Swiftclaw could help you hit big early, Leonin Skyhunter is a flying cat, Mirri, Cat Warrior is awesome, Vanguard of Brimaz.

He might be higher on the curve than any of your others but Jazal Goldmane is one of my favorite cards. He kicks ass!

Okay my brain has reached its data limit, good day!

TheDuggernaught on Resistance Is Futile

1 year ago

It is a nice combo (Sphinx of Magosi and Righteous Authority). It is also extremely fragile as it costs a total of 11 mana and can be killed by something as simple as a 1 mana spell -- setting you back 10 mana. Most enchantments that buff your creatures are pretty meh for that same reason. For one card from your opponent, they can kill 2 cards and set you back a lot of mana investment. I have no doubt that combo could work in more of a tap out control/midrange style build. But I won't help you much in a tempo style.

As far as how to split creatures and non creatures, I would say it depends on your play style. You can certainly make a fairly spell heavy or creature heavy build work. But for what I am assuming is your budget, it would be better go to play around 20 creatures. Some of the tempo spells can run on the expensive side. I did a quick search through gatherer and came up with a list of creatures for you peruse. I did not look at prices for these cards, but I tried to exclude ones that I knew for sure would be expensive.

Aerial Responder, Spellstutter Sprite, Augury Adept, Sage of Epityr, Isamaru, Hound of Konda, Pride of the Clouds, Looter il-Kor, Mindshrieker, Lyev Skyknight, Court Hussar, Accorder Paladin, Master of Diversion, Fiendslayer Paladin, Daxos of Meletis, Soldier of the Pantheon, Azorius Herald, Arctic Aven, Quickling, Boros Elite, Stormfront Pegasus, Oreskos Swiftclaw, Surrakar Spellblade, Topan Freeblade, Jeskai Sage, Knight of the White Orchid, Mardu Woe-Reaper, Mentor of the Meek, Mirran Crusader, Mirror Entity, Reflector Mage, Silverblade Paladin, Squadron Hawk, Aven Riftwatcher, Banisher Priest, Fiend Hunter, Signal Pest, Azorius Arrester, Dungeon Geists.

c0dy821 on Red White Sacrifice Kinda

1 year ago

Alright, alright, we are gonna need to grease our arms for this one. As of right now your deck seems to have an issue with its goal - a conflict of interests. You have plenty of cards that produce tokens, which is fine, but you also are running Massive Raid and Dogpile. Which would be fine, but you are running Collateral Damage which reduces the effectiveness of those cards. So my first word of advice would be to remove Dogpile - Might as well replace it with the ultimately better relative: Lightning Bolt.

Now that we got that conflict on the back burner, let's look at what we got: A token deck that ramps creatures to play cards that care about the creature count. So let's look at where this strategy begins, what cards care about the creature count?

Dogpile: Turn 4 Minimum.Massive Raid: Turn 3 Minimum.Burn at the Stake: Turn 5 Minimum. Sorcery Speed. Three times the damage.

Alright the culprit in this situation is Burn at the Stake while it is arguably better, casting it is quite difficult with the triple red. I think you should increase the Dogpile count, and reduce the Massive Raid count. I'd consider ridding yourself of Burn at the Stake altogether.

Now the creatures and cards that enable this strategy, are frankly terrible. Both Blade of the Sixth Pride and Oreskos Swiftclaw are horrible, and they do nothing to help further the strategy. Replace them with Lingering Souls, Increasing Devotion, Hangarback Walker, Secure the Wastes, and Mentor of the Meek. All of the cards listed are better than the two I have a problem with, however I'd also recommend getting rid of Healer of the Pride or Thraben Doomsayer. Lifegain just further prevents an inevitable death, so including it will just prolong the time it takes you to lose. And Thraben is just slow.

Since you are in white you could run some of white's strongest removal spells: Path to Exile or Swords to Plowshares.

As for the land base, if you do decide to run Lingering Souls I recommend you run some kind of black to make use of the flashback.

TheAmazingSalsa on First plains/forest

1 year ago

Ok, it's your first deck and I respect that, and please do not take it as me being a douchebag, I really just want to help you out!


You said in your description that you wanted life gain, but your deck is heavily centered around heavy hitters and not much about lifelink. I would say that you're better off with aggro rather than lifegain, but I'll give you some suggestions:

LANDS

Drop the 2 Opulent Palace, get 3 more Blossoming Sands, and you're running way too many lands, I suggest you drop 9, so your deck has 60 cards exactly, more than that will just throw you off your game.

CREATURES

Nothing that has constellation will do much for you, because you simply don't run enough Enchantments, so I'd cut Eidolon of Blossoms, Humbler of Mortals and Harvestguard Alseids, they'll just be dead cards most of the time.

You should choose 2 heavy hitters for your deck, I'd say keep the Woodborn Behemoths and drop Wardscale Dragon, Ulvenwald Mystics  Flip and Duskdale Wurm.

Also, there are cards that just don't do enough, or cards that can be replaced with much better and cheap (as in, less than 50 cents at your local game store) cards that will make your deck be more efficient, those cards are: Dragon Bell Monk, Highland Game, Kitesail Scout, Oreskos Sun Guide, Oreskos Swiftclaw, Satyr Grovedancer, Soulmender and Trained Caracal.

This will leave you with 14 cards that you can fill with:

4x Sunblade Elf

4x Ajani's Sunstriker

3 more Sedge Scorpion

3x Ajani's Pridemate

INSTANTS

there are some instants that are just underwhelming, they seem good but they won't do much and they can be switched for much better cards that fit your playstyle. I would drop Hold at Bay, Pressure Point, Savage Surge and Strip Bare.

I prefer Giant Growth over Titanic Growth, you should run a playset of one of the cards, but that's really up to you!

this will open up 5 spots, my suggestion is:

1 more Shape the Sands

4x Giant Growth or Titanic Growth

SORCERIES

Lose Incremental Growth, it's just too expensive to be useful in a deck that's not centered around counters, Phytoburst is weaker than Titanic Growth and similar cards, so I wouldn't keep it. As for Commune with the Gods and Alive / Well, they feel useless in this strategy.

Seek the Horizon is worse than Explosive Vegetation, but, again, that's up to you.

This will open up 4 spots, here are the suggestions:

2 more Lay of the Land

3 more Explosive Vegetation

ENCHANTMENTS

I'm going to be blunt, they're all terrible. I'm sorry to be a dick like this, but not one of those enchantments will do much for you, except for Bound in Silence, but Pacifism is essentially better.

My suggestion is, drop all of those enchantments and get 4 Pacifisms.


I'm sorry this became a huge text, and I'm terribly sorry if I came off to strong, I only mean to help! Much love!