Creature — Spirit
Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Azorius Herald Discussion
3 years ago
Nice deck with an efficient mana curve, some suggestions -
A minimum of 4 basic land, otherwise you could be hit by Path to Exile or Ghost Quarter and not even get a land out of it.
Stony Silence or Disenchant to replace 2x Kataki, War's Wage as Ceremonious Rejection can counter artifacts or eldrazi straight removal or difficult to remove hate are better even if Kataki is a spirit.
Run 4x Essence Flux it works far too well in your deck to only be a 2 of.
3 years ago
If you're thinking of Spirits, check this out:
For your deck as-is right now, I'd suggest the following:
- 4 Drogskol Captain and 4 Spell Queller seem like must-haves. The 2 Sky Spirits aren't really doing anything.
- Mausoleum Wanderer and Rattlechains are 2 reasons to play Spirits in Modern. Mausoleum Wanderer is particularly brutal because of how much damage Spectral Procession does when it gives Mausoleum Wanderer +3/+3.
- Consider Figure of Destiny to fill out the rest of your 1-drop slots. You can level it at instant speed into a 2/2 spirit for . It gives you a mana dump at the end of each of your opponent's turns.
- Spell Pierce is okay, but not 4-copies-good. Against Zoo variants, Rock decks, Collected Company, etc. this can be a dead card a lot of the time. I'd actually suggest moving them to the sideboard and then playing a plethora of hard counters that are lower mana cost. Spell Snare, Negate, Dispel, and Stubborn Denial are all going to be far more useful because they scale late into the game and don't leave your opponent the option of paying mana.
- Remand is another card I'd suggest. In combination with Vapor Snag and your removal, you can just tempo people out of the game.
- To find room for these extra cards, cut Invocation of Saint Traft and Mirror Mockery. They're just begging to get you 2-for-1'd. More importantly, they're cast at sorcery speed. You won't ever need to tap out until your opponent's end step because you have Rattlechains and Spell Queller.
For your sideboard, I'd suggest something like:
3 years ago
3 years ago
I like the idea of a UW Spirit Deck weenie aggro with creature control. Playing on tribal synergy in a tribe ripe with weird little control elements on weenies.
Aggressive/Tribal Synergy Creatures:
- Anafenza, Kin-Tree Spirit
- Drogskol Captain
- Figure of Destiny
- Azorius Herald
- Mausoleum Wanderer
- Mausoleum Wanderer (again)
- Nebelgast Herald
- Spirit of the Labyrinth
- Kataki, War's Wage
- Eidolon of Rhetoric
As budget grows could upgrade to:
Spell sweet flexibility:
3 years ago
Azorius Charm and Detention Sphere feel like they're stronger in the mainboard of a control deck than an aggro deck since you'd probably be better off just Unsummoning creatures till you can whittle your opponent down in the latter. Isperia, Supreme Judge and Sphinx of Magosi also reminds me of control since you have to survive a long time to cast them. They'll definitely be weaker win conditions than something like AEtherling or Elspeth, Knight-Errant, but in a casual enough meta, I think they're acceptable as budget alternatives. Azorius Herald reminds me of an Azorius format known as Restoration midrange since it uses Restoration Angel to blink creatures with strong ETB abilities like Wall of Omens, Blade Splicer, Vendilion Clique, and Snapcaster Mage. However, those decks and many other control lists tend to get more expensive and are more difficult to play. Azorius aggro isn't always cheaper, but since it seems that's the path you want to take anyway, some options are Geist of Saint Traft, Delver of Secrets Flip, Steel of the Godhead, Pride of the Clouds, Lyev Skyknight, and Esper Stormblade. Evasion is just generally powerful in an aggro list so Judge's Familiar and Azorius First-Wing could fit right in. You want to supplement those creatures with removal that does a lot for a little like Remand and Declaration in Stone. It doesn't matter if there are drawbacks later because you've hopefully won by then. Regardless of the format you choose, Search Warrant and Righteous Authority aren't cards I'd run since they don't do enough for their cost. The lists I've seen for Azorius midrange and aggro seem to run almost equal parts creature and noncreature spells, but it could change depending upon card synergy. Pure control lists run almost exclusively noncreature control spells with the only creatures/planeswalkers being the win conditions. Control and midrange lists will also have more lands since the stuff costs a little more and they can afford to run several copies of Celestial Colonnade. I recognize that a lot of this is very budget-unfriendly, but there are certainly replacements that can be made for most anything.
3 years ago
It is a nice combo (Sphinx of Magosi and Righteous Authority). It is also extremely fragile as it costs a total of 11 mana and can be killed by something as simple as a 1 mana spell -- setting you back 10 mana. Most enchantments that buff your creatures are pretty meh for that same reason. For one card from your opponent, they can kill 2 cards and set you back a lot of mana investment. I have no doubt that combo could work in more of a tap out control/midrange style build. But I won't help you much in a tempo style.
As far as how to split creatures and non creatures, I would say it depends on your play style. You can certainly make a fairly spell heavy or creature heavy build work. But for what I am assuming is your budget, it would be better go to play around 20 creatures. Some of the tempo spells can run on the expensive side. I did a quick search through gatherer and came up with a list of creatures for you peruse. I did not look at prices for these cards, but I tried to exclude ones that I knew for sure would be expensive.
Aerial Responder, Spellstutter Sprite, Augury Adept, Sage of Epityr, Isamaru, Hound of Konda, Pride of the Clouds, Looter il-Kor, Mindshrieker, Lyev Skyknight, Court Hussar, Accorder Paladin, Master of Diversion, Fiendslayer Paladin, Daxos of Meletis, Soldier of the Pantheon, Azorius Herald, Arctic Aven, Quickling, Boros Elite, Stormfront Pegasus, Oreskos Swiftclaw, Surrakar Spellblade, Topan Freeblade, Jeskai Sage, Knight of the White Orchid, Mardu Woe-Reaper, Mentor of the Meek, Mirran Crusader, Mirror Entity, Reflector Mage, Silverblade Paladin, Squadron Hawk, Aven Riftwatcher, Banisher Priest, Fiend Hunter, Signal Pest, Azorius Arrester, Dungeon Geists.
3 years ago
Not to mention Azorius Herald being a boon and an annoying attacker.
4 years ago
I think you have a good point about Windborn Muse. Honestly, I had couple of copies of her only because I saw another brewer had a lot of success with her and because she fitted the curve really well. If anything Azorius Herald may be a better choice against aggro decks. I am taking her out and going back to the full 4xSpell Queller.
Regarding Cryptic Command I would include the card if the mana base could support it but as it is I think Ojutai's Command is the better choice(and with a Mausoleum Wanderer it can imitate Cryptic Command. Also, Eiganjo Castle has been excellent from my experience.