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Creatures of the type of your choice get +X/+X until end of turn.
Tribal Unity Discussion
6 months ago
Sweet idea! The squirrel theme is amazing. +1
A suggestion for making your squirrels big in a jam, Mirror Entity . Other ideas: Beastmaster Ascension , Tribal Unity , Triumph of the Hordes , classic Overrun , maybe Kamahl, Fist of Krosa ? Other pumps if interested: Craterhoof Behemoth , Pathbreaker Ibex , Decimator of the Provinces , Siege Behemoth , Day of the Dragons could be super interesting as well. I would say stuff like Overrun and Dragons are probably the weakest here strictly going by the triple of one color needed to cast in a three color deck.
You could even run something like Nemesis Mask to try and swing through for damage as well.
6 months ago
Homeward Path is a good include for Karona, in order to keep anyone hostile (especially another tribal player) from attacking you. Also, since you're running Changelings, Taurean Mauler and Chameleon Colossus are good. Kindred Discovery , Kindred Dominance , Obelisk of Urd , Cover of Darkness , Tribal Unity , and Harsh Mercy are all good for this style of tribal deck, as well.
7 months ago
Oh, also if you go more into Saprolings with the goal of going super wide, Coat of Arms and Tribal Unity are excellent finishers. Metallic Mimic , Obelisk of Urd , Radiant Destiny , and Shared Triumph could all be good.
7 months ago
What this deck really needs is a center of gravity.
As is mentioned above, you're running Nullhide Ferox and Nikya, but you've got a ton of instants and sorceries. If you wanted to build a creature-centric build, then you should focus on that, including cards like Guardian Project , Regal Force , Soul of the Harvest , Lifecrafter's Bestiary , and Beast Whisperer .
If you want to go the GR token route, focus on your Instants and Sorceries. Flesh out those producers, and include cards like Pyromancer's Goggles , Primal Amulet Flip, Reverberate , Increasing Vengeance , Fork , Doublecast , Dual Casting , and Howl of the Horde .
There are a lot of Goblins and a lot of Elves. If you want to go tribal, there are a ton of both Elf and Goblin lords to draw on, as well as tribal boons like Vanquisher's Banner , Shared Animosity , Tribal Unity , Kindred Summons , etc.
Finally, you're running Wilderness Reclamation , Electrodominance and Rhada as your Commander. If you want to build with huge Instants, throw in Wort, the Raidmother and Rosheen Meanderer and fill the deck with cards like Chord of Calling , Commune with Lava , Comet Storm , Fall of the Titans , Squall Line , and Strength of the Tajuru .
8 months ago
Hey, I appreciate the inputs!
I agree with Staff of Domination as it is used in quite a few combo decks, but it's a fairly expensive buy so I imagine it'll be a while before this deck sees any of them.
Krosan Grip is a good call, I'll likely sideboard them to swap out in case Split Second becomes required, but I think I'll leave Naturalize in for now since even 1 less mana allows for it to be more viable early-game before most of my key elves are in play
4x Wellwisher is almost certainly overkill, almost by design with all of the 'elf count' cards I use. Currently my chief defense early-on is just to eat all attack damage to save/protect elves until the deck can really explode. Generally, this only occurs for 1-2 turns, but ensuring I have at least one of these guys out has been a real crutch. I agree though that after a certain point it becomes almost moot. Still, should I need extra cards to drop, 1 or 2 of these could probably stand to go depending on what I get to replace them.
I've been looking at making some changes to this deck, so you've definitely given me some thinking points. It looks like I'm reaching a point where the only way to improve on the deck is to start dropping significant cash on it, and while that's not completely restrictive to me, it definitely will definitely add quite a bit of time onto how long it'll take to acquire everything. (A general browse indicates I'll likely even need to shop multiple sites on some of the pricier/higher demand ones; most sites only have 1-2 copies in stock without getting into the realm of foils and such on things like Staff of Domination and Concordant Crossroads.)
8 months ago
Hi, i am returning the favor of commenting each others deck.
Have you considered combo Nettle Sentinel with Heritage Druid ? if you got 2 sentinels in battle field and at least one heritage druid, whenever you play 1 elf you can untap sentinels and tap em and that one more elf to 3 mana.
9 months ago
Also, what is Eidolon of Blossoms doing in here? Also, Taurean Mauler and Chameleon Colossus are two of the best "werewolves," and you'll get some splash benefits for Fang of the Pack from some of your cards. You could use a couple of overrun effects in addition to Tribal Unity like Triumph of the Hordes and Craterhoof Behemoth , since it's the best way to close out the game with a creature deck.
9 months ago
I think the biggest thing that would improve this deck is getting some tutors for Immerwolf . Chord of Calling is the most important, since it's instant-speed, allowing you to flip your werewolves. Woodland Bellower , Green Sun's Zenith , Birthing Pod , Eldrich Evolution, Fauna Shaman , and Natural Order are all good, too. Secondly, I would put in some generic tribal stuff. Adaptive Automaton , Door of Destinies , Herald's Horn , Kindred Summons , Metallic Mimic , Obelisk of Urd , Vanquisher's Banner , Urza's Incubator , Coat of Arms , Descendants' Path , Grave Sifter , Path of Ancestry , Shared Animosity , Steely Resolve , and Tribal Unity are all cards you should consider.
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