Tribal Unity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tribal Unity

Instant

Creatures of the type of your choice get +X/+X until end of turn.

UncleLucky on Phylath’s Garden Of Deadly Wonders

1 year ago

Cool idea. I personally would build this more into Plant tribal than land shenanigans, but there are a few cards that I think would work really well in your build, too:

  • Creeperhulk can pick up +1/+1 counters from your general and buff up your plant tokens to have another go-wide pump.
  • Arachnoform, Amorphous Axe, and/or Runed Stalactite can let you put counters on any of your creatures with your general. Same with Maskwood Nexus, but that option is a little slower.
  • Mana Echoes can be some nuts ramp when you're making lots of plants simultaneously.
  • Coat of Arms and Obelisk of Urd can give some great static pumps.
  • Tribal Unity can give a surprise knockout with your existing ramp and go-wide strats. It also pumps creatures your opponents' control and can be a cheeky dogpile play when there's a dedicated tribal or token strat at the table.

Apollo_Paladin on Budget-ish legacy elves

1 year ago

Overall, I like it! Few observations:

My personal experience with Elf builds (particularly in Legacy format) is that nowadays there a SO many decent elves to choose from that no "one build" really has it all, and a deck's viability tends to depend a lot on the playgroup it's being used with.

Anymore, the "infinite combo" approach with Staff of Domination takes FAR too long to set up in my opinion (plus, artifact destruction isn't nearly as 'niche' as it used to be), and you can easily (and more quickly) win the game without it. (I actually removed the one Staff of Domination I own from my elf deck as it kept winning before it could really get moving). I can see it still being viable in, say, Commander format -- but nowadays there are SO many ways to deal with an artifact threat, that I don't feel it's anywhere NEAR as strong as it used to be (let's remember after all, 20 or so damage is all you're really looking to achieve in a lot of games). Bottom line, you're eating up 8 card slots in order to pull off an infinite combo, so unless that's your ONLY win condition (which here, it is not) I personally find it to be a waste.

So you don't think I'm just being negative, one possible thing to add which might help with this would be to swap your 4x Snakeskin Veil for 4x Tamiyo's Safekeeping. True it doesn't add a counter, but Tamiyo's Indestructible effect will: A) Protect a creature from a Boardwipe effect (which mere Hexproof won't do), and also B) Can be used to target ANY permanent, not just a creature (so, perhaps saving your Staff of Domination or Umbral Mantle from some artifact hate). This would help ensure that you are in fact getting that combo off when you happen to have the cards (no tutoring effects either makes pulling it off especially difficult game after game).

Another thing I see right off the bat is how many "tap for mana" elves you have. I don't see Umbral Mantle being valuable here except for your 'infinite combo staff maneuver'. Me personally, I favor things like Vitalize, because it'll hit everything you've got rather than just one creature, and I would also add in some form of Card Draw -- because all the mana in the world won't help you with an empty hand if your opponent has board control.

Again, if the infinite Staff combo is REALLY something you're sold on, then yeah maybe keep the Umbral Mantle, but it's such an old combo now that I find it far too easy for opponents to disrupt in one way or another. I also don't see any X-cost stuff in here (except for the Gelatinous Genesis copies, which I'd drop for something better honestly) -- X-cost stuff is really what makes the Infinite Staff combo shine in my opinion. If you're going that route you'd want Helix Pinnacle (for a next-turn win with Infinite Mana), Tribal Unity (should you want to do a big Elf Attack with all that mana, Stream of Life (if you're doing a teams game and want to heal your teammate) -- stuff like that, to really put down a power play when you finally hit infinite mana. In any case, if you end up wanting to stick with the Staff, put some more X-cost stuff in so that "infinite mana" is more than just a novelty and can essentially end the game for you.

I appreciate the vote of confidence in my elf builds, so I'll assume you've already seen my Legacy Elf build -- but here's a link again in case you want to review some more options. It's basically a deck that COULD have gone infinite mana, but didn't because it genuinely doesn't need it to win. The Card Draw just gets nuts, and I've regularly had turns where I'm playing out 4 or 5 Elves.

See my Elf Build: Tae'rin Terror (Elf Zerg) for more thoughts/suggestions along this line.

You've clearly got some seriously solid cards going on here now though, so any critique anyone can offer isn't really going to be along the lines of "This is just outright bad" and more of "This is slightly more efficient and reliable". I wish you luck, and +1 on your build!

Thebestnoob on Chatterfang, Tiny General

2 years ago

I Think that if this is mostly a mono green deck then you should replace Chatter of the Squirrel with Sylvan Anthem and replace Arcane Signet with Tribal Unity .This is all just advise btw you don't have to do this.

Apollo_Paladin on Gaea's Wish, Elvish Wave

3 years ago

If you look at my deck (which, consequently, also once ran Coat of Arms way back when), I overcome its loss by including things like Alpha Status , Tribal Unity , and the activation on Ezuri, Renegade Leader as offense.

The thing is, Coat of Arms is from another era. That shouldn't suggest that it's outdated or useless, but in reality anymore you really only need enough damage to finish off your opponent. The idea of "ooo I have 11x of these 13/13 elves in play" is neat and all, but unless they've all got Trample then even that isn't as good as it once was.

That's why I prefer Sylvan Messenger (hey, he's also got innate Trample, so there's that too) and Vanquisher Banner - the test of time has shown that almighty Card Draw for consistency/speed will FAR outweigh any generic +X/+X global bonus nearly every time. If it were me I would leave those Glimpse of Nature in. Those are only missing from my build because I've stopped spending money on the hobby until reality cools off a bit.

Slate of Ancestry you can make your own call on, but regardless of what you do I'd highly recommend at least playtesting it (even with stand-in cards first) a few times with 4x Sylvan Messenger and at least 3 banners. I think between that and Glimpse you've got real potential to be able to just dump it altogether, but without a playtest of my own I'm venturing into speculation territory. What win condition you decide to bring to the table is up to you, but it's safe to say that you can EASILY find one other than Coat of Arms.

Again, good luck! Glad it's at least giving you some things to mull over.

Mythrilia on Gaea's Wish, Elvish Wave

3 years ago

Hey Apollo_Paladin

Thanks for the suggestions! I've actually been meaning to get back to you on this and pick your brain a little more, but never managed to make the time for it. The release of TimeSpiral Remastered (and therefore replacing Bojuka Bog and Reclamation Sage with the old card look) however gave me the required kick in the pants that I needed.

I'm not sure on Tribal Unity - I'd probably add in more Warcallers at that point.

Helix Pinnacle in the deck beforehand, but giving my opponent even one turn to counter left me with a sour taste in my mouth. Sands of Delirium might be a better fit (and has been added to the maybeboard).

Vanquisher's Banner is a big potential. It could replace either Coat of Arms or Slate of Ancestry , but there are tradeoffs on both sides.

Sylvan Messenger - card draw! That's really the biggest issue this deck has had is it can burn itself out in situations and be left with an empty hand. any other suggestions for card draw (hence Weird Harvest in the maybeboard) would be appreciated.

dingusdingo on Pattern Recognition #170 - Kobolds

3 years ago

Altar of the Brood + Cloudstone Curio + Crimson Kobolds + Crimson Kobolds for a combo kill with just 4 cards and mana.

Does incredible work with Mana Echoes, pair with any X spell.

Does incredible work with Paradoxical Outcome, especially with storm cards or Aetherflux Reservoir

Free cantrips with Glimpse of Nature, fantastic with multiples. This was the basis of a legacy deck, here's a link https://www.mtggoldfish.com/deck/508428#paper It is a deprecated deck, but it is probably 1 or 2 printings from a spicy return, and should be looked at in any serious discussion of kobolds

Also see Beast Whisperer, Primordial Sage, and Soul of the Harvest.

Huge ramp with Gaea's Cradle

Wombo combo with Essence of the Wild for beatdowns

Can even go for casual beatdowns with Tribal Unity or Coat of Arms or Beastmaster Ascension.

Just because you can't think outside the box doesn't mean they are terrible cards. It took me five minutes to find these combos and this deck, probably less time than it took to write your article.

Kher Keep is not a bad card. Instant speed token creation has lots of uses, especially blocking in EDH. Being on a land means it is extremely hard to interact with. Off the top if my head, it can be useful for creatures in a Polymorph style deck, or any deck that doesn't want to slot creature cards in the deck.

trocroi on G Elf Druid (110$)

3 years ago

what about something like Tribal Unity for "Elf" once you have a million lands?

Gbickel on Nissa, Who Hits You With Trees [Archived]

4 years ago

EldraziOfRavnica I am gonna to make that change for Savage Stomp, thank you for that suggestion. I had Hunt the Weak, so I just through it in. Most of the ways this deck make lands into creatures, they become elementals. But Tribal Unity has under preformed every time, so I'm going to which it out.

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