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Creature — Human Wizard
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
Ghitu Journeymage Discussion
4 months ago
+1 for amazing name. Maybe try +4 Shock , +4 Aven Wind Mage -2 Ghitu Journeymage -2 Goblin Electromancer (because not too many spells that benefit) -2 Naban, Dean of Iteration (because isn't utilized too much) and -2 Naru Meha, Master Wizard (because high cost and little benefit). Seems like a fun deck, have a great day!
6 months ago
I would suggest those thing :
- Pump the numer of Adeliz, the Cinder Wind to 4, or at least 3. This is a beast and destroy the opponent if it stick on the board one turn.
- Howling Golem is meh imo. It could be replaced by Ghitu Journeymage as another 3 drop and dealing 2 to the face.
- Could swap Watertrap Weaver for Exclusion Mage. They are similar but can have a huge difference depending on your local meta.
- Could swap Aven Wind Mage with Wee Dragonauts. Both wizard, both 3 drop, but one say "ez gg win" when you cast 4 instant a turn.
- Get some Maximize Velocity / Maximize Altitude ? Easy trigger for Adeliz and allow you to get in easily.
- More suggestion Negate / Quasiduplicate / Radical Idea ..
All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !
7 months ago
I've whipped out the calculator and here's some information you might find useful. While in your current configuration you are roughly 72% to have 3 lands by turn 3 on the draw you are only 53% to have 3 red sources. You also will only have an 80% chance to have black mana on turn 3 (around the same chance that out of the first three lands you draw in a game at least one will be black). In conclusion Goblin Chainwhirler and your black cards are roughly 20% less castable than any other 3 drop.
Obviously taking the above into consideration Mono is more consistent, far less infuriating to pilot and probably better overall. That said, it is also incredibly boring;). As I see it your choices are drop the black cards for maindeck Experimental Frenzy/The Flame of Keld and Lava Coil or run a couple cinder barrens and possibly cut a chainwhirler or two. In addition I'd suggest dropping Ghitu Journeymage and a Dismissive Pyromancer for 2 more Sword-Point Diplomacy and a 3rd Risk Factor. Pointing burn upstairs is how the deck wins and these are usually essential to reaching 20 on time.
7 months ago
as a guy who tried REALLY HARD to make Izzet wizards work in standard, it just doesn't stand up to the top decks. Golgari steamrolls right over it, control locks it down completely. Unfortunately the better cards for an Izzet deck right now are the drakes and Niv Mizzet, along with the more expensive card in the format. As a person who prefers a budget deck himself, I just didn't want to dish out cash for the cards needed for a functional build (note: functional, not winning).
All that being said, you already have Niv Mizzets so thats a good start. To be frank, this format is far friendlier to those who run counterspells in the main board and seek a mid-range game or tempo game over an aggro game unless you have 500 bucks to blow on cardboard. Here's an analysis of some of your cards listed:
Adeliz: absolutely fantastic card, I love it so much I moved the deck it fits in to modern format instead. However, 4 is too much as drawing two in a game before you've even got one out means you're down a card and turn to draw more gas to boost your wizards. Ultimately, 3 is far better since that chance becomes a little lower.
Naru Meha: It LOOKS like a card that fits but I assure you this is a budget control card instead. In fact, it's more of an EDH jankpiece than a playable standard card which is a damn shame considering how well it synergizes. However, at 4 mana with double blue cost, plus an average 2 mana needed to cast something for it to copy beforehand, you're not playing this thing before turn 6 at best. That's fine, ultimately except you've already got a six-cost in the form of Niv Mizzet which is a far stronger card. Now Naru IS an infinite combo enabler but the pieces needed are a little... inconsistent. As such I'd cut them entirely from the deck if your aim is to be fast and consistent.
Stormtamer: This is a really good card but it's situational. If your aim is to use it to counter a spell that could kill your game plan, then yeah awesome. It counters Settle the Wreckage, it counters Planeswalker abilities that target you, and it counters removal. As long as the spell or ability has a target that you own, you can counter it. However I personally find there are faster, more powerful wizards to play for your first match, and thus I usually put two in the sideboard.
Wee Dragonauts: Great booster card but it's not 4-of-great. 3 is good, and probably better in the long run so you don't draw too many.
There are a ton of budget options for faster wizards you could play right now. For example: Viashino Pyromancer, Ghitu Lavarunner, and Ghitu Journeymage. ETB effects can speed up the game really quickly, especially when you have a hand full of burn and some of these guys to play.
All in all, don't forget to have fun, and remember that no one's opinion on your cards is law; not even mine.
8 months ago
8 months ago
WhiteTiger66, I run a different version of a mono-Red Standard deck that mainboards 4x Goblin Chainwhirler. In your deck, which seems to count on damage amplification from Guttersnipe and Ghitu Journeymage, I don't think you realistically have space for mainboard Goblin Chainwhirler. However, I would recommend 4x Goblin Chainwhirler for sideboard. It absolutely wrecks token decks, which are a serious thing due to Saprolings, Vampires, and some Soldiers. Nothing like seeing your opponent's six tokens be destroyed all at once...
8 months ago
I would add 2 Banefire maaayyyybe Fight with Fire, but definitely some Lava Coil. Ghitu Lavarunner is a great beater here for when you need extra damage to push through, since he synergizes with your deck theme. It's a shame, I wish there was at least one more wizard in your list, since it would make a Wizard's Lightning mathematically viable in your deck. It's a serious burn spell, and a plus two trigger from FoK, and Guttersnipe adding an additional 4, is potentially game ending. There is one more burn wizard everyone seems to overlook, named Ghitu Journeymage, but he's not amazing. He is still maybe a 2-of in this list if you want to make that card viable.
9 months ago
Ghitu Journeymage would synergize well with your deck; it often gets overlooked, but it's one of my favourite cards in standard at the moment since it provides another reliable burn and body if your creature count is low, and your finding trouble burning opponents out. It's almost worth it to ditch Sovereign's Bite in exchange for that, I think.
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