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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Regress
Instant
Return target permanent to its owner's hand.
Poseidon31 on No one will finish a game with me...
3 years ago
You need more landdisruption. Surging AEther , Regress and Resounding Wave are some more.
Dictate of Kruphix for overdrawing. Magus of the Wheel for Fading away the lands in hand.
Delver of Secrets Flip for aggressiv attacking.
You dont need Cryptic Command . Mana Leak works perfectly without lands and is cheaper to do a lot more a turn.
If you constantly can bounce, then they cant play anything. Blood Moon and Trinisphere dont make anything. Play more disruption.
rasck on Tips for Mizzix ? 5th iteration
4 years ago
Great deck!
I would consider consider double your number of ramp artifacts from 5 -> 10, so your total amount is 11. Next I would look at the sorcery spells list and see if could find alternatives at instant speed.
I think you are on the low side on protection spells for mizzix. You can use counter spells, protective equipment/enchantments or bounce spells. I dislike protective equipment/enchantments because they don't give experience counters, and they typical get attached at sorcery speed. Counter spells can be good but I have come to love bounce spells the most. I can see you have a few like
Regress
. They are good because in the early game, they still give you an experience counter before Mizzix gets returned to your hand. With counter spells in multiplayer im often able to counter one thing, and then there are 2 other players i can't defend against. It is easier if just get Mizzix back to my hand. Bounce spells that also can draw or get back to your hand are nice, such as
Capsize
,
Blink of an Eye
,
Repulse
,
Mystic Confluence
.
You could consider mana spells
Mana Geyser
,
Inner Fire
(if you often can draw many cards),
Brass's Bounty
.
Mana Geyser
could even be considered a replacement for mizzix (if she get hated), it is not unlikely in a late multiplayer game to get +30 mana from it. Anyway, these "ramp" spells help you storm off better.
For win conditions, it looks like you are storming. Why not also use
Ignite Memories
?
If you experience that you often sit with a an empty hand you could consider some "wheel" effects,
Commit / Memory
,
Windfall
.
Some defensive spells i like is
AEtherize
and
AEtherspouts
. Once your opponent have tried running into these they will hate attacking you in the future.
Finally i have had some fun with
Radiate
. Its instant speed, so you can use it just before your own turn. If you combine it with a kicked
Blink of an Eye
you can return all non-land permanents and draw a card for each permanent you bounced this way. The total cost is i 9 CMC without Mizzix. You could also, with Mizzix make a game ending combo with
Radiate
+
Supplant Form
. In your case it could be used with your burn spells (that targets single creature/player) or with
Prophetic Bolt
.
Jimmy_Chinchila on bounce creatures
5 years ago
Wipe Away, Temporal Adept, Boomerang, Regress, Rescind, Hoodwink, Cryptic Command, Overburden, Upheaval, Eye of Nowhere, Tradewind Rider
Tectonic Edge, Ghost Quarter, Wasteland, Field of Ruin, Unstable Obelisk, Sundering Titan, Lux Cannon, Ark of Blight, Worldslayer, all creatures with Annihilator force sacrifice so could combine with creature bounce to force land sac (Ulamog, the Infinite Gyre)
Ulamog, the Ceaseless Hunger can hit lands as well. And of course Argentum Armor.
Good luck!
MagicalHacker on What mechanics should return for …
6 years ago
Yes, 3x costing Boomerang/Eye of Nowhere/AEther Tradewinds/Capsize/Consign to Dream/Crosis's Charm/Grixis Charm/Recoil/Regress/Rescind/Resounding Wave/Wipe Away mean that either the ability is too powerful or can't go on a commander with blue. But that's not even the worst of it, as there are more wording problems... How would Aether Gale even work with overload?!
jon_hill987 on I hate playing magic with other people...
6 years ago
Since you are running mainly blue, what about swapping out Regress for Boomerang?
wcclark on The Laugh Factory
7 years ago
You want to bounce those scepters, might I suggest a good set of boomerang cards, like Boomerang, Eye of Nowhere, Regress, and/or Wipe Away? Two-Three blue manas can easily get a scepter back to the hand for redeployment. You can even use the instants to save your scepters from any artifact destruction on your opponent's turns.
benelas16 on Fatal Return
7 years ago
Repeal Regress and Reality Strobe are all really good options. Into the Roil sees play in modern, as well as cryptic command, and Silumgar's Command
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