Exemplar of Strength
Creature — Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
Price & Acquistion Set Price Alerts
Exemplar of Strength Discussion
1 week ago
okie dokie! lets begin
at this point I just like 24 lands in any 60 card deck I have, buuuuut I do have plenty of faith that the 22 you have is fine. now the only change I would make to lands is adding 4 Ifnir Deadlands and maybe 2 Grasping Dunes. the Ifnir Deadlands I must say from experience are way more powerful then they look and to top it off fit your decks theme, so 100% includes. now Grasping Dunes is weaker but it is in them, so they are maybes. now what i would replace is 4 Swampfor ifnirs and 2 Foul Orchard for Grasping Dunes. but once again dunes are definitely a maybe, it won't hurt you at all to not have them
now I know Liliana, Death Wielder is in theme, but for 7 mana she does not do nearly enough so I could never suggest her in any deck outside of commander. Now Vraska, Relic Seeker may not be in theme but she alone is a fire magnet that ends the game by herself while being good removal in your colors. so if you want a planeswalker in this deck shes the only one I can suggest.
no real suggestions, there really is only one for your slot. maybe add a fourth since its the decks theme.
you already have push but a few things you could add are Blossoming Defense it may not be in theme but it can act like a kill spell and save your hapatras. Hapatra's Mark is an in theme blossoming defense. buuut sometimes you may want that +2/+2. Splendid Agony its not super but it triggers your stuff and can kill creatures, so really good in your deck needs play testing to be sure. Torment of Venom its pricey but i like how many counters you get out of it, plus the punish effect can be fun. Vraska's Contempt is solid sideboard tech for a deck with gods or planeswalkers.
Grind is cheap, kills possibly two creatures and channeler initiate can cast the dust part. but probably better in the sideboard. its not super strong but Hazardous Conditions is a fun field bomb your creatures could technically survive if they have -1/-1 counters on them, but against constrictor decks it does nothing sooo sideboard against token decks or just don;t use it. Its just a funny card that would surprise your opponents when your creatures survive it. Lethal Sting is your decks unlicensed disintegration, that can trigger your other cards. lastly maybe a field bomb like Yahenni's Expertise.
Archfiend of Ifnir though you don't have much cycle or discard he can wipe a board and do massive triggers, just need some discard/cycle cards. Bone Picker not to theme but your deck should have things die often. so a 3/2 flyer for 1 is awesome. Crocodile of the Crossing this is one of the best cards you can add, its in them and as game ending as hazoret with 5 power haste. i just love the idea of playing it putting the counters on a festering mummy, making tokens then put festering mummies counter on an enemy card to make more tokens then hit for 5. its soooo good. Decimator Beetle i do agree with you its cost makes it slow, but a one of might be good. Plague Belcher no your not zombies but the counters and 3 cost 5/4 menace means he is in theme with ridiculous power. Ruthless Sniper like archiend if you go cycle in any way he fits the theme.
so those are all my suggestions the actual changes i would go through with is- trade 4 Swamp for 4 Ifnir Deadlands, trade lili for vraska, take outWalk the Plank replace it with 2 Lethal Sting (worse but in theme) or keep 2 walk the planks and add 2 Yahenni's Expertise. take out Baleful Ammit and replace it with 2 Plague Belcher, go down a Banewhip Punisher to 2 and add a Channeler Initiate to 3. take out the Defiant Greatmaw and add 4 Crocodile of the Crossing. trade 2 hapatras for 2 Exemplar of Strength. so you have 4 exemplars and 2 hapatras. I cant promise this will be super strong with what little support wizards gave us but this is what i suggest.
2 weeks ago
So, I like the new build. Very stream lined. I would take out the red duel land, as it comes into play tapped and slows you down. Less plains also.
Maybe also play a few games trying:
2 weeks ago
I have a similar deck. In total it was around 20 dollars. I have a few cards that are different though. Most notable are these 4:
Tenacious Hunter : Since you are always going to have a -1/-1 somewhere, a 4/4 for 4 mana with vigilance and deathtouch is pretty nice. Can get a set for under 40 cents easy on tcg player.
Majestic Myriarch : This card is a bit more expensive but totally worth it if you are willing to go over a bit. It's power and toughness is * / * where * is twice the number of creatures you control. (So say you have 4 tokens and Majestic on the field, he's a 10/10! Not to mention deathtouch if a snake is on the field!). He's a great late game card. However he's like $1 per card so a bit more expensive, but it's beast in this deck.
Driven : Highly recommend this card. You get plenty of creatures on the field and some are bound to damage a player, especially deathtouch snake. First would be trample and card draw, which this deck needs badly sometimes. The other is menace with card discard and that really cleans up your opponents hand. This card is so very useful in this deck, especially since the card uses exactly the colors this deck uses. Also like 20 cents per card.
As for the suggestions you had earlier, I really would consider another 2 if not 3 Ammit Eternal additions to have a total of 4, they really do make this deck shine. It really depends where you want to spend that $3-$4 though. If anything, I would most likely recommend another 2 Ammit cards and a set of those driven cards.
2 weeks ago
This deck needs to try to draw into Nest of Scarabs as soon as it can, as it is essential for it to win.
For that reason I would add 3-4 copies of Arguel's Blood Fast.
I would remove copies of Exemplar of Strength for it.
See how that goes.
4 weeks ago
Innnnnnteresting. You know, I've been toying a similar deck for a while, but this wasn't the approach I took. I never noticed how well the Ammit Eternal works as a battery, and I like your inclusion of the Westvale Abbey Flip as a closer -- Ormendahl is a hell of a beater.
Sadly, I don't have a whole lot of suggestions to offer, but Throne of the God-Pharaoh was the closer I opted for, and it might be of interest to you, especially for its low cost and how wide you will be going.
Ifnir Deadlands can be worth running for extra counters when you get mana flooded later on and don't have places to spend your mana.
You can drop a Decimator Beetle for the same amount of mana as The Scorpion God and place a minus counter for free whenever it attacks, which might allow you to drop your red splash and tighten your mana pool.
Your Channeler Initiate makes Grind / Dust a viable option that gives you some more removal and a nasty boardwipe presence people might not expect; Banewhip Punisher and Soulstinger similarly both provide removal, albeit single target, that works with the deck.
Actually, the Stinger, in particular, might warrant additional consideration beyond the point above, as it provides a great dump location for minus counters from things like Exemplar of Strength and Channeler Initiate later on. You can swing with the Stinger, then play one of the two during your second main phase and drop the counters on him, netting you two -1 counter triggers for 'patra and the spider, as well as 5 triggers for the Scarab Nest, alongside dropping a permanent -5/-5 on the enemy board.
Hapatra's Mark provides great protection from single target removal and will help your Ammit Eternal stay alive if it can't get in; it also helps any other creature accumulating your minus counters. I sadly don't have any antiboardwipe suggestions, though, and things like Blazing Volley and Sweltering Suns always gave my deck a ton of trouble. :(
Anyway, those are the most useful suggestions that come to mind. Thanks for the Ammit Eternal idea, I'mma steal it now. Woooooosh! /O/
4 weeks ago
I get why you want to use tokens to dump your counter on, but lets say you don't have a Nest of Scarabs on the field and a Winding Constrictor, your Exemplar of Strength and Channeler Initiate will die automatically. If you replace your Winding Constrictor with Hapatra, Vizier of Poisons, you'll be generating that extra token but itll be a deathtouch snek! Also Splendid Agony should probably be used to kill/ shrink your opponents creatures, not to be put on your own tokens.
4 weeks ago
You're going Golgari counters with no Hapatra, Vizier of Poisons? Also I dont like using Winding Constrictor as putting counters on yourself ends up shrinking your army even more and you need beat down creatures. I'd drop the constrictors and do 4x Channeler Initiate and Exemplar of Strength for better ramp and beatdown. Also avoid having 2 of a kind and go for 3 or 4 for better reliability on your card draws.I run a deck very similarly to this Look at my deck on my profile for ideas!
1 month ago
I would also remove Consuming Fervor as you are not an aggro deck and are looking to outvalue opponents with -1 counters and creating creatures from Hapatra, Vizier of Poisons and Nest of Scarabs. This gives you 4 more slots, firstly I would add 2 more lands as 20 is too low if you want to hit your 5 drops. FInally with the last 2/3 slots I would either bring back the Exemplar's or add in some more removal like, Fatal Push, Torment of Venom.