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Took out some cards to make some place for what people suggested me.
4x Demigod of Revenge as finishers. I really did't think about this card when I made the deck, the weakness was that I missed a real finisher in this deck.. Sun Titan sure does some work but it's only 1x, sometimes you burn them to death but Lightning Bolt is really there as removal. I think demigod is what was missing here from the start!
Flagstones of Trokair+Boom/Bust combo added. I loved this suggestion I just didn't think it was very viable in the deck at the time, but now, along with other changes i fund a way to put it in the deck.
Sowing Salt moved to the sideboard, very powerful effect but as a 4 cost removal I just want to play it where it really matters, against decks with greedy mana bases or decks that have some "key" lands to have in play, like Tron.
Took out Lingering Souls. I love the card but in this deck is just better to blow some lands up turn 3 rather than play lingering souls.
I decided to side out the combo and bring in 2 more Abrupt Decay and Tymaret, the Murder King. After my early aggression the opponent took control with Siege Rhino, 2 Lingering Souls. He resolved Dark Confidant and I tried to stall the game, but his evasive creatures killed me.
Round 2 UWr Control 0:2
Round 3 Junk 2:1
The third game was extremely grindy. The combo was sided out for removal and Tymaret. The opponent at around 5 life, but had better creatures than mine. I had 3 Birds of Paradise, 2 Gravecrawler, 2 Bloodghast, 1 Vengevine and Tymaret, the Murder King. However he had 4 Spirit tokens, 1 big Ooze, 1 Siege Rhino. He resolved Liliana and started gaining life with the Ooze. I top decked Flamewake Phoenix and started attacking. After the second attack, I went for the kill with Tymaret sacking Birds. The Ooze gained 3 life, but it was not enough and I won.
Round 4 Affinity 0:1
My opponent scooped after taking the first game. He had a slow start, but so did I. I had the chance to go for the combo, but still it would have been too late. It was unfortunate that my opponent had to go as I wanted to test Vampire Nighthawk out of the sideboard.
The deck was fun, but also quite challenging. I don't think I missed any triggers, but I am pretty sure I didn't discard optimally to Lotleth Troll for example.
Changing out wolfhunters quiver as its too high priced to be of much use with revenge of the huntedits miracle cost cast plastered onto one of the many deathtouch spiders can act as a boardwipe of sorts, whilst the the spider can be regenerated with one of the many swarmyards/vesuva's
added in sylvan scrying to sideboard as possible alternative for rampant growth, as it give the ability to draw out non-basic lands
main board changes
side board changes
Mastery of the Unseen-this card is so good against control, this 2 mana spell is hard to counter and remove since UB lack enchantment removal.So your board got wiped by Crux of Fate? you can keep putting down threats turn after turn and out endgame your control opponent plus it combos so well with Citadel Siege.
The deck as it was seemed to work okay in longer games and multi-player. One-on-one... it had some issues. This revision is looking to speed things up a bit and add other win conditions. Which may have just been necessary as my Oreskos Sunguides almost never untapped. Sunbond and Spectra Ward didn't make it into play that often and suffered from my friends love of removal when they did.
Turn 4 win.
turn 1, mountain, foundry street denizen
turn 2, mountain, monastery swiftspear, titan's strength on monastery, swing 2 with foundry street, 7 (in total) with monastery, scry 1, opponent is down to 13 life
turn 3, mountain, hordeling outburst, swing 4 life with foundry street, 2 with monastery, opponent is down to 6 life
turn 4, mountain, goblin rabblemaster, enchant rabblemaster with hammerhand, swing with everything, for 16, win
+4x Ghostfire blades -4x Monastery Swiftspear
This was made awhile ago.
I didn't think I'd be able to do it, but we made the mark for the mainboard. I honestly couldn't have done it without help. The deck is still open for ideas but i think we hit the culmination. I could be wrong, though.
Eventually I'll make a sideboard and take this to tournament, but for now it's purpose is casual friendlies.
Leyline of the Void - It was pointed out to me that Leyline is one sided - no doubt, why Dredge in Legacy has one sideboarded. But until recently, no one really had anything great they could use with it. One of my friend is now running a Alesha, Who Smiles at Death weenies deck - which is painful as hell to play though when it's all warriors, plus Mardu Woe-Reaper spot exiling my card. Riftsweeper did a lot of work to keep my combos alive - but once I dealt with the Woe-Reaper, he would just bring it back from graveyard with Alesha's trigger. So I'm tired of it - Leyline and done.
Nature's Claim - Rather then debate about it some more, it makes sense if only for the short term, to fuck up everyone else, and just say enjoy it. It's not our best removal - but it destroys threats to our combos, and just ends the game the way I want it to, not the way you want to try locking me out of.
Surprisingly, this is still very much a top deck in my meta - and is extremely hard to play though the hate. It's amazing, because it still remains one of the most fun decks I've got though it all. I seriously don't even know what else I can say about it.
Jeskai Fun Stuff: we Tied he burned my stuff i burned his couldn't burn each other out in game 3 so we drew. 1-1
Boros Aggro: well interesting match up allot of the same type of game plan as my deck just way slower and not as big of creatures once the path was cleared my creatures just wrecked it but game one i actually had a man shortage for once... my match 2-1
Abzan Aggro: Burned his creatures he had no bounce back and i put out to many creatures for him to Downfall and Cut so walked right over him... My Match 2-0