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small tweak off suggestion from [[Magikarpet]]

Lostsorrow, 44 minutes ago

-1 Myr Battlesphere +1 Workhorse

Workhorse is 1 less mana and gives the same effect as Brood Monitor. Myr Battlesphere was in mainly due to the 4 goon generation effect to sac to Ashnod's altar to allow infinite blinking. Workhorse removes the dependency of Ashnod's Altar.

-1 Wild Pair + 1 Heartstone

The deciding factor here was that Heartstone is on curve with Emiel the Blessed. It also helps that Heartstone is an artifact that is colorless mana to cast for it's effect and can be out on the board earlier thanks to cards like Sol Ring. The odds are more likely that i will need to blink something 2 times when Emiel the Blessed hits the board to resolve a hreat and having the cost reduction would be of more assistance then Wild Pair. This is also not a permenant swap as Heartstone peaked my intreset enough to try it, Wild Pair may come back in and something else may rotate out.

corpse extorionist with vilis?

the_ouroboros, 3 hours ago

excluding razaketh for even more budget? pre-req: 1R available, children of Korlis + Vilis in play, 9+ enemy artifacts/enchantments 1)play dockside [1R], generate 9+ treasures. 2)pay BB & 4 life to give dockside -2/-2 with Vilis, killing it. draw 4 cards. 3) pay 4B for corpse dance (with buyback) to reanimate dockside 4)rinse & repeat (1)-(3). if life gets too low, sac CoK & continue. assuming you have 40 life, you can go down to 36 & do it again with CoK, drawing you 72 cards. depending on how long the game has gone/how many cards you've already drawn, this should be most of your library. (from turn 1 you'll have 91 in library, 7 in hand+1 draw for turn.) Stop when you have 4 or less cards left to prevent decking. if you cast angel's grace, then you get to draw 80 cards with CoK, without having to stop at 4 life each time. if there are more than 9 enemy artifacts/enchantments, you get to go mana positive, netting at least 18 treasures. (assuming you have 40 life, you stop at 4 life, you do it twice thanks to CoK, and there are 10 enemy arts/enchants)with angels grace, you net at least 20 treasures. definitely not an infinite wincon by itself, more of a stormy, math-intensive " digging thru your library for the actual wincon while generating mana" kinda thing. if you replace CoK with Aetherflux reservoir, you dont need to worry about starting life totals (just make sure it isn't less than 4). you can win a pod of 4 if you manage to gain 150+ life (assuming nobody healed past 50 life) I've done the math, since you play 2 spells each loop (dockside +corpse dance), you only need to loop 5 times to gain 150+ life & laser the table. Since you lose 4 life each loop, you'll also net 20 cards off Vilis. Not too important in this case, just to make sure you don't deck out.

600 upvotes!

Kamerot, 7 hours ago

Thanks again for everyone who upvotes and/or comments to help make this a better deck. I appreciate it!

2020

cailtis, 9 hours ago

-1 Liliana, Death's Majesty - Planeswalkers are normally bad

-1 ???

-1 Gravespawn Sovereign

-1 Endless Ranks of the Dead

-1 Army of the Dead

-1 Read the Bones

-1 Noxious Ghoul

+1 Necrotic Ooze

+1 Diabolic Tutor

+1 Brainspoil

+1 Thought Scour

+1 Dimir Machinations

+1 Dissipate - a couple of even mediocre counterspells gives us some reasonable inevitability in a variety of board scenarios.

+1 Dissolve

More Diversity

illidan123, 9 hours ago

Making some changes to have the deck play more diversely.

possible combos

xpyonedge, 10 hours ago

Vadrok + sevinne's reclamation = this allowed 2 permanents to come back whenever mutated vadrok mutates.

Update #1

homemaderum, 11 hours ago

Big and stompy, but needs some ability to remove low-end chaff to clear the board for big beats.
Sawtusk Demolisher out, Yahenni's Expertise in.

Update #1

homemaderum, 11 hours ago

Suprisingly fun to play so far, with combos pulling the day in an aggressive way. Making an edit to address for booties that tends to clog the board from profitable attacks earlier.
Entrapment Maneuver out, Citywide Bust in.

Further changes after Jumpstart plus refinements

Vafnar, 11 hours ago

With jumpstart, a few new goblins have come out and have really helped the list, Muxus goblin Grandee, being the main one that impacts the deck the most. Muxus is a welcome addition to this list given the number of goblins, and adding Muxus means you have to have goblin recruiter to get the best goblins out, now with these 2, I'd be remiss not to at least mention the Kiki jiki, Conspicuous snoop, infinate combo, its not included here, but all you'd have to do to add it is take out any card other then snoop, and put in Kiki jiki. Now these additions cant come without some takeouts, and in this case the main one is Cavalcade of calamities, with the number of buff effects, from Eldrazi Monument, Goblin King, and even Quest for the goblin lord, it has many anti combos, that make it ineffective, other then some land swamps the deck has been further refined and played. Hope you guys have fun with this current version.

Single Card Update

Hughnormus69, 12 hours ago

Per a recent acquisition I added a Tundra to the deck.

Meta Adjustment / Fine Tuning

COOZCOOZCOOZ, 14 hours ago

Hello Everyone! Its been a little while, but I was able to play Korvold following some Meta changes I have been able to make. The Deck relied a little too heavily on the fact that Many in my playgroup play lots of artifacts, and while thats epic its just a BIT too reliant on it.

Also, I noticed that A lot of my Creatures had abilities that only work on NON-TOKEN creatures, so I have decided to have a few classic reanimation targets into the deck so I can get some sweet recursion loops going on with Sacrifice Triggers. These Changes are also a little synergistic, so its been good to see the deck working a little more smoothly. Without Further ado...

Crop Rotation ------------------------> Reassembling Skeleton:

It's not necessarily a ramp card per se, and unfortunately it actually does have some bad interations with a few of the ideal land targets I would go get for it. That being said, on top of the other Treasure and Ramp resources, I felt that rather then ramp the deck needed a good Recurring Creature that would be reliably cheap to bring out. Thus, this swap.

Chittering Witch -----------------> Nether Traitor:

What a Recursion piece! I am likely keeping the Witch Handy due to how she can scale in commander, but honestly, Nether Traitor is super handy and fun in this deck and is very Reliable.

Curious Herd ---------------------> Squee, the Immortal:

This is related to the earlier changes, and uh.. Well, frankly, I just need a sacrificial peon I can grab ANYWHERE. Even if I get bojuka bog'd, or someone Davriel's my graveyard into Exile. Its been a reliable, if costly, tool.

Omnath, Locus of Rage ----------------------------> Gadrak, the Crown-Scourge:

Ah, A Sneaky Dragon brother who hoards the gold! This Smaug rip off is great at generating treasures, which for us is really epic. On top of which, it has also solid stats for a 3-drop, even if it will have a somewhat hard time being aggro. Sadly, I never had a chance to really play with Omnath, as I never had an opportunity to use it. More importantly though, It fits with both the Treasure and Dragon Sub-Themes of the deck...

Orgre Slumlord ------------------------------------------> Crux of Fate:

....Which is REALLY great for this Card swap. I always felt the deck needed one more board wipe, and BOY does this one put in work for us. Clears out the board, keeps dragons alive, and by letting us sacrifice our permanents we can potentially net some huge advantages. Its a solid swap, and its sticking.

The Gitrog Monster ----------------------------------> Liliana, Dreadhorde General:

I like the Gitrog Monster, but Sadly it can be a little detrimental if I dont have some of my 'Yard recursive pieces to help balance it out. And while that Extra Card draw is great, the Deck can be a little shy of Mana sometimes... Which is why, while a bit more expensive, LiliAna does literally everything this deck wants to do and more. She proved an epic card in my Karlov deck, and while She is coming here, she is gonna be kicking ass!

Mill Rogue

illidan123, 15 hours ago

Working on mill rogue steal.

Smoothing out life and Interaction

HappyBrick, 16 hours ago

I don't think I need Hangarback Walker to provide value in terms of tokens since we have a few other more consistent token generators. That also applies to Hallowed Spiritkeeper. Command the Dreadhorde also seems too risky and we have a few ways to recur our creatures back anyways. Wurmcoil Engine is one that I'm hesistant on removing but I have considered doing so to smooth out the mana curve. Mimic Vat is a card that on the surface seems good, but it is only temporary Recursion. It only is super great on Gray Merchant of Asphodel and it relies on annointed procession too heavily to justify keeping it in the deck. We also still have Nim Deathmantle that allows us to get Gary back if that is what we want or another creature without having to lose them to exile.

The added cards will be mostly for interaction and to smooth life totals as well since we might take a bit of damage. This will also smooth out our mana curve just a bit but our color curve might need to be altered. Generous Gift Oblivion RingBanishing LightAyli, Eternal Pilgrim for interaction with our foes permanents. Archon of Justice might be substituted for interaction somewhere as well.

Smoothing out life and Interaction

HappyBrick, 16 hours ago

I don't think I need Hangarback Walker to provide value in terms of tokens since we have a few other more consistent token generators. That also applies to Hallowed Spiritkeeper. Command the Dreadhorde also seems too risky and we have a few ways to recur our creatures back anyways. Wurmcoil Engine is one that I'm hesistant on removing but I have considered doing so to smooth out the mana curve. Mimic Vat is a card that on the surface seems good, but it is only temporary Recursion. It only is super great on Gray Merchant of Asphodel and it relies on annointed procession too heavily to justify keeping it in the deck. We also still have Nim Deathmantle that allows us to get Gary back if that is what we want or another creature without having to lose them to exile.

The added cards will be mostly for interaction and to smooth life totals as well since we might take a bit of damage. This will also smooth out our mana curve just a bit but our color curve might need to be altered. Generous Gift Oblivion RingBanishing LightAyli, Eternal Pilgrim for interaction with our foes permanents. Archon of Justice might be substituted for interaction somewhere as well.

Jumpstart

WhrThRdFrnGr0w5, 16 hours ago

Allosaurus Shepherd from JumpStart is probably going to be a must have. It can't be countered AND our green spells can't be countered. Depending on your play group. This card can have quite and effect.

Ramp issues

HappyBrick, 18 hours ago

Sorin Markov doesn't benefit me much in this deck except for his ability to drop someones life total. Adding Land Tax instead. Reassembling Skeleton doesn't need to be here either and Fellwar Stone will be added for additional ramp. The biggest oof has been the removal of Yawgmoth Thran and adding Thran Dynamo. He is my favorite villain lorewise and I love the story behind him, but he is too high of a cmc with little benefit as we have enough sac outlets and the potential mana ramp is needed instead.

First dead card

HappyBrick, 18 hours ago

Xathrid Necromancer seems like a super dead card seeing how little humans we actually will have in this deck die. Usually we want to sacrifice tokens or other creatures so we won't be able to use Xathrid Necro to it's fullest extent. I will attempt to replace it with Nim Deathmantle instead.

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