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Nightveil Specter is hard to run in this deck because of the Forest s. To be reassured about reliable Specters, I'd have to drop a chunk of the green. Instead, I think Dreg Mangler and Lifebane Zombie are good replacements. The former dodges a lot removal, including Last Breath , and the latter can help reduce hand size in some matchups, or be an evasive beast beast regardless.
I'm still debating Read the Bones over Underworld Connections . My deck isn't supposed to stall until the late game. Read the Bones lets me Scry for 2 and draw two there and then, without losing tempo from having to sacrifice a land to draw instead of giving me mana. Since devotion isn't a win condition, I don't need it to be a permanent, and my mid game is stronger. Also, I don't have to worry about a Connections being destroyed the turn after I play it, or it being Pithing Needle d.
The Orzhov have seen a shift towards the darker, blacker end of the spectrum in this update, as i've dropped the delightful but slow Knight of Obligation for a play set of Crypt Ghast . Upsides include maintaining a source of extort and incredible mana acceleration, as well as 1 more to the devotion meter for the Gray Merchants. The downside comes with a less bulky body, but other cards do that just as well.
Dutiful Thrull was also dropped in favour of completing the playsets of Thrull Parasite and Gray Merchant of Asphodel because, for one mana, he wasnt pulling his weight as much anymore as I looked to speed up the win condition. And, with a Crypt Ghast or two, I will practically be aiming for extorting for max each turn anyhow.
Other minor updates, such as shifting the landbase, will follow.
Made a few changes due to some FNM's and seeing what deck types are my toughest matches.
Testing out Bow of Nylea . I feel like it could add a lot of utility to the deck.
I also fixed up the mana base because I hadn't messed with it since I originally made the deck and it really needed reworked.
This one was big, with about 16 people playing 5 rounds. I quickly (after making my sideboard) realized that there were a LOT of White Weenies playing, about 4 or 5, wich I consider a really hard match pre-board...
GAME 1: Pinging BurnSo this guy had a pretty interesting deck where he packed a fewburn spells and about 16 virtual copies of Vithian Stinger -like creatures. Pretty much all his creatures were X/1, and even tough he put me down to 9 before I started dredging Golgari Brown-Scale, Death Spark + Fume Spitter were machine guns! Post-board he put in some Magma Spray , wich were anoying at first, but then he got stuck with 2 mountains and couldn't do much while my Rakdos Guys ate up his life.
GAME 2: Mono Black Control//DevotionWe started game 1 pretty solid. We were trading removals for creatures non-stop, and he ate some cards from my hand with 2 Ravenous Rats . Then I attacked with a Chittering Rats while he was flooding, and he blocked pretty happily with a Ravenous Rats . I let 2 mana up then, and by the end of turn he cast Unhearth on the rats. I discarded Gravescrabbler and payed the madness, getting a Ghitu Slinger back. A few more trades later, I started chaining Carrion Feeder s, Ghitu Slinger s and dredging, and that was game.
Post board I brought in some Duress , but I made the mistake not to side out Snuff Out . Thank god for Faithless Looting allowing us to cycle stuff! I made the crucial mistake of casting Diabolic Edict while he had a card in hand. I had Duress but not enough mana for both, so I decided to be greedy and kill his Grey Merchant of Asphodel. He had Undying Evil . That lifegain stalled the game long enough for us to draw the game due to the clock.
Swapped Legion Loyalist back in instead of Rakdos Cackler . While the Cackler has a P/T advantage, the Loyalist is more versatile down the stretch. A 2/2 with no deck relevant drawback is nice (oh, boo-hoo, it can't block. It wasn't going to anyway). A Haste-y creature that gives everybody token-dodging, first strike, and trample became much more relevant by about turn 3. I'll take the loss of turn 2 damage for that.
Tweaks to the sideboard. Still not super happy with it.
Rumor has been spreading that there is Corrupt ion in the church, we will have any and all followers of Ulamog know that it such convictions are heresy, Mirri is the only one with the authority to give out such accusations. (Unfortunately Corrupt while a solid card to play, paled in comparison to it's fellow life drain spells and profane command.)
The Church has decided to retire, with approval of Mirri, the relic known as the Nightmare Lash , while it has served us well, the Lashwrithe has proved itself to be a more valuable relic that serves the same niche as the Nightmare Lash.
Mirri's Unspeakable Symbol is yet another wonder provided to us by Ulamog's grace. While it does drain the life of it's user in exchange for power, our Mirror Universe and Magus of the Mirror in addition to the newly discovered Soul Conduit can be used to drain the life of the churches foes instead. In the case of the Soul Conduit the Symbol can even be used repetitively.
ok so the idea seems to work but the deck got destroyed loosing:
round 1: 2-0 (vs monoR) ((he actually beat me 4 times before the next round truthfully lol))
round 2: 2-0 (vs Azorius control) first game we went 6 turns without playing anything but lands because neither of us could do anything, second game i got soloed by an AEtherling
round 3: 2-0 (vs Gruul) it was close the first game but the second game i was wiped
round 4: 0-2 (vs Orzhov intro deck) defs doesnt count as i had to remind the kid to play land. i did go through his deck and explain what each of the cards did post game though.
due to these results ive decided to scrap it lol. i found that Akroan Crusader and Fabled Hero are extremely vulnerable to early game direct damage Shock which completely kills the rhythm of the deck. i also concluded that the 1/3 colour split was way to difficult to get out effectively and the creature to trigger magic ratio was off by alot.
check out the change and let me know what you think.
OK MYR LOVERS HERE IT IS!
I aim to keep this deck COLORLESS at all costs!! I'm striving to keep this deck even flowing while providing as much epicness as possible from such tight constraints.
THAT BEING SAID I BRING YOU....
Eldrazi Monument will be added to the deck as soon as I can afford 2 of them. I will be adding them in place of Darksteel Forge as a cheaper indestructibility mechanic that allows for not only and additional boost to individual strength of each creature but flying! Yes I must sac a creature every turn but once I can easily produce several tokens a turn (if not infinite) that will be a non issue.
Also for anyone interested I've been play testing against several different deck types and I officially pulled off infinite tokens against a deck using Soul Warden
and mono-black vampires ate it when infect started hitting home. I did notice a specific weakness against Blood Seeker
when it comes to infinite tokens so I had to switch gears for the quick win. Also I had to search out Eldrazi Monument
for flying in early game against such a nuisance.