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Created this deck mostly to test the deck builder, it also is a deck I hope to make soon. Suggestions for improvement would be nice. Looking to replace Deathgreeter with a discard creature such as Dimir Cutpurse. This would mean adding some blue and possibly an + s.
Thanks for all feedback!
After playing more matches with the deck I needed it to be more consistent and/or have some better top decks. To address this I have slightly changed some numbers in the main deck.
-1 kird ape-1 loam lion-1 forest
+2 flinthoof boar+1 flooded strand
These changes will hypothetically minimize the amount of times that my turn 5 or 6 draw is a 1 drop, and the replacement will have haste a large percentage of the time. I also was ending up up with too much green mana too often. Green is needed on turn one and then its importance drops significantly after that, so dropping a forest for another fetchland will help with the mana consistency.
This deck is currently in a limbo state as it's no longer one of my best 1vs1 decks, though I still have a desire to make it a viable option in the future, since Boros heroic was my first decent deck idea, and I still have a healthy respect for Fabled Hero.
Although U/W and G/W heroic are probably better options at the moment, I'm always up for ideas to keep the boros aggro theme. I do realize that my mana base is in the most need of improvement, though it may take some time to acquire everything I need there. I'm mainly looking for good spell suggestions at the moment.
-------------------- Non-Creatures --------------------
2x Revoke Existence and 1x Dissolve - Having those in the sideboard would allow you to mix and match between Revoke Existence, Dissolve, and Day of Judgment in the case of being against lots of creatures, artifacts, or misc. threats.
Swords to Plowshares - 1W removal? I can also use this on an aetherling after pumping it if I really need the extra health to stall for an extra turn.
Armageddon - This deck probably suffers a LOT less from losing lands than almost every other deck it would play against, so this card may help a lot in situations where opponents have lands that do things.
-------------------- Misc --------------------
1x Plains - Would need this to swap for one island based on the following additions, due to some costing lots of white.
-------------------- Creatures --------------------
Opal-Eye, Konda's Yojimbo - These would help to deal with decks that can get permanents out with activated effects that deal damage, as well as targeted spells. Bushido also makes it deceptively powerful in straight blocking power.
Eidolon of Rhetoric - Strong vs mana ramping or highly aggro decks, it also has decent synergy with the current deck in that you could easily remove some counters to sub it in, as it limits the amount of control cards you need. Also works great in multiplayer games!
Basilica Guards - This deck already has enough life gain for 1v1s, but this would be a decent blocker to put in for multiplayer games as it would help you live through 2+ people attacking every round.
Plumeveil - This is probably one of my favourites, a nice bulky and flexible mana cost defender with flash and flying. Not much else to be said. Apart from the fact that the art is also very pretty, and that counts for a lot.
Myr Welder - Decent against artifact heavy decks as you can exile opponent's cards after you counter them or Revoke Existence them. Actually subbing this card into the deck would be extremely situational and I'm thinking I only really want it cause it sounds super trolly.
Soulsworn Jury - Good defender if you just need more control vs creatures. I feel as though this deck already has enough creature countering and removal. This is probably my least favourite option of all the ones I've listed, but it's worth mentioning.
Riddlekeeper - Prevents extremely creature (specifically 1/1 token spamming) heavy decks from being able to attack you at will. This one is also another decent multiplayer card.
I played at fnm and got to know how this deck performs a little bit better against other aggro deck mainly. I ran into a few issues and have changed the deck accordingly.
removed a bunch of cards that didn't seem to work well in the deck, added some new onesremoved: Primeval Bounty, Archmage Ascension, Ooze Flux, Darksteel Plate, Conjurer's Closet, Diluvian Primordial, Lorescale Coatl, Cytoplast Manipulator, Hooded Hydra, Archetype of Imagination, Murkfiend Liege, Gilded Lotus, Darksteel Ingot, Isochron Scepter, Solidarity of Heroes
added: Lighthouse Chronologist, Prime Speaker Zegana, Triskelion, Myojin of Life's Web, Vigor, Seedborn Muse, Eternity Vessel, Lux Cannon, Darksteel Reactor, Thousand-Year Elixir, Illusionist's Bracers, Lurking Predators, Unexpected Results, Pemmin's Aura, Paradox Haze
removed some cards that I felt didn't synergize with the deck like I thought they would. Added more counter based effects that could be exploited for some fun shenanigans and added some enchantment/ artifact based removal and ways to cheat creature out of my hand or library
My first 3-0! Played agaisnt 3 Jeskai decks tonight, although they were all built different. Here's the story:
Match 1 : 2-1 against Jeskai Tokens
Game 1 I got mana screwed and did not hit my second black source. I could not cast anything and conceded pretty fast. My opponent saw nothing and assumed I was playing my Sidisi Whip deck...
Game 2 was won by classic control of the board and Garruk, Apex Predator for the finish. I had to bait out a counter spell first which I did without too much problem. My opponent had 2 Erase in his hand and we had a good laugh!
Game 3 was won by overwhelming him with Kiora, the Crashing Wave, Tasigur, the Golden Fang and Silumgar, the Drifting Death.
Match 2 : 2-0 against Jeskai aggro
I think he splashed blue only for Mantis Rider... kind of suboptimal...
Game 1 Ashiok, Nightmare Weaver and Kiora, the Crashing Wave did incredible work. I then played Silumgar, the Drifting Death to protect Kiora and he conceded when she ulted!
Game 2 I had the sweet Tasigur turn 3 play! I used Feed the Clan to go up to 28, controlled the board and finished the game with Ugin, the Spirit Dragon and Tasigur unchecked.
Match 3 : 2-1 against Jeskai Aggro
His build was different, he used Outpost Siege and Treasure Cruise to have a lot of end game power.
Game 1 he got mana flooded... The only thing he played was a singleton Seeker of the Way and Wild Slash. I managed to have all four of my planeswalkers on the board without any problem.
Game 2 I was unsure what to side in. Was it Jeskai burn, Jeskai aggro, Jeskai ascendancy? I was confused and brought in my 2x Drown in Sorrow and 2x Pharika's Cure instead of my beaters. I guess that was a mistake, since he had taken his removal out and opted for counter spells and a higher curve... Lost to an unchecked monstrous Stormbreath Dragon.
Game 3 I decided to bring in all my beaters except Pearl Lake Ancient. I had the occasion to cast a timely Necropolis Fiend that kept a Stormbreath Dragon in check for 2-3 turns. I was down on life and had to wait for a clear board to attack. Once I removed Stormbreath Dragon I took the game with my two creatures!