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Tried again against the Green Devotion deck that stomped me last time. Much better results this time winning in a Vs. style match 3-2.
Also playtested vs. Junk Constellation again and tied 3-3.
Ok, so I didn't do very good at last FNM. Had a serious problem with a mono green devotion deck that just kept casting card after card and drawing more and more. I won one game, but lost to worst fears on the 3rd.
I also lost to mono black devotion. No surprise there. Everyone loses to that deck sometimes. But I am less worried about losing to that one because Pack Rat is rotating and that was really the only reason I lost the games to him.
Had a decent game against a boros burn deck. It wasn't built the best, had some oddities in it. But it was a win nonetheless, and my deck performed exactly as it was supposed to.
Overall I was not unhappy with the performance of the deck. I was never mana screwed, and generally always had the right color mana.
Did have one game where pain lands were all that came out, so I hurt myself a lot. But I think that life gain would be a better solution to that since I consistently had the RIGHT mana. I never worried about getting the right color.
Urborg, however, was AMAZING when it came out, and almost warrants trading something out for another one.
Anyone think this would be a good idea?
First fnm went 2-1, and it was so much fun. First game went 1-2 and lost to a chord of calling based deck. Came down to the wire ever time.
Second game was against 5 color super friends and went 2-0. The flyers and quick reanimations controlled em.
Third game was 2-0 against boros burn. A turn 3 hornet queen was too quick for them.
The unsung heroes were erebos's emmisary and endless obedience. The 2 won me most my games, saccing overlords and queens and the like then next tune returning them for a huge board presence.
Ok guys I made a few updates with my deck.- 1x Ashiok
-2x Bident of Thassa for -2x Thassa, God of the Sea
add1x Prophet of Kruphix1x Heroes' Bane1x Polukranos, World Eater1x Sign in Blood1x Kiora, the Crashing Wave1x Hydra Broodmaster1x Hero's Downfall1x Dissolve
-1 Spiteful Returned
-1 Hoarding Dragon, -1 Perilous Vault, -2 Springleaf Drum, -2 Jace, the Living Guildpact, -2 Island
+1 Lightning Strike, +3 Goblin Rabblemaster, +2 Stoke the Flames,
You are the control in pretty much every match, You are trying to disrupt the creatures and threats as much as you can. You will probably draw 20 or so cards each game, I did against an Eye Candy deck, and it was amazing. Won with him with no creatures on the board, with Mulldrifter and a Twisted Abomination I Grim Harvested back. Very control and super grindy.
Out -1 Crypt Incursion, -1 Repeal -1 Exclude -1 Wail of the Nim
In+1 Ghastly Demise +2 Diabolic Edict +1 Negate
Do as much on their turn as you can, tax their mana. Extra Removal, You run more counters, and more kill then they run creatures. You must have at least one 1cc mana kill spell in your opening hand to be able to keep up.
Out-1 Capsize, -1 Wail of the Nim, -2 Mystical Teachings, -1 Island -1 Repeal
In+2 Diabolic Edict, +1 Disechant, +1 Ghastly Demise, +1 Plains +1Negate
Kill as much as you can to keep threats on board small. Counter any sort of burn to stay stable. Keep them off any card draw you can.
Out-2 Disfigure -1 Ghastly Demise -1 Brainstorm -1 Island
In+2Diabolic Edict +1 Disenchant, +1 Negate +1 Plains
Few Creatures, Keep the numbers small and fill up their hands with worthless enchantments.
Out-1 Ghastly Demise -1 Repeal, -1 Wail of the Nim
In+2 Diabolic Edict, +1 Negate
Kill and counter. Keep them off Crypt Rats, and Gary.
Out-2 Disfigure, -1 Crypt Incursion, -1 Wail of the Nim, -1 Exclude
In+1 Capsize, +2 Diabolic Edict, +1 Negate, +1 Ghastly Demise
Tron you want to mess with the mana base as much as you can, and keep them off as many creatures as you can.
Out-1 Capsize, -1 Brainstorm, -1 Wail of the Nim -1 Repeal
In+2 Diabolic Edict, + 1 Ghastly Demise +1 Negate
Kill creatures, and Negate a trick, like a Vines of Vastwood. You should win. Kill Lords and Poison Sliver first.
Out-1 Capsize, -1 Brainstorm, -1 Prohibit
In+2 Diabolic Edict, +1 Ghastly Demise
They play 12 creatures, you play 12 kill spells, 12 counters, you should be able to keep them off creatures, just filling up their hand with targetless tricks.
Out-1 Capsize, -4 Prohibit, -1 Brainstorm, -1 Island -1 Exclude
In+ 2 Diabolic Edict, + 1 Ghostly Demise, +3 Circle of Protection:Red, +1 Plains +1 Rest for the Weary
Bring in white for the Cop Reds, and the life gain. Kill as much as you can, counter what you cant, they deck is super fast, so you need to keep a low curve hand.
Out-1 Capsize, - 1 Repeal, -1 Brainstorm
In+ 1 Ghastly Demise, +2 Diabolic Edict
Aggro vs Anti Aggro, just kill all the creatures. Counter the tricks.
White WeenieOut- 1 Capsize, -1 Repeal, -1 Brainstorm
In+1 Ghastly Demise, + 2 Diabolic Edict
Aggro vs anti aggro deck, kill and counter everything.
Out-1 Capsize, -1 Repeal, -1 Brainstorm
In+1 Ghastly Demise, +2 Diabolic Edict
Kill and counter Glint Hawk, Skyfisher, and Rebirth. Leave them with nothing but crappy artifacts on board.
Out-1 Crypt Incursion, -1 Wail of the Nim, -1 Mystical Teachings, - 1 Brainstorm -1 Exclude
In+1 Capsize, +2 Diabolic Edict, + 1 Ghastly Demise +Negate
Kill creatures, bounce stuff they put the acids on. Counter the important spells. Win.
Out-1 Capsize, -3 Excludes, -1 Repeal, -1 Wail of the Nim
In+3 Circle of Protection:Red, +1 Rest for the Weary, +1 Negate +1 Plains
Cop Red, Life Gain, Negate for an extra counter, Win
Out-1 Capsize, -1 Brainstorm, -1 Exclude -1 Repeal
In+1 Ghastly Demise, +1 Negate, +2 Diabolic Edict
Keep them off Familiars, and mess with Snaps, and flickers the best you can. Slow and grindy meets control.
Out-2 Disfigure -1 Crypt Incursion -1 Capsize, -1 Repeal
In+ 4 Jace's Erasure, +1 Negate,
Try and stick a Jace's Erasure, and then let it do all the hard work for you, cast your spells on there turn whenever you can. Grind them out with Grim Harvest when you can.
Out-1 Ghastly Demise, -1 Wail of the Nim, -1 Repeal.
In + 2 Diabolic Edict +1 Negate
Crypt Incursion is your best friend, shut down the recursion, and gain a bunch life. Counter the spells you can, make them work to get them back, keep them spinning their wheels is the best you can do till you can Teachings for the Incursion.
I haven't gone to any tournaments with the deck but I haven't lost a game yet among friends even against an aggro paced goblin and boros deck because of the flying chump blockers and Sigiled Starfish
Thanks for the support and hopefully I can take this deck to a Modern tournament and see if I can be successful.
8/30/14For the eev event cut one [genesis hydra] for one [bow of nylea] Round 1 : 2-0 vs mono-u devotionRound 2 : had to leave to run an errand took a loss Round 3 : 2-0 vs boss sligh play polukranos and stabilized both games Round 4 : 2-0 vs g/r monsters game 1 was a battle between storm breaths and polukranos. Along with the one of hydra broodmsster. Game 2 both decks misfired but was avlble to make Nissa stick and apt her to swing in for the win Round 5: 1-2 against baby hexproof this match up is horrible for the deck no real answers for massively enchanted flying hexproof creatures sided in back to nature rec sage and ratchet bomb. Got game 2 with the bomb for 1 didn't see any tech game 3.
After the tourney played against what would have been my round 2 opponent Boris burn from round 5 of fnm I claimed victory 2-0 he both decks misfired game 2 was able to keep my threats on board using settessan tactics and nyleas disciple to keep my life total out of burn range the redemption felt good