The Commander

Hermes, Overseer of Elpis is the Commander for two very simple reasons. One, the deck theme is Wizards. With that he fits the bill. Two, he is great for the weakest aspect of this build. He provides protection against attrition-based play.

Control Combos

1: Static Orb + Static Orb = Permanent Lock on Upkeep for Opponents.

2: Static Orb + Winter Orb = Mana Lock on Upkeep for Opponents.

3: Mindslaver + Academy Ruins = Control Target Opponent Each Turn.

4: Leveler + Jace, Wielder of Mysteries = Win the Game.

5: Triskaidekaphile = Stand alone Win Condition.

6: Mechanized Production = Stand alone Win Condition.

7: Teferi's Puzzle Box + Narset, Parter of Veils = Opponents can’t Draw Cards.

8: Isochron Scepter + Narset's Reversal + Nexus of Fate *list* + = Infinite Turns.

9: Isochron Scepter + Narset's Reversal + Time Warp + = Infinite Turns.

10: Isochron Scepter + Narset's Reversal + Temporal Manipulation + = Infinite Turns.

11: Isochron Scepter + Narset's Reversal + Capture of Jingzhou + = Infinite Turns.

12: Leveler + Laboratory Maniac = Win the Game.

13: Leveler + Nexus of Fate *list* = Infinite Turns an or Draw the Game.

My Top Picks

1: Arcane Laboratory - Be in Control.

2: Isochron Scepter - Super effective with Anything.

3: Jace, Unraveler of Secrets - Get me that Emblem.

THE END.

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Casual

99% Competitive