Sideboard

Artifact (1)


I saw Stangg, Echo Warrior, I knew it had to be done. Something....magnificent.

Firstly: Stangg, Echo Warrior has an important part attached to him. The token copies are sacrificed instead of exiled like Hate Mirage. This allows you to do a lot in this deck that i've made. Bequeathal, Pattern of Rebirth, Ordeal of Nylea, One with the Kami, Fruit of the First Tree, etc etc. Not exiling the token makes shenanigans happen. Also you choose how the stack works, so you can sacrifice Ordeal of Nylea first and it will still trigger before the others.

This deck also cares a lot about ETB triggers. This is a big part of the draw. Instead of using Red impulse draw with a Faithless Looting or green creature cast/etb draw. You if you prefer can use things like Elemental Bond but I went for aura etb triggers. Examples of the great draw this deck has is Dragon Mantle, Karametra's Favor, Frog Tongue, Rune of Speed, Rune of Might, and Sheltering Boughs. There are others.

Removal is important in any deck, and yes even if there is Beast Within, Krosan Grip, and Force of Vigor; I like using interesting forms of it. So in this deck I placed in Warbriar Blessing, Galvanic Arc, Cartouche of Strength, Kusari-Gama, and most importantly Terror of the Peaks which can be used to remove or end the game.

Odd effects in the deck include Hammer of Nazahn which can be used to un-attatch the token copy equipment and re equip anywhere when the token copy ETB's. This was going to be an equipment deck and revolve around this strategy but there was a lot of neat Auras.

Moraug, Fury of Akoum can end the game quickly with multiple combat steps and with land fetches in green which is just nice in general- late game they have an actual use. Nobody wants to draw into a Cultivate on turn 5/6 but with Moraug out it works out.

Aggravated Assault combos really easily with Neheb, the Eternal, Bear Umbra, or Klauth, Unrivaled Ancient. I'm usually against ez combos but this is gruul and its combat-y.

Sundial of the Infinite DOES WORK. but the deck has many on death effects and they need to die sometimes.

This deck creating experience was very easy IMO. The commander was interesting enough to not resort to the more staple slots, but I did go above and beyond to ramp as hard to get Stangg out. I play in a pod with my two roommates and it's become a nuclear arms race over the past 8 years and the games end on turn 5/6 unless someone board wipes or uses removal consistently.

If you like the deck leave an upvote. Glad I was the first to make a deck tech out of Stangg I guess.

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99% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

35 - 1 Rares

17 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.67
Tokens Beast 3/3 G, Copy Clone, Phyrexian Germ 0/0 B, Saproling 1/1 G, Spirit 1/1 C, Stangg Twin, Treasure
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