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My favourite italian chef, Rocco, was ostracised for serving everyone, even during times of war, and even enemies of his state. But the war now has ended, so Rocco can come back from exile, but during all his time in exile he made new friends, who were also exiled from their birth places, and the only way he is coming back to his birth place is with his new friends.

Rocco's whole gig is giving everyone impulse draw: for those who do not know, impulse draw is an unofficial name for a common mechanic in MTG: exiling the top card of one's deck, and making it playable for a single turn. In addition to that Rocco loves paradoxes (paradox is also an MTG mechanic, it is from the Universes beyond: Doctor Who, and triggers anytime you play a card from anywhere else than your hand, in Rocco's case it only triggers when playing from exile, but triggers for any player, and not just you). Last but not least, Rocco loves cooking, therefore produces a LOT of food (that in MTG are food tokens).

The deck's gameplan can vary a lot, depending on what cards you end up drawing, but generally you follow this plan: try to suspend some of your early game ramp on turns 1 and 2, get Rocco down on turn 3 if possible, then try to get some of the key ramp pieces (Commander Liara Portyr, Inspiring Statuary, Jaheira, Friend of the Forest, Kami of Whispered Hopes, Night of the Sweets' Revenge, Nuka-Cola Vending Machine, Party Thrasher, Baylen, the Haymaker, Charred Foyer / Warped Space, and Tlincalli Hunter) and start getting as many of those paradox triggers as possible, while building a token army; Then profit from that token army either by dealing damage with them thanks to Alibou, Ancient Witness, Ingenious Artillerist, Weftstalker Ardent, and Reckless Fireweaver; or turn them into deadly attackers with Displaced Dinosaurs, Depthshaker Titan, or by using Glimpse of Tomorrow.

Let's get into more specifics, this deck uses 9 different ways to cast spells from exile, or make opponents cast spells from exile:

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91% Casual

Competitive