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my krenko attempt.

first deck build in 20+ years and first commander deck ever. suggestions appreciated.

deck plan/strat:

step 1:  make lots of goblins
step 2:  ???
step 3:  profit!

deck is filled with (>40!) tricksy goblins. establish early creature advantage, then get Krenko, Mob Boss out asap (preferably with haste), multiply goblins, and convert to damage in as many different ways as possible (combat, triggered effects, sacrifice, etc). can go infinite (goblins, which can be converted into mana or damage) due to Krenko, Mob Boss + Thornbite Staff , Kiki-Jiki, Mirror Breaker + Thornbite Staff , or Conspicuous Snoop + Kiki-Jiki, Mirror Breaker + sacrifice mechanics. also lots of useful goblin effects/multipliers (many 2x'd by Roaming Throne) + artifacts (mostly focused on mana or krenko acceleration/enablement/resilience).

lots of available goblin tutoring (via Goblin Recruiter, Goblin Matron, Moggcatcher) and some artifact tutoring/recovery (via Goblin Engineer, Goblin Welder), along with Kiki-Jiki, Mirror Breaker to (repeatably) ensure you have what you need. Liquimetal Torque can combine with Goblin Engineer or Goblin Welder to make artifact recovery extremely cheap, or with Goblin Trashmaster or Goblin Welder (again!) for generic non-land permanent removal, which is otherwise missing in this deck.

top things i wish i could fit(/afford):

  1. Deflecting SwatGC
  2. Chaos Warp
  3. Gempalm Incinerator
  4. Treasure Nabber
  5. Sensei's Divining Top

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93% Casual

Competitive