Things being tapped works very well for this deck, so stax effect to keep lots of creatures tapped permanently just combos so well with it. The commander is a bit difficult to use since his ability costs about 2-3 mana too much compared to more recently printed cards (yay, power creep), so sticking to the cards in the deck itself or playing with the commander as much as possible are both equally strong in this deck. Additionally, because of the synergy of all the cards in here, quite a large amount of infinite combos will appear every now and then, so keep an eye out for that as well. (Example: Illusionist's Bracers + Tidewater Minion )

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Revision 1 See all

(11 years ago)

+1 Academy Ruins main
+1 Ancient Tomb main
+1 Cascade Bluffs main
+1 Cavern of Souls main
+1 Cephalid Coliseum main
+1 City of Brass main
+1 Command Tower main
+1 Crosis's Catacombs main
+1 Crumbling Necropolis main
+1 Darkwater Catacombs main
+1 Exotic Orchard main
+1 Forbidden Orchard main
+1 Grand Coliseum main
+1 Graven Cairns main
+1 Island main
+1 Mana Confluence main
+1 Mana Crypt main
+1 Minamo, School at Water's Edge main
+1 Mountain main
+1 Reflecting Poolfoil main
and 35 other change(s)