Creature — Oyster
You may choose not to untap Giant Oyster during your untap step.
Tap: As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Giant Oyster Discussion
3 months ago
One of the first decks I made, after getting into commander, was The Briny Deep. One of my favorite aspects of having these theme decks is perusing the spoilers as they come out looking for an ocean card (or torture, or haunted house, or natural disaster, etc). The ocean themes are often delightful; Encrust , Crush of Tentacles , and Giant Oyster are straightforward enough... but the powerful push and pull of Breaking Wave takes it up to eleven for me. What a fun color and theme!
4 months ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
6 months ago
I’m sort of surprised Heat Stroke isn’t used more. I know it’s too slow for red burn, but I would assume token decks would get value from it (my goblin deck certainly does). Artificer's Hex is an all-time favorite of mine for my haunted house deck. Equipment cards bug me almost as much as planeswalkers so I love messing with them. It’s strong because it doesn’t outright destroy it, so GY recursion doesn’t save it. It’s weak (but more fair) because the player can still choose to use it if it’s worth the creature dying, which makes the play more engaging. Similar to equipment, other artifacts are so core to Standard EDH Decks(tm) that something like Corrosion can jack up a 4-player game big time. Clearly, I get a great deal of enjoyment out of dragging other players back to 1996 by destroying their insane swords and 1/3 flying first strike 1cmc creatures (or whatever). Giant Oyster is far from flashy, but killing things (even fliers!) with -1 toughness is strong, and especially brutal if they have to watch it happen over five non-untapping turns. (Note: sorry if you’ve looked at my decks before, I’m obviously just scrolling through them at this point) Walking Sponge can sometimes make wild swings in momentum in multiplayer. Hilarious. Homarid Spawning Bed produces so many tokens that I’m certain that if I was better at making functional decks I could misuse that in some sort of sac-outlet jank. How do you get giant creatures into play that are worth sacrificing? Glad you asked! Iceberg is such a crazy amount of ramp for blue I’m astonished that it’s not more popular. My guess would be that it’s practically impossible to find, because blue always wants blue mana rather than colorless and because cool new blue stuff is basically free anyways ;p but I've loved it ever since I found a (one!) copy of it for my Briny Deep deck. Breaking Wave might be something The Cool Kids are still using (sadly I wouldn’t know) but if it isn’t it absolutely should be as it can be bonkers. Paralyze was a lot of fun to use on your own creature that wouldn’t otherwise untap in your untap phase. I hope that still works nowadays. Transmutation had always been fun, and I hope it’s still useful. If you enjoy making deals cast a Callous Oppressor and start the bidding high! Do you like hurling insults down at the two strangers fighting in the ring? Get yourself a Whipkeeper and turn it up to eleven! This is way too long a post, so I’ll stop and see what else comes up in the posts. I’m looking forward to hearing about other people’s favorites!!
1 year ago
Servent of Unesh
Creature - Bird Wizard
, , Exert Servent of Unesh: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Servant of Unesh remains tapped.
Tapping down a creature with a cheap flyer for every two turns seems versatile and good enough to see standard play, at the very least.
I think it'd likely see Pioneer play, but maybe not Modern, but I like how MH1 included color-shifted mechanics, and thus would place it there.
I'd like to see a legendary card which would be cool in standard/pioneer/modern,
but not in commander, like Tetzimoc, Primal Death or Dragonlord Kolaghan. Commanders like Child of Alara and Elenda, the Dusk Rose aren't what I mean. The fact that you can't directly send a card to the command zone and get its valuable death trigger is not what I mean. I mean cards that fundamentally are difficult to work with the rules of how commander works.
Personally, my Elenda deck just exiles her from the graveyard to the command zone for value or reanimates her. It's not difficult to handle the dies vs. command zone thing.
1 year ago
This build looks pretty complete for a sea monsters theme. If you are concerned about additional ways to cheat out the big Krakens and all, then I would suggest looking at Quicksilver Amulet and Elvish Piper. Otherwise I think you are running enough ramp to cast the sea monsters fairly early.
A few other cards you might consider are Wonder (for Stormtide Leviathan), Thryx, the Sudden Storm, Thada Adel, Acquisitor to steal opponents mana rocks, Elder Deep-Fiend as a safety net, Propaganda to blunt early aggression, Giant Oyster because it is on theme and hilarious, and Rush of Knowledge
+1 from me!
1 year ago
okay, got an odd one that's on theme - Giant Oyster