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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Giant Oyster
Creature — Oyster
You may choose not to untap Giant Oyster during your untap step.
Tap: As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
markbeloit on Card creation challenge
1 year ago
Trapping Vines
Creature — Plant
Reach
You may choose not to untap Trapping Vines during your untap step.
: Tap target creature. For as long as Trapping Vines remains tapped, that creature doesn't untap during its controller's untap step, and at the beginning your upkeep, put a -1/-1 counter on that creature.
0/5
An updated Giant Oyster for a more power-creeped era.
...........though it's not like OG Giant Oyster was really good, it's kinda trash.
Wild.
FormOverFunction on Hungrymaw, the Ravenous
2 years ago
Maybe creatures blocked by it don’t untap and acquire -1/-1 tokens a-la Giant Oyster as it consumes them?
FormOverFunction on Pursuing Perfection, Part 2: Mono-Blue …
3 years ago
One of the first decks I made, after getting into commander, was The Briny Deep. One of my favorite aspects of having these theme decks is perusing the spoilers as they come out looking for an ocean card (or torture, or haunted house, or natural disaster, etc). The ocean themes are often delightful; Encrust , Crush of Tentacles , and Giant Oyster are straightforward enough... but the powerful push and pull of Breaking Wave takes it up to eleven for me. What a fun color and theme!
Kukkakaali on Tuhmeliinit Cube
3 years ago
Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury
- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek
Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe
- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed
- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth
FormOverFunction on Are there any old cards …
3 years ago
I’m sort of surprised Heat Stroke isn’t used more. I know it’s too slow for red burn, but I would assume token decks would get value from it (my goblin deck certainly does). Artificer's Hex is an all-time favorite of mine for my haunted house deck. Equipment cards bug me almost as much as planeswalkers so I love messing with them. It’s strong because it doesn’t outright destroy it, so GY recursion doesn’t save it. It’s weak (but more fair) because the player can still choose to use it if it’s worth the creature dying, which makes the play more engaging. Similar to equipment, other artifacts are so core to Standard EDH Decks(tm) that something like Corrosion can jack up a 4-player game big time. Clearly, I get a great deal of enjoyment out of dragging other players back to 1996 by destroying their insane swords and 1/3 flying first strike 1cmc creatures (or whatever). Giant Oyster is far from flashy, but killing things (even fliers!) with -1 toughness is strong, and especially brutal if they have to watch it happen over five non-untapping turns. (Note: sorry if you’ve looked at my decks before, I’m obviously just scrolling through them at this point) Walking Sponge can sometimes make wild swings in momentum in multiplayer. Hilarious. Homarid Spawning Bed produces so many tokens that I’m certain that if I was better at making functional decks I could misuse that in some sort of sac-outlet jank. How do you get giant creatures into play that are worth sacrificing? Glad you asked! Iceberg is such a crazy amount of ramp for blue I’m astonished that it’s not more popular. My guess would be that it’s practically impossible to find, because blue always wants blue mana rather than colorless and because cool new blue stuff is basically free anyways ;p but I've loved it ever since I found a (one!) copy of it for my Briny Deep deck. Breaking Wave might be something The Cool Kids are still using (sadly I wouldn’t know) but if it isn’t it absolutely should be as it can be bonkers. Paralyze was a lot of fun to use on your own creature that wouldn’t otherwise untap in your untap phase. I hope that still works nowadays. Transmutation had always been fun, and I hope it’s still useful. If you enjoy making deals cast a Callous Oppressor and start the bidding high! Do you like hurling insults down at the two strangers fighting in the ring? Get yourself a Whipkeeper and turn it up to eleven! This is way too long a post, so I’ll stop and see what else comes up in the posts. I’m looking forward to hearing about other people’s favorites!!
rdean14 on Card creation challenge
4 years ago
Similar to Giant Oyster and Sand Squid, a card I really want for Modern (maybe in MH2?):
Servent of Unesh
Creature - Bird Wizard
Flying
, , Exert Servent of Unesh: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Servant of Unesh remains tapped.
1/1
Tapping down a creature with a cheap flyer for every two turns seems versatile and good enough to see standard play, at the very least.
I think it'd likely see Pioneer play, but maybe not Modern, but I like how MH1 included color-shifted mechanics, and thus would place it there.
I'd like to see a legendary card which would be cool in standard/pioneer/modern,
but not in commander, like Tetzimoc, Primal Death or Dragonlord Kolaghan. Commanders like Child of Alara and Elenda, the Dusk Rose aren't what I mean. The fact that you can't directly send a card to the command zone and get its valuable death trigger is not what I mean. I mean cards that fundamentally are difficult to work with the rules of how commander works.
Personally, my Elenda deck just exiles her from the graveyard to the command zone for value or reanimates her. It's not difficult to handle the dies vs. command zone thing.
Hi_diddly_ho_neighbor on
4 years ago
This build looks pretty complete for a sea monsters theme. If you are concerned about additional ways to cheat out the big Krakens and all, then I would suggest looking at Quicksilver Amulet and Elvish Piper. Otherwise I think you are running enough ramp to cast the sea monsters fairly early.
A few other cards you might consider are Wonder (for Stormtide Leviathan), Thryx, the Sudden Storm, Thada Adel, Acquisitor to steal opponents mana rocks, Elder Deep-Fiend as a safety net, Propaganda to blunt early aggression, Giant Oyster because it is on theme and hilarious, and Rush of Knowledge
+1 from me!
Snickles@EDH_only on The Flying Dutchman
4 years ago
okay, got an odd one that's on theme - Giant Oyster
other options include Seasinger , Old Man of the Sea , and Whelming Wave
Merfolk Assassin and War Barge combo well together
For the fishies - Deep-Sea Kraken , or Serpent of the Endless Sea
and of course, Underground River , Drowned Catacomb , Watery Grave , and Underground Sea